- +2 Faith; x2 with Simultaneum Policy
- +1 Citizen slot
- +1 Great Prophet point per turn.
- Allows the purchasing of Missionaries with Faith
- Food bonus equal to intrinsic Faith output with the Feed the World Religious Belief (does not increase with Simultaneum Policy)
- +1 Housing with the Religious Community Religious Belief
As one of the earliest available buildings, the Shrine is indispensable for players who wish to found a Religion. It adds another Great Prophet point, and it is the only other source of these points besides the Holy Site itself until you gain access to a more advanced government (when you can use the Revelation Policy).
Further along, it allows the purchasing of the first religious unit in the game, the Missionary, which allows you to spread your religion.
Historical Context Edit
To appease a god (or goddess), put up a shrine. Whether simple – a big rock in a forest clearing next to a stream – or elaborate – a marble edifice of soaring arches and fluted columns – the purpose is the same: someplace for the faithful to make pilgrimages to and offerings at. Inevitably the site where some prophet (or perhaps just a saint) performed a miracle, had a revelation, spoke to the masses, or ascended to some form of heaven, civilization’s landscape is peppered with shrines. These holy places are the stuff of nearly every religion, but are usually torn down when a new religion takes over the locale, and a new god must be appeased.