Civilization Wiki
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==Sponsors==
 
==Sponsors==

Revision as of 19:41, 30 October 2014

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Civilization Beyond Earth Cover

Sid Meier's Civilization: Beyond Earth is a game created by Sid Meier and Firaxis Games, released on October 24, 2014. Beyond Earth is not an expansion pack for Civilization V; it was released as a standalone game. It is said to be the spiritual successor to Sid Meier's Alpha Centauri. Lead designer David McDonogh has even said "For all the fans out there of Alpha Centauri, this is the game we have made for you." [1]

Plot

The story of the game takes place approximately 600 years from the present, when humans must leave Earth as a result of an event called "The Great Mistake." In the game, humanity travels through space to start a new life by colonising extraterrestrial planets by establishing cities there.

Gameplay

Beyond Earth is unique to the Civilization series - in contrast to the other Civilization games, which take place across the historical periods of human history, it takes place in the distant future. Beyond Earth uses the Civ V engine (which means no stacking units, with the exception of civilian/military and "Orbital" units and hexes).

The game also features a number of significant departures from the Civilization series. In the previous Civilization games, players assumed control of historical empires led by historical figures, each with preset personalities and unique features; in Beyond Earth, players can choose from anything they want at the game startup, from the one who sponsored their expedition to anything they brought to the new world, allowing players to create a customized "civilization" of their own. Unlike previous games which featured linear tech trees, Beyond Earth has a "tech web" which branches off in several directions. 

Beyond Earth also has several affinities, similar to the Ideology feature in Brave New World. Affinities, as stated in the game, are overarching philosophies on human advancement that shape players' technological advancements. In addition, some of the in-game units are only available to a certain affinity. There are three available affinities to choose from in the game: Harmony, Supremacy, and Purity.

The Harmony affinity tries to co-exist with the planet, utilizes genetic modification, and is able to domesticate the native species. The Supremacy affinity puts its trust in advanced technology, and utilizes highly specialized units that aid each other in the field. The Purity affinity is attempting to make the planet into a new Earth by conquering and "Terra-forming" it.[2][3]

See also:

Sponsors

Sponsor Special Ability Capital
American Reclamation Corporation (CivBE) American Reclamation Corporation (ARC) Covert operations are 25% faster and cause 25% more intrigue. Central
Pan-Asian Cooperative (CivBE) Pan-Asian Cooperative (PAC) +10% Production Production towards Wonders
+25% Worker speed
Tiangong
People's African Union (CivBE) People's African Union (PAU) +10% Food Food in growing cities when Health Healthy
All cities start with an Old Earth Relic
Magan
Kavithan Protectorate (CivBE) Kavithan Protectorate Cities and Outposts acquire new tiles twice as fast Mandira
Brasilia (CivBE) Brasilia Units have a +10% Strength Strength in melee combat
Units have a +5 Heal when fortified
Cidadela
Franco-Iberia (CivBE) Franco-Iberia Gain a free Virtue for every 10 Virtues earned normally through Culture Culture Le Coeur
Polystralia (CivBE) Polystralia Plus two trade routes in the capital Freeland
Slavic Federation (CivBE) Slavic Federation Orbital units stay in orbit 50% longer
+50% Petroleum Petroleum resources
Khrabrost

Aliens

  • There are seven different wild alien species.
  • Aliens start out relatively docile.
  • You might not see some of the more advanced Alien units until later in the game.

Gallery

Screenshots

Concept Art

Videos

Let's Play Civilization: Beyond Earth

References

External links

This page uses Creative Commons Licensed content from Wikipedia (view authors). Fair-use-wikipedia-logo
Civilization Series
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Civ V
Beyond Earth
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