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Science (Civ6)

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Civ6Science Science is one of the main statistics in Civilization VI. It is used solely to research developments in the Technology tree: each turn your raw Civ6Science Science output, plus eventual lump sums of science, are applied towards the technology you are currently researching. Note that the raw Science output of your nation is not the only way to progress scientifically, but it is still essential! For more info on this, check the Scientific progress section below.

SourcesEdit

Science is mainly earned from population and the Campus district. Each Citizen6 Citizen yields +0.7 Civ6Science Science, which makes for a relatively good early progress (if your Population grows fast, that is). Later, however, you will have to develop additional means for scientific progress.

Buildings and the Campus District Edit

The center of scientific development is the Campus. Its Adjacency bonuses yield additional Civ6Science Science, as do Specialist Citizen6 Citizens placed into it (+2 each). Its buildings, Libraries, Universities, and Research Labs, yield +2, +4, and +5 Civ6Science Science respectively and provide major contribution to your scientific growth.

Furthermore, Scientific city-states will grant massive amounts of Science (up to +4 Civ6Science in every Campus, and an additional +2 in the Capital6Capital) based on the number of Envoys assigned to that city-state.

Most of the time several well-placed Campi, along with clever playing (for Eureka moments), will ensure your technological advancement is more than enough. But there are many more additional ways to earn raw Civ6Science Science.

ResourcesEdit

Certain strategic and luxury resources add Civ6Science Science yields, including:

Of these resources Mercury and Tea are revealed at start (being Luxuries), while Iron is revealed soon after that. Cities which happen to have these resources close by in the early game will boost significantly your early scientific endeavors.

Policy CardsEdit

Several Policies also grant additional Civ6Science Science boosts once their conditions are met. These include:

However, most of these Policies become available only in the middle and late game, making them a good option for a player going for a Scientific victory, rather than for general development.

WondersEdit

Only two Wonders grant Science bonuses. These are the Great Library, which grants +2 Civ6Science Science, and the Oxford University, which grants +20% bonus Civ6Science Science in its city.

However, Science can also be obtained through natural wonders, of which there are several:

Great ScientistsEdit

Many Great Scientists grant Civ6Science Science bonuses, not to be confused with technology boosts (these are provided by even more Great Scientists!):

Of course, these benefits are quite difficult to obtain - plan well if you want to get these Scientists, and keep a constant eye on the Great People screen.

Other Edit

Besides the above, International trade routes may yield additional Civ6Science Science, when connecting to cities with Campus Districts, or with certain Policies. Specialists assigned in Harbor Districts also grant +1 Civ6Science Science each. And of course, we have the various ways to activate technology boosts, which will cut the time needed to research in half (see below).

Unique bonusesEdit

Many unique improvements, civ abilities, infrastructure, and leader bonuses grant unique Civ6Science Science bonuses.

  • The unique tile improvement of Sumeria, the Ziggurat, grants +2 Civ6Science Science.
  • The unique tile improvement of Spain, the Mission, grants +1 Civ6Science Science if built next to a Campus and +2 Civ6Science Science with the Cultural Heritage civic.
  • England's unique district, the Royal Navy Dockyard, grants +1 Civ6Science Science for every specialist in the district.
  • Arabia's madrasas grant +5 Civ6Science Science.
  • Saladin's leader bonus grants +10% bonus Civ6Science Science output from worship buildings.
  • Peter's trade routes grant him +1 Civ6Science Science for every 3 technologies the destination civilization is ahead of himself.

Scientific Progress Edit

As mentioned above, raw Civ6Science Science is not the only way to progress technologically. There are now many gameplay elements which can help you progress, even though your raw Science output is not that great.

  • Eureka moments. Almost every technology, beyond the most basic ones from the Ancient Era and certain other key techs, can be boosted through a Eureka moment. These scientific breakthroughs can be achieved through normal gameplay, as you develop certain aspects of your empire. Check each technology's description to find out what you need to do to trigger the Eureka. Eureka moments are active throughout the entire game.
  • Tribal Villages. Some friendly tribes will share their technological secrets with you. This triggers a Tech boost (equivalent to a Eureka Moment) for a Random technology in your Era. Note that if you happen to have activated that technology's Eureka moment already, you will end up gaining the tech right away!
  • Espionage. After you produce your first Spy in the Renaissance Era, you will be able to steal Tech Boosts (equivalent to Eureka moments) from foreign cities. Just send your spy in a city with a Campus District, and assign him on a Steal Tech Boost mission. Note that this is not cumulative with an Eureka moment, or with another Tech Boost - if you have already activated such for this tech, you will be unable to complete the mission!
  • Research Agreements. After you research Scientific Theory, you will be able to enter into Research Agreements with a nation you are Declared Friends, or Allies with. You will have to select a particular technology you both have Unlocked, and apply your joint efforts to develop it. When you complete the Agreement (or sometimes even before that!), you will gain the technology!
  • Great People (especially Great Scientists). Many Great Persons have unique Abilities which grant Tech boosts, sometimes to random technologies of their and the next Era, and sometimes to one of the specific technologies which cannot receive a boost in any other way.
Civilization VI [edit]

Lists
AgendasBeliefsBuildingsCity-StatesCivicsCivilizationsDistrictsImprovementsLeadersPantheonsPolicy CardsPromotionsResourcesScenariosTechnologiesTerrainUnits (Unique Units) • Wonders (Natural)

Eras
AncientClassicalMedievalRenaissanceIndustrialModernAtomicInformation

Concepts
AmenitiesBarbariansCityCombatDiplomacy (Gossip, Warmongering) • EspionageEureka MomentGovernmentGreat PeopleGreat WorksMap (AppealBordersContinentTile) • MovementReligionTrade RoutesVictory

Statistics
Civ6Culture CultureCiv6Faith FaithCiv6Food FoodCiv6Gold GoldCiv6Production ProductionCiv6Science ScienceTourism6 Tourism

Miscellaneous
DLCModdingSoundtrackStarting a new gameSteam AchievementsSteam trading cards

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