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The Shipyard is an advanced maritime building of the Renaissance Era in Civilization VI. It is built in the Harbor district and requires a Lighthouse.

  • Effects:
    • +25% combat experience for all naval units trained in this city
    • Bonus Civ6Production Production equal to the Adjacency bonus of this district
    • +1 Citizen6 Citizen slot
    • +1 Admiral6 Great Admiral point per turn


The Shipyard turns the bonuses of the Harbor away from growth and economics and toward naval unit production. It increases the XP bonus for naval units, and if built in a Harbor adjacent to a City Center and sea resources, it will provide a substantial Civ6Production Production bonus.

Building two Shipyards triggers the Eureka6 Eureka moment for Steam Power.

Civilopedia entry Edit

The earliest known dockyards – dating c. 2400 BC - have been found in the ruins of Lothal in the state of Gujarat, India. Naupactus means “shipyard” in Greek; it is not surprising that that ancient city was known for building warships. Every nation with pretentions of being an empire had its shipyards. Ships were one of the first things to be mass-produced; centuries before the wondrous Industrial Revolution, the Arsenal in Venice was able to produce a merchant or war ship in a day, using pre-manufactured and standardized parts on an assembly line. With the advent of iron and steel vessels, shipyards became more like factories than ever, with massive drydocks to build the greatest ocean-going vessels ever … but it took more than a day. At the sprawling Harland & Wolff shipyard in Belfast, the RMS Titanic was laid down in March 1909 but not launched until May 1911, with nearly a year still until completion and its fateful maiden voyage.