(An expansion pack called ''Rising Tide'' was announced in May 2015, to be released in autumn 2015.) Tag: sourceedit |
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The game also features a number of significant departures from the ''Civilization'' series. In the previous ''Civilization'' games, players assumed control of historical empires led by historical figures, each with preset personalities and unique features. In ''Beyond Earth'', players can choose from anything they want at the game startup, from the one who sponsored their expedition to anything they brought to the new world, allowing players to create a customized civilization of their own. Unlike previous games which featured linear tech trees, ''Beyond Earth'' has a tech "web" which branches off in several directions. |
The game also features a number of significant departures from the ''Civilization'' series. In the previous ''Civilization'' games, players assumed control of historical empires led by historical figures, each with preset personalities and unique features. In ''Beyond Earth'', players can choose from anything they want at the game startup, from the one who sponsored their expedition to anything they brought to the new world, allowing players to create a customized civilization of their own. Unlike previous games which featured linear tech trees, ''Beyond Earth'' has a tech "web" which branches off in several directions. |
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''Beyond Earth'' also has several [[Affinities (CivBE)|affinities]], similar to the [[Ideology (Civ5)|Ideology]] feature in ''[[Civilization V: Brave New World|Brave New World]]''. Affinities, as stated in the game, are overarching philosophies on human advancement that shape players' technological advancements. In addition, some of the in-game units are only available to a certain affinity. There are three available affinities to choose from in the game: [[Harmony (CivBE)|Harmony]], [[Supremacy (CivBE)|Supremacy]], and [[Purity (CivBE)|Purity]]. |
''Beyond Earth'' also has several [[Affinities (CivBE)|affinities]], similar to the [[Ideology (Civ5)|Ideology]] feature in ''[[Civilization V: Brave New World|Brave New World]]''. Affinities, as stated in the game, are overarching philosophies on human advancement that shape players' technological advancements. In addition, some of the in-game units are only available to a certain affinity. There are three available affinities to choose from in the game: [[Harmony (CivBE)|Harmony]], [[Supremacy (CivBE)|Supremacy]], and [[Purity (CivBE)|Purity]]. |
Revision as of 18:52, 26 May 2015
Sid Meier's Civilization: Beyond Earth is a game created by Sid Meier and Firaxis Games, released on October 24, 2014. Beyond Earth is not an expansion pack for Civilization V; it was released as a standalone game. It is said to be the spiritual successor to Sid Meier's Alpha Centauri. Lead designer David McDonogh has even said "For all the fans out there of Alpha Centauri, this is the game we have made for you." [1]
An expansion pack called Rising Tide was announced in May 2015, to be released in autumn 2015.
Plot
The story of the game takes place approximately 600 years from the present, when humans must leave Earth as a result of an event called "the Great Mistake". In the game, humanity travels through space to start a new life by colonising extraterrestrial planets.
Gameplay
Beyond Earth is unique to the Civilization series: in contrast to the other Civilization games, which take place across the historical periods of human history, it takes place in the distant future. Beyond Earth uses the Civ V engine (which means no stacking units, with the exception of civilian/military and orbital units and hexes).
The game also features a number of significant departures from the Civilization series. In the previous Civilization games, players assumed control of historical empires led by historical figures, each with preset personalities and unique features. In Beyond Earth, players can choose from anything they want at the game startup, from the one who sponsored their expedition to anything they brought to the new world, allowing players to create a customized civilization of their own. Unlike previous games which featured linear tech trees, Beyond Earth has a tech "web" which branches off in several directions.
[ Would it make sense somewhere in this Gameplay section to give a very basic, short description of broad strokes game play, e.g., it's a turn-based strategy game; goal/s; number of turns; maybe importance of health, territory, resources?? ]
Beyond Earth also has several affinities, similar to the Ideology feature in Brave New World. Affinities, as stated in the game, are overarching philosophies on human advancement that shape players' technological advancements. In addition, some of the in-game units are only available to a certain affinity. There are three available affinities to choose from in the game: Harmony, Supremacy, and Purity.
The Harmony affinity tries to co-exist with the planet, utilizes genetic modification, and is able to domesticate the native species. The Supremacy affinity puts its trust in advanced technology, and utilizes highly specialized units that aid each other in the field. The Purity affinity is attempting to make the planet into a new Earth by conquering and "Terra-forming" it.[2][3]
See also:
- Starting a new game
- Affinities
- Buildings
- Covert Operations
- Diplomacy
- Quests
- Tech Web
- Tile improvement
- Units
- Virtues
- Victory
Sponsors
Beyond Earth: Rising Tide
When Rising Tide was released, the sponsors were overhauled with Rising Tide-specific unique abilities. For example, PAC produces Diplomatic Capital whilst this is not possible in the base game. Unique abilities can additionally be upgraded with Diplomatic Capital and this is indicated with the x/y/z as to what changes as it is leveled.
Sponsor | Unique Ability | Capital | Leader | |
---|---|---|---|---|
American Reclamation Corporation (ARC) | Covert operations are 30/40/50% faster and require 1/1/1 less intrigue levels to begin. | Central | Suzanne Fielding | |
Pan-Asian Cooperative (PAC) | The first Wonder in every city is free. +1/2/3 Diplomatic Capital from Wonders. | Tiangong | Daoming Sochua | |
People's African Union (PAU) | +10/15/25% Growth in Healthy cities and Specialists produce +1/1/2 of their yield. | Magan | Samatar Jama Barre | |
Franco-Iberia (FI) | Free Virtue for every 10/9/8 Virtues earned normally through Culture. | Le Coeur | Elodie | |
Kavithan Protectorate (KP) | Cities require 30/40/50% less Culture or Energy to expand tiles. | Mandira | Kavitha Thakur | |
Brasilia | War Score points increased by 30/40/50% and +1/2/3 Diplomatic Capital from each unit killed in combat. | Cidadela | Rejinaldo de Alencar | |
Polystralia | +2/3/3 Trade Routes in the Capital and +1/1/2 Trade Route(s) everywhere else. | Freeland | Hutama | |
Slavic Federation (SF) | Orbital units require 1/1/2 less Strategic resource(s) and start with 4/6/6 free Titanium, Geothermal and Petroleum resources. | Khrabrost | Vadim Koslov | |
Al Falah | City Developments increased by 150/175/200%. | Ard | Arshia Kishk | |
Chungsu | Begin with 1/1/2 Covert Agent(s) and gain 10/15/30 Science per Agent rank when successfully performing an operation. May make Planetfall at sea. |
Jeongsang | Han Jae-Moon | |
INTEGR | Agreements cost 50/60/75% less Diplomatic Capital, and units and buildings cost 25/50/75% less Diplomatic Capital to purchase. | Weltgeist | Lena Ebner | |
North Sea Alliance (NSA) | Aquatic cities have 50/60/70% more Strength and cost 50/60/70% less Production to move. May make Planetfall at sea. |
Deepcastle | Duncan Hughes |
Base Game Beyond Earth Sponsors
Sponsor | Special Ability | Capital | Leader | |
---|---|---|---|---|
American Reclamation Corporation (ARC) | Covert operations are 25% faster and cause 25% more intrigue. | Central | Suzanne Fielding | |
Pan-Asian Cooperative (PAC) | +10% Production towards Wonders +25% Worker speed |
Tiangong | Daoming Sochua | |
People's African Union (PAU) | +10% Food in growing cities when Healthy All cities start with an Old Earth Relic |
Magan | Samatar Jama Barre | |
Kavithan Protectorate | Cities and Outposts acquire new tiles twice as fast | Mandira | Kavitha Thakur | |
Brasilia | Units have a +10% Strength in melee combat Units have a +5 Heal when fortified |
Cidadela | Rejinaldo de Alencar | |
Franco-Iberia | Gain a free Virtue for every 10 Virtues earned normally through Culture | Le Coeur | Élodie | |
Polystralia | Plus two trade routes in the capital | Freeland | Hutama | |
Slavic Federation | Orbital units stay in orbit 50% longer +50% Petroleum resources |
Khrabrost | Vadim Kozlov |
Aliens
- There are seven different wild alien species.
- Aliens start out relatively docile.
- You might not see some of the more advanced Alien units until later in the game.
Updates and Patches
- The Beyond Earth winter 2015 update was released on March 11, 2015 and included a number of changes to the game. A comprehensive list of changes is located here.
- New updates have been done since then.
Sid Meier's Starships connectivity
Beyond Earth can connect with Starships via a player's My 2K account, allowing for a transfer of assets and bonuses.
Maps
- Inland Sea - Unlocked by achieving a domination victory.
Colonist types
- Mercenaries - Unlocked by destroying a number of pirate ships. (confirmation needed)
Spacecraft types
- Electromagnetic Sensor - Unlocked by conquering the Marauder homeworld.
Gallery
Screenshots
Concept Art
Videos
Let's Play Civilization: Beyond Earth
References
- ↑ http://arstechnica.com/gaming/2014/04/firaxis-takes-civilization-to-the-star-with-beyond-earth-announcement/
- ↑ Senior, Tom (April 12, 2014). "Civilization: Beyond Earth interview - everything you need to know about the new factions, aliens, technology and more". PC Gamer. Retrieved April 14, 2014.
- ↑ Stapleton, Dan (April 12, 2014). "Firaxis Revisits Alpha Centauri With Civilization: Beyond Earth". IGN. Retrieved April 12, 2014.
- ↑ Note that the December 2014 patch changed some sponsors for balance:
- The Slavic Federation used to have Orbital units last just 20% longer and could receive a free technology when their first Orbital unit was launched. The patch removed the free technology from launching an Orbital unit, but increased the Orbital unit time and added the extra Petroleum resources.
- The People's African Union used to only get the +10% growth; the free Old Earth Relics were added in the patch.
- Brasilia only had the +10% Strength; the patch added the fortification bonus.
- Franco-Iberia used to receive a free technology for every 10 Virtues acquired in any way. This was changed to free Virtue for every 10 Virtues developed through Culture.
External links
- Official homepage
- PC Gamer's in depth interview with the designer duo
- A nice visualization of the virtues screen.
- GameSpot's 5-day coverage
- Civilization V Analyst: Beyond Earth Overview
- AngryJoeShow interview with Anton Strenger the gameplay designer of Beyond Earth
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Civilization Series | |
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Game | Expansion packs |
Civilization |
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Civ II | |
Civ III | |
Civ IV |
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Civ V | |
Beyond Earth | |
Civ VI | |
Official Spinoffs | |
Other Games | |
Comparisons |