BackArrowGreen Back to the list of units

Wikipedia has a page called:

The Samurai is a unique melee unit of the Japanese civilization in Civilization VI.

In the Rise and Fall May 2018 Update, the Samurai's Civ6Production Production cost was decreased from 180 to 160, and its Civ6StrengthIcon Combat Strength was increased from 45 to 48.

  • Attributes:
    • High Civ6StrengthIcon Combat Strength.
    • Does not suffer combat penalties when damaged.
    • Does not require resources.


The Samurai has higher Civ6StrengthIcon Combat Strength than any standard unit of the Medieval Era except the Knight, over which it has the advantage of not requiring any resources to produce. It also embraces the code of bushido, and will continue to fight at full power even when critically wounded. A force of Samurai can help the Japanese launch a midgame offensive, capturing cities to add to their empire and perhaps eliminating a troublesome opponent.

Civilopedia entry Edit

Until the ‘ashigaru’ (peasant) infantry were armed with muskets, the samurai (“those who serve in close attendance”) dominated warfare and politics in Japan for nearly a thousand years. Although the roots lie in the Nara period, it was during the Heian period c. 800 AD that bushido (“the way of the warrior”) was codified and a number of noble clans adopted its philosophies. By the time of the Heiji Rebellion of 1160, the samurai clans dominated the landscape, with various factions fighting over the shogunate, defeating the Mongol invasion, and otherwise building an impressive historical legacy of fact and myth. Throughout the Edo period, Japan was unified and at peace, and so the samurai became refined - writing poetry, trimming bonsai, and occasionally practicing ritualistic suicide (seppuku) when dishonored. Unfortunately, the Emperor Meiji instituted a number of reforms in 1868 – including the end of the shogunate and abolition of the samurai class.

Gallery Edit