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Settler

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Settler or Settlers is a special unit available early in several Civ games. Although they cannot fight for themselves (usually), they are some of the most important units in the game, as they can build new cities.

Civilization

The main article has not been created for (or "Settler" is not part of) Civilization

Requires nothing; A/D/M 0/1/1. Cost 40 and one population point. Never obsolete.

Civilization II

The main article has not been created for (or "Settler" is not part of) Civilization II

Requires nothing; A/D/M/H 0/1/1/2; Cost 40 and one population point, Explosives obsoletes, Leonardo's Workshop upgrades it to Engineer.

Civilization II: Test of Time

Requires nothing; A/D/M/H 0/1/1/2; Cost 40. Explosives obsoletes.
(See also Colonist)

Civilization II: Test of Time Fantasy

Requires nothing; A/D/M/H 0/2/1/1; Cost 40, Never obsolete, Surface and underworld, Human and Infidel.

  • Buteo - 2 Move (0/2/2/1) May move between surface and clouds (as B Settler)
  • Elf - Ignore enemy Zone of Control, Surface and underworld (as E Settler)
  • Merfolk - May move between surface and undersea (as M Settler)
  • Stygian - May move between surface and undersea, unbribeable (as S Settler)
  • See Goblin Miner for this function for Goblin team. Dwarves can also act as settlers.

Civilization II: Test of Time Sci Fi

See Colonist

Civilization III

The main article has not been created for (or "Settler" is not part of) Civilization III

Requires nothing, no resource; A/D/M 0.0.1; Cost 30, Costs 2 population.
(same for Play the World, and Conquests)

Civilization IV

Main article: Settler (Civ4)

Requires nothing, no resource; S/M/C 0/2/Special; Cost 100. Can found a new city.
(same for Warlords & Beyond the Sword)

Civilization V

Main article: Settler (Civ5)

Civilization Revolution

Main article: Settler (CivRev)
  • Requires nothing, initial unit in game. A/D/M 0/0/2, Cost: 20 and 2 population.

CivWorld

Settler is not present in (or the article has not been created for) CivWorld

Freeciv

The main article has not been created for (or "Settler" is not part of) Freeciv

Requires nothing; A/D/M H/F/V 0/1/1 20/1/1; Cost 40, 1s 1f. Costs 1 population.

  • May be disbanded in a city to recover 50% of the production cost.
  • Can build new cities.
  • Can add on 1 population to cities of no more than size 7.
  • Can perform worker functions
  • May pillage to destroy infrastructure from tiles.
  • A non-military unit (cannot attack; no martial law).
  • Will never achieve veteran status.

Civilization: Call to Power

Settler is not present in (or the article has not been created for) Civilization: Call to Power

Call to Power II

Settler is not present in (or the article has not been created for) Call to Power II

C-evo

Main article: Settler (C-evo)

Colonization

Settler is not present in (or the article has not been created for) Colonization

FreeCol

Settler is not present in (or the article has not been created for) FreeCol

Civilization IV: Colonization

Settler is not present in (or the article has not been created for) Civilization IV: Colonization

This is a disambiguation page used to differentiate articles on different topics of the same name. If an internal link led you to this page, you may like to go back and edit it so that it points to the desired specific page.

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