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(An expansion pack called ''Rising Tide'' was announced in May 2015, to be released in autumn 2015.)
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The game also features a number of significant departures from the ''Civilization'' series. In the previous ''Civilization'' games, players assumed control of historical empires led by historical figures, each with preset personalities and unique features. In ''Beyond Earth'', players can choose from anything they want at the game startup, from the one who sponsored their expedition to anything they brought to the new world, allowing players to create a customized civilization of their own. Unlike previous games which featured linear tech trees, ''Beyond Earth'' has a tech "web" which branches off in several directions. 
 
The game also features a number of significant departures from the ''Civilization'' series. In the previous ''Civilization'' games, players assumed control of historical empires led by historical figures, each with preset personalities and unique features. In ''Beyond Earth'', players can choose from anything they want at the game startup, from the one who sponsored their expedition to anything they brought to the new world, allowing players to create a customized civilization of their own. Unlike previous games which featured linear tech trees, ''Beyond Earth'' has a tech "web" which branches off in several directions. 
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[ Would it make sense somewhere in this Gameplay section to give a very basic, short description of broad strokes game play, e.g., it's a turn-based strategy game; goal/s; number of turns; maybe importance of health, territory, resources?? ] 
   
 
''Beyond Earth'' also has several [[Affinities (CivBE)|affinities]], similar to the [[Ideology (Civ5)|Ideology]] feature in ''[[Civilization V: Brave New World|Brave New World]]''. Affinities, as stated in the game, are overarching philosophies on human advancement that shape players' technological advancements. In addition, some of the in-game units are only available to a certain affinity. There are three available affinities to choose from in the game: [[Harmony (CivBE)|Harmony]], [[Supremacy (CivBE)|Supremacy]], and [[Purity (CivBE)|Purity]].
 
''Beyond Earth'' also has several [[Affinities (CivBE)|affinities]], similar to the [[Ideology (Civ5)|Ideology]] feature in ''[[Civilization V: Brave New World|Brave New World]]''. Affinities, as stated in the game, are overarching philosophies on human advancement that shape players' technological advancements. In addition, some of the in-game units are only available to a certain affinity. There are three available affinities to choose from in the game: [[Harmony (CivBE)|Harmony]], [[Supremacy (CivBE)|Supremacy]], and [[Purity (CivBE)|Purity]].

Revision as of 18:52, 26 May 2015

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Civilisation_Beyond_Earth_Beginners_Guide

Civilisation Beyond Earth Beginners Guide

Sid Meier's Civilization: Beyond Earth is a game created by Sid Meier and Firaxis Games, released on October 24, 2014. Beyond Earth is not an expansion pack for Civilization V; it was released as a standalone game. It is said to be the spiritual successor to Sid Meier's Alpha Centauri. Lead designer David McDonogh has even said "For all the fans out there of Alpha Centauri, this is the game we have made for you." [1]

An expansion pack called Rising Tide was announced in May 2015, to be released in autumn 2015.

Plot

The story of the game takes place approximately 600 years from the present, when humans must leave Earth as a result of an event called "the Great Mistake". In the game, humanity travels through space to start a new life by colonising extraterrestrial planets.

Gameplay

Beyond Earth is unique to the Civilization series: in contrast to the other Civilization games, which take place across the historical periods of human history, it takes place in the distant future. Beyond Earth uses the Civ V engine (which means no stacking units, with the exception of civilian/military and orbital units and hexes).

The game also features a number of significant departures from the Civilization series. In the previous Civilization games, players assumed control of historical empires led by historical figures, each with preset personalities and unique features. In Beyond Earth, players can choose from anything they want at the game startup, from the one who sponsored their expedition to anything they brought to the new world, allowing players to create a customized civilization of their own. Unlike previous games which featured linear tech trees, Beyond Earth has a tech "web" which branches off in several directions. 

[ Would it make sense somewhere in this Gameplay section to give a very basic, short description of broad strokes game play, e.g., it's a turn-based strategy game; goal/s; number of turns; maybe importance of health, territory, resources?? ] 

Beyond Earth also has several affinities, similar to the Ideology feature in Brave New World. Affinities, as stated in the game, are overarching philosophies on human advancement that shape players' technological advancements. In addition, some of the in-game units are only available to a certain affinity. There are three available affinities to choose from in the game: Harmony, Supremacy, and Purity.

The Harmony affinity tries to co-exist with the planet, utilizes genetic modification, and is able to domesticate the native species. The Supremacy affinity puts its trust in advanced technology, and utilizes highly specialized units that aid each other in the field. The Purity affinity is attempting to make the planet into a new Earth by conquering and "Terra-forming" it.[2][3]

See also:

Sponsors

Beyond Earth: Rising Tide

When Rising Tide was released, the sponsors were overhauled with Rising Tide-specific unique abilities. For example, PAC produces Diplomatic Capital Diplomatic Capital whilst this is not possible in the base game. Unique abilities can additionally be upgraded with Diplomatic Capital Diplomatic Capital and this is indicated with the x/y/z as to what changes as it is leveled.

Sponsor Unique Ability Capital Leader
American Reclamation Corporation American Reclamation Corporation (ARC) Covert operations are 30/40/50% faster and require 1/1/1 less intrigue levels to begin. Central Suzanne Fielding
Pan-Asian Cooperative Pan-Asian Cooperative (PAC) The first Wonder in every city is free. +1/2/3 Diplomatic Capital Diplomatic Capital from Wonders. Tiangong Daoming Sochua
People's African Union People's African Union (PAU) +10/15/25% Food Growth in Health Healthy cities and Specialists produce +1/1/2 of their yield. Magan Samatar Jama Barre
Franco-Iberia Franco-Iberia (FI) Free Virtue for every 10/9/8 Virtues earned normally through Culture Culture. Le Coeur Elodie
Kavithan Protectorate Kavithan Protectorate (KP) Cities require 30/40/50% less Culture Culture or Energy Energy to expand tiles. Mandira Kavitha Thakur
Brasilia Brasilia War Score points increased by 30/40/50% and +1/2/3 Diplomatic Capital Diplomatic Capital from each unit killed in combat. Cidadela Rejinaldo de Alencar
Polystralia Polystralia +2/3/3 Trade Routes in the Capital Capital and +1/1/2 Trade Route(s) everywhere else. Freeland Hutama
Slavic Federation Slavic Federation (SF) Orbital units require 1/1/2 less Strategic resource(s) and start with 4/6/6 free Titanium Titanium, Geothermal Geothermal and Petroleum Petroleum resources. Khrabrost Vadim Koslov
Al Falah Al Falah RT only City Developments increased by 150/175/200%. Ard Arshia Kishk
Chungsu Chungsu RT only Begin with 1/1/2 Covert Agent(s) and gain 10/15/30 Science Science per Agent rank when successfully performing an operation.
May make Planetfall at sea.
Jeongsang Han Jae-Moon
INTEGR INTEGR RT only Agreements cost 50/60/75% less Diplomatic Capital Diplomatic Capital, and units and buildings cost 25/50/75% less Diplomatic Capital Diplomatic Capital to purchase. Weltgeist Lena Ebner
North Sea Alliance North Sea Alliance (NSA) RT only Aquatic cities have 50/60/70% more Strength Strength and cost 50/60/70% less Production Production to move.
May make Planetfall at sea.
Deepcastle Duncan Hughes

Base Game Beyond Earth Sponsors

Sponsor Special Ability Capital Leader
American Reclamation Corporation (CivBE) American Reclamation Corporation (ARC) Covert operations are 25% faster and cause 25% more intrigue. Central Suzanne Fielding
Pan-Asian Cooperative (CivBE) Pan-Asian Cooperative (PAC) +10% Production Production towards Wonders
+25% Worker speed
Tiangong Daoming Sochua
People's African Union (CivBE) People's African Union (PAU) +10% Food Food in growing cities when Health Healthy
All cities start with an Old Earth Relic
Magan Samatar Jama Barre
Kavithan Protectorate (CivBE) Kavithan Protectorate Cities and Outposts acquire new tiles twice as fast Mandira Kavitha Thakur
Brasilia (CivBE) Brasilia Units have a +10% Strength Strength in melee combat
Units have a +5 Heal when fortified
Cidadela Rejinaldo de Alencar
Franco-Iberia (CivBE) Franco-Iberia Gain a free Virtue for every 10 Virtues earned normally through Culture Culture Le Coeur Élodie
Polystralia (CivBE) Polystralia Plus two trade routes in the capital Freeland Hutama
Slavic Federation (CivBE) Slavic Federation Orbital units stay in orbit 50% longer
+50% Petroleum Petroleum resources
Khrabrost Vadim Kozlov

[4]


Aliens

  • There are seven different wild alien species.
  • Aliens start out relatively docile.
  • You might not see some of the more advanced Alien units until later in the game.

Updates and Patches

  • The Beyond Earth winter 2015 update was released on March 11, 2015 and included a number of changes to the game. A comprehensive list of changes is located here.
  • New updates have been done since then.

Sid Meier's Starships connectivity

Beyond Earth can connect with Starships via a player's My 2K account, allowing for a transfer of assets and bonuses.

Maps

  • Inland Sea - Unlocked by achieving a domination victory.

Colonist types

  • Mercenaries - Unlocked by destroying a number of pirate ships. (confirmation needed)

Spacecraft types

  • Electromagnetic Sensor - Unlocked by conquering the Marauder homeworld.

Gallery

Screenshots

Concept Art

Videos

Let's Play Civilization: Beyond Earth

References

  1. http://arstechnica.com/gaming/2014/04/firaxis-takes-civilization-to-the-star-with-beyond-earth-announcement/
  2. Senior, Tom (April 12, 2014). "Civilization: Beyond Earth interview - everything you need to know about the new factions, aliens, technology and more". PC Gamer. Retrieved April 14, 2014.
  3. Stapleton, Dan (April 12, 2014). "Firaxis Revisits Alpha Centauri With Civilization: Beyond Earth". IGN. Retrieved April 12, 2014.
  4. Note that the December 2014 patch changed some sponsors for balance:
    • The Slavic Federation used to have Orbital units last just 20% longer and could receive a free technology when their first Orbital unit was launched. The patch removed the free technology from launching an Orbital unit, but increased the Orbital unit time and added the extra Petroleum Petroleum resources.
    • The People's African Union used to only get the +10% growth; the free Old Earth Relics were added in the patch.
    • Brasilia only had the +10% Strength Strength; the patch added the fortification bonus.
    • Franco-Iberia used to receive a free technology for every 10 Virtues acquired in any way. This was changed to free Virtue for every 10 Virtues developed through Culture Culture.

External links

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