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Science (Civ5)

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20xScience5 Science is a game concept in Civilization V. It displays how much progress per turn your civilization makes towards discovering a new technology. Science is important because it controls the things you can build and do throughout the game and directly leads to a victory condition.

Contents

Buildings that provide scienceEdit

Building Era Science Required technology
Library (Civ5) Library Ancient era +1 20xScience5 science for every 2 20xPopulation5 citizens Writing
University (Civ5) University Medieval era +33% 20xScience5 science, +2 20xScience5 science on jungle tiles worked by the city Education, requires a libary or paper maker
Observatory (Civ5) Observatory Renaissance era +50% 20xScience5 Astronomy, requires a mountain next to city
Public school (Civ5) Public school Industrial era +3 20xScience5, +1 20xScience5 for every 2 20xPopulation5 citizens Scientific theory,requires a university
Factory (Civ5) Factory Industrial era +25% 20xScience5 when Planned Economy on the Order Social Policy tree is selected
Research lab (Civ5) Research lab Modern era +4 20xScience5, +50% 20xScience5 Plastics, requires a public school

Wonders that provide scienceEdit

Wonder Science Requirement
Great Library (Civ5) Great Library +3 20xScience5 science, and a free library Writing
National College (Civ5) National College +3 20xScience5 science, +50% 20xScience5 science Requires a library in every city
Porcelain Tower (Civ5) Porcelain Tower 50% more 20xScience5 science from research agreements Education
Oxford University (Civ5) Oxford University +3 20xScience5 science, and provides one free technology Education

Social policies that provide scienceEdit

Policy Branch Era Requirements Effect
Scholasticism (Civ5) Scholasticism Patronage Medieval era Philanthropy City states provide 25% of their 20xScience5 science to you
Secularism (Civ5) Secularism Rationalism Renaissance era none +2 20xScience5 science for every specialist
Free thought (Civ5) Free thought Rationalism Renaissance era Secularism +17% 20xScience5 science to universities, +1 20xScience5 for trading posts
Scientific revolution (Civ5) Scientific revolution Rationalism Renaissance era Free Thought Boosts 20xScience5 Science gained from Research Agreements by +50%
Planned economy (Civ5) Planned economy Order Industrial era none +25% 20xScience5 science to Factories

Notes:

  • Adopting Rationalism gives you a +15% 20xScience5 while your empire is 20xHappiness5 Happy
  • Adopting all Policies in the Rationalism tree will grant 2 free Technologies
  • Completing Order gives you +2 20xScience5 science in every city
  • Completing Freedom doubles production on Great Person tile improvements, including the Academy

Terrain features that boost scienceEdit

Feature Bonus
Academy (Civ5) Academy +6 20xScience5, +8 20xScience5 with Scientific Theory, +10 20xScience5 with Atomic Theory
Trading post (Civ5) Trading post +1 20xScience5 with Free Thought from the Rationalism Social Policy Tree.
Jungle (Civ5) Jungle +2 20xScience5 when worked by a city with a university

GodsKings5 This article is lacking and might not have accurate information on both Civilization V and Gods & Kings. You can help the Civilization Wiki by expanding it. See how to do so here.

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