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{{terrain (Civ5)
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{{Terrain (Civ5)
|name = Rivers
 
 
|food =
 
|food =
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|prod = 1 {{ProductionIcon5}} with {{Link5|Hydro Plant}},<br/>else 0
|prod =
 
|gold = 1 (vanilla and {{GK}} only)
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|gold = 0 {{GoldIcon5}} with {{BNW}},<br/>else 1
 
|combat =
 
|combat =
|movementcost = All remaining points
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|movementcost = All remaining points if crossing
 
|res1 =
 
|res1 =
 
}}
 
}}
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'''Rivers''' are a type of [[Terrain (Civ5)#Terrain Features|terrain feature]] in ''[[Civilization V]]''.
==Game Info==
 
Some buildings are only available when the city is built next to a river (or a [[Lakes (Civ5)|lake]]). They are:
 
*{{PageIcon5|Water mill}}
 
*{{PageIcon5|Garden}}
 
*{{PageIcon5|Hydro plant}}
 
   
==Strategy==
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== Game Info ==
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Terrain feature found everywhere across the world.
'''Rivers''' are sources of {{link5|fresh water}}, allowing the construction of [[Farm (Civ5)|Farms]] on adjacent [[Hill (Civ5)|hills]] and [[Tundra (Civ5)|tundra]]. Farms next to fresh water receive an additional +1 {{Food5}} Food when the [[Civil service (Civ5)|Civil Service]] technology is researched. Units expend all of their movement points when crossing rivers - even if the tiles are connected by [[Roads (Civ5)|roads]] - until the civilization learns the [[Engineering (Civ5)|Engineering]] technology. Finally, units receive a -20% penalty when attacking over a river.
 
   
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* Attributes:
As of ''[[Brave New World]]'', rivers no longer provide additional {{Gold5}} Gold yield for neighboring tiles. However, there's an additional {{Gold5}} bonus when opening [[International trade route (Civ5)|International trade routes]] to cities built on rivers.
 
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** Runs between multiple tiles rather than occupying a tile of its own.
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** Usually starts next to a [[Mountain (Civ5)|Mountain]] tile and always ends in a larger [[Water (Civ5)|water]] tile, such as a [[Lakes (Civ5)|Lake]] or [[Ocean (Civ5)|Ocean]].
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** Turns adjacent flat [[Desert (Civ5)|Desert]] tiles into [[Flood Plains (Civ5)|Flood Plains]] tiles, adjacent [[Snow (Civ5)|Snow]] tiles into [[Tundra (Civ5)|Tundra]] tiles, and adjacent Tundra tiles into [[Plains (Civ5)|Plains]] tiles.
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** Allows adjacent [[City (Civ5)|cities]] to construct [[Water Mill (Civ5)|Water Mills]], [[Garden (Civ5)|Gardens]], and [[Hydro Plant (Civ5)|Hydro Plants]].
   
==Historical Info==
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== Strategy ==
Traditionally, cities have been built along rivers, and for good reason. Rivers provide a steady source of water, both for drinking and irrigation, improving the farmland around the city. They also protect a city, as it is quite difficult to mount an assault against a city across a river. Furthermore, rivers are a source of additional food, and the larger ones may be used for transportation, which is incredibly important for trade (since the energy needed to transport cargo along a river is only a fraction of that needed for land transport). Historically cities such as Frankfurt and Paris have thrived exactly because they turn into local trade hubs. 
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Traditionally, cities have been built along rivers, and for good reason. Rivers provide a steady source of [[Fresh water (Civ5)|fresh water]] for both drinking and irrigation, improving the farmland around the city - [[Farm (Civ5)|Farms]] can be built on [[Hill (Civ5)|Hills]] and [[Tundra (Civ5)|Tundra]] adjacent to Rivers, and receive an additional +1 {{Food5}} early on (whereas all other Farms have to wait until the [[Industrial Era (Civ5)|Industrial Era]]). A city located on the banks of a River can also construct a number of special [[Building (Civ5)|buildings]], such as the [[Hydro Plant (Civ5)|Hydro Plant]], which adds +1 {{Production5}} to all tiles next to the River.
   
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Rivers also protect a city, as it is quite difficult to mount an assault against a city across a River. [[Unit (Civ5)|Units]] expend all of their {{Movement5}} points when crossing rivers - even if the tiles are connected by [[Road (Civ5)|roads]] - until bridge-building techniques are discovered, and suffer a 20% penalty when attacking units on the other side of a River. If you control the banks of a River, you may gain a very important tactical advantage over an enemy.
==See also==
 
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*{{Link5|Water}}
 
 
As of ''[[Civilization V: Brave New World|Brave New World]]'', Rivers no longer provide additional {{Gold5}} yield for neighboring tiles. However, they become incredibly important for trade, which is reflected by the additional {{Gold5}} bonus when opening {{InternationalTrade5}} routes to cities built on Rivers.
[[Category:Terrain features (Civ5)]]
 
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== Civilopedia entry ==
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{{/Civilopedia}}
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== See also ==
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* [[Water (Civ5)]]
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* [[River|River(s)]] in other games
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{{Terrains (Civ5)}}

Latest revision as of 07:07, 1 October 2023

BackArrowGreen Back to the list of terrains


Rivers are a type of terrain feature in Civilization V.

Game Info[]

Terrain feature found everywhere across the world.

Strategy[]

Traditionally, cities have been built along rivers, and for good reason. Rivers provide a steady source of fresh water for both drinking and irrigation, improving the farmland around the city - Farms can be built on Hills and Tundra adjacent to Rivers, and receive an additional +1 Food Food early on (whereas all other Farms have to wait until the Industrial Era). A city located on the banks of a River can also construct a number of special buildings, such as the Hydro Plant, which adds +1 Production Production to all tiles next to the River.

Rivers also protect a city, as it is quite difficult to mount an assault against a city across a River. Units expend all of their Movement Movement points when crossing rivers - even if the tiles are connected by roads - until bridge-building techniques are discovered, and suffer a 20% penalty when attacking units on the other side of a River. If you control the banks of a River, you may gain a very important tactical advantage over an enemy.

As of Brave New World, Rivers no longer provide additional Gold Gold yield for neighboring tiles. However, they become incredibly important for trade, which is reflected by the additional Gold Gold bonus when opening 20xInternationalTrade5 International Trade routes to cities built on Rivers.

Civilopedia entry[]

Rivers are sources of fresh water, allowing the construction of farms on adjacent hills and tundra. Farms next to fresh water receive an additional +1 food when the Civil Service technology is researched. Units expend all of their movement points when crossing rivers. This is true even if the tiles are connected by roads, until the civilization learns the Engineering technology. Finally, units receive a -20% penalty when they are attacking across a river.

See also[]

Civilization V Terrains [edit]
Base Coast Desert Grassland Hill Mountain Ocean Plains Snow Tundra
Features Atoll Fallout Flood Plains Forest Ice Jungle Lakes Marsh Oasis Rivers
Other Ancient RuinsEncampment
See also ImprovementNatural wonderResource