Sid Meier's Civilization: Beyond Earth: Rising Tide

6,445pages on
this wiki
Add New Page
Add New Page Talk0

Sid Meier's Civilization® Beyond Earth: Rising Tide is an expansion pack released for Civilization: Beyond Earth on October 9, 2015. In addition to new factions, biomes and units, the major new features in this expansion include a brand new diplomacy system, expanded aquatic gameplay, expanded exploration options, and hybrid affinities.

New diplomacy systemEdit

Main article: Diplomacy (Rising Tide)

Diplomacy has been rebuilt "from scratch" in Rising Tide. Players can trade for traits that can improve how a civilization functions. A new 20xDiplomaticCapitalBE Diplomatic Capital system has been added to facilitate diplomacy.

Making establishing deals with the AI more transparent. Players will know where they stand with other civilizations because of the fear and respect system. The progress of wars is also tallied with a the Rising Tide war score system.

Expanded aquatic gameplayEdit

Main article: Aquatic gameplay (Rising Tide)

In addition to a slew of new naval units such as the submarine, Rising Tide players can build floating cities that can move around the map. Previously land based resources such as Firaxite can be found in the water. Explorers can also now find resource pods and conduct expeditions in the ocean.

Expanded exploration optionsEdit

For further information, see Artifacts (Rising Tide) and Marvels (Rising Tide)

Explorers have much more to do in Rising Tide. Players can now find artifacts that give large bonuses to players. Combining artifacts can lead to buildings and wonders that would not have been available any other way.

Finding marvels can lead to planet wide quests.

Harmony explorers can also leash aliens, allowing them to build armies of Aliens to fight for a civilization.

Hybrid affinitiesEdit

Main article: Affinities (CivBE)#Hybrid Affinities

Earning different affinity points in Rising Tide has a synergistic effect. Units can now be built that require multiple affinity points. Standard units can also be upgraded to new hybrid forms.

Additional featuresEdit

  • New Hybrid Affinity units
  • New Orbital Units
  • New aliens- Aliens are different colors depending on what biome they are on
  • New buildings
  • New wonders
  • Four new factions are added including the Al Falah (the Middle East), the North Sea Alliance (the British Isles and Scandinavia), INTEGR (Germany), and Chungsu (Korea).
  • Two new biomes, primordial and frigid, have been added. All biomes will have a greater impact on gameplay affecting how Aliens react to the player, and what quests the player may find.
  • Trade units, conveys and vessels have been merged into a single hover unit that can travel on land and water greatly simplifying trade and increasing trade options.

New SponsorsEdit

Main article: List of Sponsors (CivBE)#Rising Tide sponsors

Al FalahEdit

Arshia kishk

Arshia Kishk leader of Al Falah

Main article: Al Falah (CivBE)
  • Leader - Arshia Kishk
  • Bonus - Yield from City Development increased to 150%
  • Capital - Ard


Lena ebner

Lena Ebner leader of INTEGR

Main article: INTEGR

North Sea AllianceEdit

Duncan hughes

Duncan Hughes leader of the NSA

Main article: North Sea Alliance
  • Leader - Duncan Hughes
  • Bonus - Aquatic cities have 50% more 20xStrengthBE Strength and cost 50% less 20xProductionBE to move. May make planetfall at sea if able.
  • Capital - Deepcastle


Han Jae-Moon RT

Han Jae Moon leader of Chungsu

Main article: Chungsu (CivBE)
  • Leader - Han Jae Moon
  • Bonus - Start with one free Covert Agent. Each successful Covert Operation in a foreign city rewards 10 20xScienceBE per Agent rank. May make planetfall at sea if able.
  • Capital - Jeongsang

New Buildings, Wonders and UnitsEdit

Naval BuildingsEdit

Artifact BuildingsEdit

These buildings can only be built by combining Old Earth Relics (Rising Tide)

Changes to existing buildingsEdit

Aquatic Only WondersEdit

Artifact Wonders Edit

These national wonders are unlocked by combining three Progenitor artifacts.

New Military UnitsEdit

  • Submarine RT only - Stealth ranged naval unit
  • Patrol Boat RT only - Basic melee naval unit
  • Immortal RT only - Regenerative melee infantry unit
  • Architect RT only - Ranged infantry unit that can assist or inhibit
  • Throne RT only - Ranged hover unit that can assist or inhibit
  • Drone Cage RT only - Melee combat-medic unit
  • Autosled RT only - Melee hover unit
  • Golem RT only - Very powerful melee unit
  • Geliopod RT only - Land based stealth unit
  • Aquilon RT only - Ranged hover unit with aircraft base

New Orbital UnitsEdit

New AliensEdit

  • Hydracoral RT only - Combination terrain and enemy presence. Slows aquatic expansion
  • Makara RT only - An amphibious alien
  • Ripper RT only - Weak water alien
  • Scarab RT only - Weak land organism

Preview videosEdit

Gallery Edit

See alsoEdit

External links Edit

RT only Introduced in the Rising Tide expansion pack.
Civilization: Beyond Earth [Edit]
Games: Base Beyond EarthRising TideStarships

Aliens • Artifacts (Alien, Old Earth, Progenitor)† • BiomesBuildingCargoColonistsOrbital UnitsPersonality Traits† • PlanetsQuestsResourcesSponsorsSpacecraftTech WebTerrainTile ImprovementsTrade Agreements† • UnitsVirtuesWondersYields


Harmony (CivBE) HarmonyPurity (CivBE) PuritySupremacy (CivBE) Supremacy

Alien gameplayAquatic gameplay† • Artifacts System† • BuildingCitiesCovert Operations • Diplomacy (Base BE, Rising Tide†) • ExpeditionsMarvel System† • MiasmaOrbital LayerStationsTech WebTradeUnitsVictory

Starting a new gameStarter GuideStrategy GuidesSteam AchievementsModsUpdatesSoundtrackStarships UnlockablesExoplanets Map PackCivilopedia

† Introduced in Rising Tide‡ Spin off game based in the same fictional universe

Sid Meier's Civilization

Official series:
Civilization (MicroProse, 1991)
Civilization II (MicroProse, 1996) + Conflicts in Civilization (1996)
+ Fantastic Worlds (1997) + Test of Time (1999)

Civilization III (Firaxis, 2001) + Play the World (2002) + Conquests (2003)
Civilization IV (Firaxis, 2005) + Warlords (2006) + Beyond the Sword (2007) + Colonization (2008) (Total conversion)
Civilization V (Firaxis, 2010) + Gods & Kings (2012) + Brave New World (2013)
Civilization: Beyond Earth (Firaxis, 2014) + Rising Tide (2015)
Civilization VI (Firaxis, 2016)

Official related games:
Sid Meier's Colonization (MicroProse, 1994)
Sid Meier's Alpha Centauri (Firaxis, 1999) + Alien Crossfire (1999)
Civilization Revolution (2008) (not for PCs)
CivWorld (2011) (on Facebook; discontinued as of May 29, 2013)
Civilization Revolution 2 (2014) (mobile), Civilization Revolution 2 Plus (2015/16) (PS Vita)
Sid Meier's Starships (2015) (PC and mobile)

Other games:
Freeciv (The Freeciv developers, 1996-2016)
Imperialism (Frog City Software, 1997)
Civilization: Call To Power (Activision, licensed from Hasbro, 1999)
Call to Power II (Activision, 2000)
FreeCol (The FreeCol developers, 2003-2016)
CivCity: Rome (Firefly Studios, 2006)
C-evo (Steffen Gerlach, 2006-2016)
NewCol (Frederic Vernier and associates, 2007-2011)

Also on Fandom

Random Wiki