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Civ6Science Science is one of the main statistics in Civilization VI. It is used solely to research developments in the technology tree: each turn your raw Civ6Science Science output, plus eventual lump sums of Civ6Science Science, are applied towards the technology you are currently researching. Note that the raw Civ6Science Science output of your nation is not the only way to progress scientifically, but it is still essential!

SourcesEdit

Civ6Science Science is mainly earned from population and the Campus district. Each Citizen6 Citizen of a city yields 0.7 Civ6Science Science (with or without the Campus district), which makes for relatively good early progress (as long as your Population grows fast). Later, however, you will have to develop additional means for scientific progress.

Buildings and the Campus District Edit

The center of scientific development is the Campus. Its adjacency bonuses provide additional Civ6Science Science, as do Specialist Citizen6 Citizens placed into it (+2 each). Its buildings - Libraries, Universities, and Research Labs - yield +2, +4, and +5 Civ6Science Science respectively and provide major contribution to your scientific growth.

Furthermore, Scientific city-states will grant massive amounts of Science (up to +4 Civ6Science Science in every Campus, and an additional +2 in the Capital6 Capital) based on the number of Envoy6 Envoys assigned to that city-state.

Most of the time, several well-placed Campuses along with clever playing (for Eureka6 Eureka moments) will ensure your technological advancement is more than enough. But there are many more additional ways to earn raw Civ6Science Science.

ResourcesEdit

Certain strategic and luxury resources add Civ6Science Science yields, including:

Of these resources, Mercury and Tea are revealed at start (being Luxuries), while Iron is revealed soon after that. Cities which happen to have these resources close by in the early game will significantly boost your early scientific endeavors.

Policy CardsEdit

Several Policy Cards also grant additional Civ6Science Science boosts once their conditions are met. These include:

However, most of these Policies become available only in the middle and late game, making them a good option for a player going for a Scientific Victory, rather than for general development.

WondersEdit

Only two Wonders grant Civ6Science Science bonuses: the Great Library (which grants +2 Civ6Science Science) and Oxford University (which grants 20% bonus Civ6Science Science in its city).

However, Civ6Science Science can also be obtained through several natural wonders:

Great ScientistsEdit

Many Great Scientists grant Civ6Science Science bonuses (not to be confused with technology boosts, which are provided by other Great Scientists):

Of course, these benefits are quite difficult to obtain - plan well if you want to get these Scientists, and keep a constant eye on the Great People screen.

Other Edit

Besides the above, international TradeRoute6 Trade Routes may yield additional Civ6Science Science, when connecting to cities with Campus districts, or with certain Policies. Specialists assigned in Harbor districts also grant +1 Civ6Science Science each. And of course, we have the various ways to activate technology boosts, which will cut the time needed to research in half (see below).

Unique BonusesEdit

Many unique pieces of infrastructure and civ/leader abilities grant special Civ6Science Science bonuses:

  • The unique tile improvement of Sumeria, the Ziggurat, grants +2 Civ6Science Science.
  • The unique tile improvement of Spain, the Mission, grants +1 Civ6Science Science if built next to a Campus and +2 Civ6Science Science with the Cultural Heritage civic.
  • England's unique district, the Royal Navy Dockyard, grants +1 Civ6Science Science for every specialist in the district.
  • Arabia's Madrasas grant +5 Civ6Science Science.
  • Saladin's leader bonus grants +10% bonus Civ6Science Science output from worship buildings.
  • Peter's trade routes grant him +1 Civ6Science Science for every 3 technologies the destination civilization is ahead of himself.

Scientific Progress Edit

As mentioned above, raw Civ6Science Science is not the only way to progress technologically. There are now many gameplay elements which can help you progress, even though your raw Civ6Science Science output is not that great.

  • Eureka6 Eureka moments. Almost every technology, beyond the most basic ones from the Ancient Era and certain other key techs, can be boosted through a Eureka6 Eureka moment. These scientific breakthroughs can be achieved through normal gameplay, as you develop certain aspects of your empire. Check each technology's description to find out what you need to do to trigger the Eureka6 Eureka. Eureka6 Eureka moments are active throughout the entire game.
  • Tribal Villages. Some friendly tribes will share their technological secrets with you. This triggers a tech boost (equivalent to a Eureka6 Eureka moment) for a random technology in your era. Note that if you happen to have activated that technology's Eureka6 Eureka moment already, you will end up gaining the tech right away!
  • Espionage. After you produce your first Spy in the Renaissance Era, you will be able to steal Tech Boosts (equivalent to Eureka6 Eureka moments) from foreign cities. Just send your spy in a city with a Campus district, and send him or her on a Steal Tech Boost mission. Note that this is not cumulative with either a Eureka6 Eureka moment or another Tech Boost - if you have already activated such for this tech, you will be unable to complete the mission!
  • Research Agreements. After you research Scientific Theory, you will be able to enter into Research Agreements with a nation if the two of you are Declared Friends or Allies. You will have to select a particular technology you both have unlocked, and apply your joint efforts to develop it. When you complete the agreement (or sometimes even before that), you will gain the technology!
  • Great People (especially Great Scientists). Many Great Persons have unique abilities which grant Tech boosts, sometimes to random technologies of their and the next era, and sometimes to one of the specific technologies which cannot receive a boost in any other way.
Civilization VI [edit]
Rise & Fall

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† Introduced in Rise & Fall