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{{Unit (Civ5)
 
{{Unit (Civ5)
|name = Siege tower
+
|game = Brave New World
 
|type = Siege
 
|type = Siege
 
|unique = Assyrian
 
|unique = Assyrian
Line 9: Line 9:
 
|reqtech = Mathematics
 
|reqtech = Mathematics
 
|upgrade1 = Trebuchet
 
|upgrade1 = Trebuchet
|image = Siege tower (Civ5).png
 
 
|era = Classical
 
|era = Classical
|notes = *Sapper
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|notes = * Sapper promotion
*Bonus vs Cities (+200%)
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* Bonus vs Cities (+200%)
*Cover I
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* Cover I
*City attack only
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* City attack only
*Extra sight
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* Extra sight
*No defensive terrain bonus}}
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* No defensive terrain bonus
  +
}}
 
  +
{{SeeWikipedia|Siege tower}}
 
== Game Info ==
 
== Game Info ==
Unique unit of the [[Assyrian (Civ5)|Assyrian civilization]]. Replaces the [[Catapult (Civ5)|Catapult]].
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[[Unique unit (Civ5)|Unique]] siege unit of the [[Assyrian (Civ5)|Assyrian]] [[Civilizations (Civ5)|civilization]]. Replaces the [[Catapult (Civ5)|Catapult]].
  +
*Common traits:
 
  +
* Common abilities:
** {{PositiveText|Attack bonus vs cities (200%)}}
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** {{PositiveText|Bonus vs Cities (200%)}}
**{{NegativeText|No defensive terrain bonuses}}
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** {{NegativeText|No Defensive Terrain Bonuses}}
*Special traits:
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* Special abilities
**{{PositiveText|'''Sapper''': Grants a 50% city attack bonus to units within 2 hexes}}
 
**{{PositiveText|'''Cover I''' promotion}}
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** {{PositiveText|'''Cover I''' promotion}} (+33% '''Defense''' against all '''Ranged Attacks)'''
**{{PositiveText|Extra strength (12 {{Template:Strength5}} vs. 7{{Template:Strength5}} 8{{Template:RangedStrength5}})}}
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** {{PositiveText|Extra Sight (1)}}
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** {{PositiveText}}{{PositiveText|'''Sapper:''' When next to an enemy city, other units within 2 tiles get a 50% bonus when attacking the city.}}
**{{PositiveText|Extra sight (+1)}}
 
**{{NegativeText|Melee City attack only}}
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** {{NegativeText|City Attack Only}}
 
* Special traits:
  +
** {{PositiveText|Extra strength (12 {{StrengthIcon5}} vs. 8 {{RangedStrengthIcon5}})}}
  +
** {{NegativeText|No Ranged Attack}}
  +
 
== Strategy ==
 
The '''Siege Tower''' is one of the most interesting siege units in the game. First, it is a melee siege unit (unlike the Catapult it replaces), so it must move next to an enemy [[City (Civ5)|city]] before it can attack. Once in place, however, it is devastating. Not only does it have a powerful city attack of its own, but it also confers a 50% bonus versus cities to all your land units (including other Siege Towers) within 2 [[hex]]es of it. Moreover, it has a Cover I [[Promotions (Civ5)|promotion]] that helps it resist ranged damage more efficiently.
  +
 
Complement a Siege Tower with lots of land units, be they melee or ranged, and make sure it reaches its target before getting killed, and cities will fall much more quickly. As this unit loses the Sapper and all other advantages when upgraded to a [[Trebuchet (Civ5)|Trebuchet]], it is often beneficial to retain at least one Siege Tower in later [[Era (Civ5)|eras]] for faster city-taking. However, be advised that more powerful city defenses in later eras will be able to destroy a Siege Tower much more quickly.
   
  +
== Civilopedia entry ==
==Strategy==
 
  +
{{/Civilopedia}}
The '''Siege Tower''' is one of the most interesting siege units in the game. First, it is a melee siege unit (unlike the [[Catapult (Civ5)|Catapult]] it replaces), so it must move next to an enemy city to be effective. Once in place, however, it is devastating. Not only does it have a powerful city attack of its own, but it also confers a 50% bonus versus cities to any of your units within 2 hexes of it, including other Siege Towers. Moreover, it has a Cover I promotion which helps it resist ranged damage more efficiently.
 
   
  +
== See also ==
Complement a Siege Tower with melee or ranged units, and make sure it reaches its target before getting killed, and cities will fall much more quickly. As this unit loses the Sapper and all other advantages when upgraded to a [[Trebuchet (Civ5)|Trebuchet]], it is often beneficial to retain at least one unupgraded Siege Tower in later eras for faster city-taking. However, be advised that more powerful city defenses in later eras will be able to destroy a Siege Tower much more quickly.
 
  +
* [[Siege Tower]] in other games
   
  +
{{Units (Civ5)}}
==Historical Info==
 
  +
[[ru:Осадная башня (Civ5)]]
The oldest known siege towers date to their use by the armies of the neo-Assyrian Empire c. 9th century BC. Bas-reliefs from the reign of Ashurbanipal II depict siege towers at the walls of enemy towns. At the time, mud-brick walls were generally sufficient protection against the ancient armies of Mesopotamia, but siege towers used by the Assyrians allowed them to overwhelm enemy towns quickly and efficiently, providing their empire with a means to grow virtually unchecked for three centuries.
 
[[Category:Mesopotamian]]
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[[Category:Assyrian]]
[[Category:Units (Brave New World)]]
 

Latest revision as of 11:24, 9 September 2023

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Game Info[]

Unique siege unit of the Assyrian civilization. Replaces the Catapult.

  • Common abilities:
    • Bonus vs Cities (200%)
    • No Defensive Terrain Bonuses
  • Special abilities
    • Cover I promotion (+33% Defense against all Ranged Attacks)
    • Extra Sight (1)
    • Sapper: When next to an enemy city, other units within 2 tiles get a 50% bonus when attacking the city.
    • City Attack Only
  • Special traits:
    • Extra strength (12 Melee strength vs. 8 Ranged strength)
    • No Ranged Attack

Strategy[]

The Siege Tower is one of the most interesting siege units in the game. First, it is a melee siege unit (unlike the Catapult it replaces), so it must move next to an enemy city before it can attack. Once in place, however, it is devastating. Not only does it have a powerful city attack of its own, but it also confers a 50% bonus versus cities to all your land units (including other Siege Towers) within 2 hexes of it. Moreover, it has a Cover I promotion that helps it resist ranged damage more efficiently.

Complement a Siege Tower with lots of land units, be they melee or ranged, and make sure it reaches its target before getting killed, and cities will fall much more quickly. As this unit loses the Sapper and all other advantages when upgraded to a Trebuchet, it is often beneficial to retain at least one Siege Tower in later eras for faster city-taking. However, be advised that more powerful city defenses in later eras will be able to destroy a Siege Tower much more quickly.

Civilopedia entry[]

The oldest known siege towers date to their use by the armies of the neo-Assyrian Empire c. 9th century BC. Bas-reliefs from the reign of Ashurbanipal II depict siege towers at the walls of enemy towns. At the time, mud-brick walls were generally sufficient protection against the ancient armies of Mesopotamia, but siege towers used by the Assyrians allowed them to overwhelm enemy towns quickly and efficiently, providing their empire with a means to grow virtually unchecked for three centuries.

See also[]

Civilization V Units [edit]
Civilian Archaeologist BNW-onlyCaravan BNW-onlyCargo Ship BNW-onlySettlerWork BoatWorker
Land military Anti-Aircraft GunAnti-Tank GunArcher (Atlatlist GodsKings5 clearBowman1Slinger1) • ArtilleryBazooka BNW-onlyCannonCatapult (BallistaSiege Tower BNW-only) • Cavalry (Berber Cavalry BNW-onlyComanche Riders BNW-onlyCossackHussar GodsKings5 clear) • Chariot Archer (Hand-Axe BNW-onlyHorse Archer GodsKings5 clearWar ChariotWar Elephant) • Composite Bowman GodsKings5 clearCrossbowman (Chu-Ko-NuLongbowman) • Gatling Gun GodsKings5 clearGiant Death RobotGreat War Infantry GodsKings5 clear (Foreign Legion) • Helicopter GunshipHorseman (African Forest Elephant GodsKings5 clearCataphract GodsKings5 clearCompanion Cavalry) • Infantry (Pracinha) • Knight (Camel ArcherConquistador1Keshik1Mandekalu CavalryNaresuan's Elephant) • Lancer (Hakkapeliitta GodsKings5 clearSipahiWinged Hussar BNW-only) • Landship GodsKings5 clearLongswordsman (Berserker1Samurai) • Machine Gun GodsKings5 clearMarine GodsKings5 clearMechanized InfantryModern ArmorMobile SAMMusketman (JanissaryMinutemanMusketeerTercio1) • ParatrooperPikeman (Impi BNW-onlyLandsknecht) • Rifleman (Carolean GodsKings5 clearMehal Sefari GodsKings5 clearNorwegian Ski Infantry1) • Rocket ArtilleryScout (Pathfinder BNW-only) • Spearman (Battering Ram GodsKings5 clearHopliteImmortalPictish Warrior GodsKings5 clear) • Swordsman (Kris Swordsman BNW-onlyLegionMohawk Warrior) • Tank (Panzer) • Trebuchet (Hwach'a1) • Warrior (BruteJaguarMaori Warrior1) • XCOM Squad BNW-only
Naval military BattleshipCaravel (Nau BNW-onlyTurtle Ship1) • CarrierDestroyerFrigate (Ship of the Line) • Galleass (Great Galleass BNW-only) • GalleyIroncladMissile CruiserNuclear SubmarinePrivateer GodsKings5 clear (Sea Beggar GodsKings5 clear) • SubmarineTrireme (Quinquereme GodsKings5 clearDromon GodsKings5 clear)
Aircraft Atomic BombBomber (B17) • Fighter (Zero) • Great War Bomber GodsKings5 clearGuided MissileJet FighterNuclear MissileStealth BomberTriplane GodsKings5 clear
Religious Inquisitor GodsKings5 clearMissionary GodsKings5 clear
See also Great PeopleSpaceship Parts
1 Requires a DLC

GodsKings5 clear Added in the Gods & Kings expansion pack.
BNW-only Added in the Brave New World expansion pack.