Sid Meier's Civilization: The Board Game is a board game from 2010. It's a strategy game that supports 2-4 players and plays for 180 minutes or more. The game was designed by Kevin Wilson. It has won a couple of awards and been nominated for a few more.
The game has received two expansions: Fame and Fortune in 2011 and Wisdom and Warfare in 2013.
Victory is achieved in one of four ways: through military (by conquering one other capital), through science (by discovering Space Flight, the only level five tech in the game), through economics (by gaining fifteen coins) or through culture (by being the first to reach the end of the culture track).
|Civilization||Leader||Starting Tech||Starting Government||Ability||Expansion|
|American||Lincoln||Currency||Despotism||The Americans start with a free random great person in their capital. |
Each time the Americans convert 3 trade into production, they receive 2 production instead of 1.
|Chinese||Wu Zetian||Writing||Despotism||The Chinese start with city walls in their capital.|
The Chinese gain 3 culture each time they explore a hut or conquer a village.
The Chinese may save one of their killed units after each battle, returning it to their standing forces.
|Egyptian||Cleopatra||Construction||Despotism||The Egyptians start with a free random ancient wonder in their capital.|
Once per turn, during City Management, the Egyptians may build in unlocked building for free by using an action.
|German||Bismarck||Metal Working||Despotism||The Germans start with 2 extra infantry units.|
After setup, each time the Germans research a tech that upgrades or unlocks a unit, they build one of that unit for free and gain one resource of their choice from the market.
|Roman||Caesar||Code of Laws||Republic||The Romans advance one space on the culture track for free each time they build a wonder or city, and each time they conquer a city or village.||Base game|
|Russian||Catherine||Communism||Communism||The Russians start with 2 armies, and their stacking limit is increase by 1.|
Once per turn, the Russians may move an army or scout into an enemy city and sacrifice that figure to research a tech known by that civilization for free. Armies sacrificed this way cannot also attack.
|Arabian||Saladin||Mathematics||Despotism||Arabia starts with one of each of the market resources. (One Wheat, one Silk, one Incense and one Iron.)||Fame & Fortune|
|Greek||Alexander||Democracy||Democracy||If the Greeks research a tech that no one else has researched or is researching thins round they retain all of their trade.||Fame & Fortune|
|Indian||Gandhi||Agriculture||Despotism||Starts with your capital as a metropolis;
When the Indians spens the resource the may use that as silk, iron, incense or wheat;
When the Indians devote a city to the arts, it produce 1 extra culture for square containing a resource.
|Fame & Fortune|
|Spanish||Isabella||Navigation||Despotism||Starts with the white Spanish scout figure and places on the map at the start of the game puts it on the map with the other 2 figures.||Fame & Fortune|
|Aztec||Montezuma||Irrigation||Despotism||?||Wisdom & Warfare|
|English||Elizabeth||Navy||Despotism||?||Wisdom & Warfare|
|French||Napoleon||Pottery||Despotism||Starts with an extra policy and policy max increased by one||Wisdom & Warfare|
|Japanese||Tokugawa||Chivalry||Feudalism||?||Wisdom & Warfare|
|Mongol||Genghis Khan||Horseback Riding||Despotism||Starts with 2 mounted units||Wisdom & Warfare|
|Zulu||Shaka||Animal Husbanry||Despotism||Starts with 2 Artillery units;
Zulu armies explore barbarian villages without battle.
|Wisdom & Warfare|