Back arrow (CivBE) Civilization: Beyond Earth

These are the spacecraft starting conditions of Civilization Beyond Earth

Spacecraft (CivBE) Spacecraft Specialty
Continental Surveyor (CivBE) Continental Surveyor

Reveal coasts on map

Retrograde Thrusters (CivBE) Retrograde Thrusters

Wider area for choosing where to land first city

Tectonic Scanner (CivBE) Tectonic Scanner

No technology is needed to see 20xPetroleumBE Petroleum, 20xGeothermalBE Geothermal and 20xTitaniumBE Titanium resources

Fusion Reactor (CivBE) Fusion Reactor

Begin with 100 20xEnergyBE Energy

Lifeform Sensor (CivBE) Lifeform Sensor

Reveal alien nests on Map

Electromagnetic Sensor (CivBE) Electromagnetic Sensor

Reveal Artifacts on Map [1]

Supply Module (CivBE) Supply Module

Begin with 2 resource pods near the player's first city [1]


  1. 1.0 1.1 Electromagnetic sensors and Supply modules are only available as unlockables playing Sid Meier's Starships
Civilization: Beyond Earth [Edit]
Games: Base Beyond EarthRising TideStarships

Aliens • Artifacts (Alien, Old Earth, Progenitor)† • BiomesBuildingsCargoColonistsOrbital UnitsPersonality Traits† • PlanetsQuestsResourcesSponsorsSpacecraftTechnologiesTerrainTile ImprovementsTrade Agreements† • UnitsVirtuesWondersYields


Harmony (CivBE) HarmonyPurity (CivBE) PuritySupremacy (CivBE) Supremacy

Alien gameplayAquatic gameplay† • Artifacts System† • BuildingsCitiesCovert Operations • Diplomacy (Base BE, Rising Tide†) • ExpeditionsMarvel System† • MiasmaOrbital LayerStationsTech WebTradeUnitsVictory

20xCultureBE Culture20xDiplomaticCapitalBE Diplomatic Capital20xEnergyBE Energy20xFoodBE Food20xHealthBE Health20xProductionBE Production20xScienceBE Science

Starting a new gameStarter GuideStrategy GuidesSteam AchievementsModsUpdatesSoundtrackStarships UnlockablesExoplanets Map PackCivilopedia

† Introduced in Rising Tide‡ Spin off game based in the same fictional universe