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Shrine (Civ6)

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The Shrine is a basic Religious building in Civilization VI. It is built in the Holy Site.

  • +2 Civ6Faith Faith; x2 with Simultaneom Policy
  • +1 Citizen6 Citizen slot
  • +1 Prophet6 Great Prophet point per turn.
  • Allows the purchasing of Missionaries. Missionaries can only be purchased with Civ6Faith Faith.
  • Civ6Food Food bonus equal to Civ6Faith Faith output with the Feed the World Religious Belief
  • +1 Housing6 Housing with the Religious Community Religious Belief

Strategy Edit

As one of the earliest available buildings, the Shrine is indespensable for players who wish to found a Religion. It adds another Great Prophet point, and it is the only other source of these points, besides the Holy Site itself, until you gain access to a more advanced government (when you can use the Revelation Policy).

Further along, it allows the Purchasing of the first Religious unit in the game, the Missionary, which allows you to spread your religion.

Historical Context Edit

To appease a god (or goddess), put up a shrine. Whether simple – a big rock in a forest clearing next to a stream – or elaborate – a marble edifice of soaring arches and fluted columns – the purpose is the same: someplace for the faithful to make pilgrimages to and offerings at. Inevitably the site where some prophet (or perhaps just a saint) performed a miracle, had a revelation, spoke to the masses, or ascended to some form of heaven, civilization’s landscape is peppered with shrines. These holy places are the stuff of nearly every religion, but are usually torn down when a new religion takes over the locale, and a new god must be appeased.

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