|A road is a connection between cities, suitable for heavy motorized traffic. An unbroken chain of roads allows units to move more quickly across the map. Additionally, connecting cities to your capital will provide a large amount of Energy per turn.|
The basic Road functions like it does in Civilization V: it costs 1 Energy maintenance per tile, and gives a city connection bonus. The road visually looks more high-tech if it connects one of the player's cities to his/her capital city.
- Halves the movement cost of a tile.
- Building a road on a hill or forest tile neutralizes the movement penalty for those tiles.
- Connect cities to capitals for energy bonuses (related to non-capital city population).