Wikia

Civilization

Scenario (Civ2)/Pharaoh: the Golden Age of the 18th Dynasty

< Scenario (Civ2)

6,084pages on
this wiki
Talk0
Spoiler warning!
This page contains details about a particular game and/or someone else's tips.
If you want to tackle the game unaided, click "Back" or a link to take you away from this page !
This Civ2 scenario, created by Stefan Hartel, covers the years 1481 BCE to 1358 BCE. Its introduction is interesting, as are the nation placements, though a few quirks are annoying.

MapEdit

The map stretches from the eastern Mediterranean to the middle of what's now Iran and south to show much of the Red Sea, with a significant length of the Nile. Big boring Sahara Desert and Arabian Desert with oases but mostly a long way from irrigation sources.

StartingEdit

If you choose to be Elamite (or maybe one of the others) at Chieftain level, you can use the Cheat mode to ascertain the following (listing west to east):

Greeks (6 cities, 31 advances, 3 Wonders including very useful Marco Polo) occupy Crete, Rhodes, and Cyprus (not positioned exactly as in the real world).
Nubians (5 cities, 31 advances, Pyramids) are on the southern Nile.
Egyptians (19 cities, 46 advances, 7 Wonders) spread over the northern Nile and have Gaza and another city near it.
Canaanites (9 cities - all with palaces - and 24 advances) have most of the eastern coast of the Mediterranean and the Jordan valley, with a lot of desert mixed with plains, hills, etc.
Mittani (5 cities, 37 advances) are in fertile northern Iraq.
Kassites (8 cities, 32 advances) are in fertile southern Iraq.
Elamites (3 cities, 35 advances, Sun Tzu) are in mountainous western Iran, with road links internally and to the west.
Barbarians, insignificant in and east of Mesopotamia, are a force to be reckoned with in the south-west and Israel/Jordan, having squadrons of Stealth Fighters east and west of the Nile with a few apparently nameless cities (one of which has The Oracle) and other units in both areas and near the Jordan. Capture those cities fast! If you are Egyptian or Nubian, the stealth fighters and balloons are a big problem.

Playing at a higher level, you find the same advances for each nation. If you are Greek, Marco Polo lets you check out everyone's advances without cheating, and as you are allied to everyone you can exchange advances with everyone so as to reach about 50 on your first turn and a few more later until Marco Polo is obsoleted.

At Chieftain level even the Canaanites and Elamites can eliminate most opposition within 100 years.

At Prince level, Greeks can achieve a "Decisive Egyptian Defeat" if they capture the three Objective cities in the Sahara while the Egyptians have few objective cities except what they started with. Talk tech with everyone while Marco Polo is still operative. Start expansion with a city on the African coast with three bonus tiles, to which your bombers can fly, then pour Mech Inf southwards to take barbarian cities - and in a final push in the last few turns you surprise the Egyptians and get any they have taken.

Civ2-AncientEgypt-Greek

At Prince level, Mittani can capture most objectives while keeping Egypt in check. Ensure that you capture the barbarian city south-west of Haleb early and exchange tech with anyone who will listen. Those western forts will be valuable for a while.

Status at startEdit

Advances that all nations have are shown italic; all others show how many nations have each. Note that it is possible to own units that you cannot yet create (e.g. Elamites' 12 Paratroopers, several nations' Armor, and presumably Barbarians' Stealth Fighters).
Fact or
advance
CanaEgypElamGreeKassMittNubi
TypeCivzd
Expan
CivzdCivzd
Perfec
Rational
Civzd
Perfec
Aggress
Militaris
Expan
Militaris
Expan
CapitalSilo
(etc.)
Mem-
phis
SusaKnossosBabylonWassu-
ganni
Napata
GovtFundMonaFundFundFundFundFund
Gold331170466500200199430
Units2870178345649
Resear-
ching
BronCereRock-TGra--
ADVF4-11-11-
ALPH1111111
AMPH3-1-11--
ASTR2-1-1---
ATOM51--1111
BANK4-11-11-
BRID2-1---1-
BRON6-111111
CERE51-11-11
CHEM1-1-----
CODE6-111111
COMBI1-----1-
COMBU1-----1-
COMP1111111
CNSC311--1--
CNST3-1---11
CORP1111111
CURR1111111
ECON1111111
ELTY1111111
ELCS1111111
ENGI3-1---11
ENVI1--1----
ESPI4-11-11-
FEUD1-1-----
FUSI511-11-1
GENE2-1--1--
GUER1111111
HORS51-1-111
INDU1-1-----
IRON5-11111-
LABO3-11-1--
LASE1111111
LITE1-1-----
MAGN1111111
MAPM1111111
MASO1111111
MATH5-111-11
MEDI1-1-----
META--1-1--
MINI1-----1-
MONA4-111--1
MONO1--1----
MYST61111-11
PHIL1-1-----
PLAS1111111
POLY6111-111
POTT1111111
RECY1---1---
REFR4-111-1-
SEAF3-1-1-1-
TGRA2-1----1
TRAD1111111
WARR1111111
WHEE1111111
WRIT3-11---1
Total
adv
24463531323731

QuirksEdit

Oddities include:

  • Stealth Fighters that seem to remain in the air for ever
  • Ships on land tiles
  • "Test Units" - number 7 acts as a Settlers unit
  • Multiple capitals for some nations

External linksEdit

Around Wikia's network

Random Wiki