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Scout (Civ3)

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Scout
Scout (Civ3)
Technology required None
Resource required None
Shield (Civ3) cost 10
Attack/Defense 0/0
Moves 2
Bombard 0
Range 0
Rate of fire 0
Upgrades to None
Notes

Only available to expansionist civs.

BackArrowGreen Back to the list of units

Scouts are unarmed, non-combat units with two movement points. They are good at exploring the countryside. Only Expansionist civilizations can build Scouts.

See also: Explorer

Civilopedia EntryEdit

Smart application of a nation's military resources often means identifying the points that would benefit from it the most. The use of lightly armed but fleet of foot scouts to survey the situation can permit this effective application of might.

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