Unique ability (Civ5)
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Special abilities are a new feature added into Civilization 5 that give certain civilizations bonuses. Special abilities have replaced traits from Civilization 4 (most likely to make civilizations more unique instead of two civilizations having the similar bonuses).
America - Manifest Destiny
- Land Military Units gain +1 Sight
- Gold costs of Tiles are reduced by 50%
Arabia - Trade Caravans
- Trade Routes yield a +1 Gold bonus
- Oil resources provide double quantities
Assyria - Treasures of Nineveh
- Steal an enemy technology when taking a city. Can be used only once per city.
Austria - Diplomatic Marriage
- Can spend Gold to annex or puppet an allied City-State
Aztec - Sacrificial Captives
- Killing enemy units provides a one-time Culture bonus equal to the Strength of the killed unit (does not apply to Cities)
Babylon - Ingenuity
- Birth rate of Great Scientists is increased by 50%
- Upon discovering Writing, a Great Scientist appears at your Capital
Brazil - Carnival
- Double tourism output while in a golden age.
- Birth rate of Great Artists, Great Writers, and Great Musicians is increased by ?%
Byzantium - Patriarchate of Constantinople
- Choose one more Belief than usual when you found a Religion
Carthage - Phoenician Heritage
- All coastal Cities get a free Harbor
- Units may cross mountains after the first Great General appears at your Capital, taking 50 HP damage if they end a turn on a mountain
Celts - Druidic Lore
- Cities with an adjacent unimproved Forest tiles yield a +1 Faith bonus
- Bonus increases to +2 Faith in Cities with 3 or more adjacent unimproved Forest tiles
China - Art of War
- Birth rate of Great Generals is increased by 50%
- Great Generals provide +30% combat bonus (instead of the normal +15%)
Denmark - Viking Fury
- Embarked Units gain +1 Movement (even when disembarking)
- Disembarkation does not incur a Movement penalty
- Melee Units have no Movement cost to pillage Improvements
Ethiopia - Spirit of Adwa
- Units receive +20% combat bonus against larger Civilizations (based upon city count)
Egypt - Monument Builders
- Cities gain a +20% Production bonus while constructing a Wonder (also applies to National Wonders, but not Projects)
England - Sun Never Sets
- Naval and Embarked Units gain +2 Movement
- Added in Gods & Kings: Get one additional Spy
- Ancien Régime (only in vanilla and Gods & Kings)
- Cities yield a +2 Culture bonus until you finish researching Steam Power
- City of Light (updated in Brave New World)
- Great Work Tourism theme bonus is doubled in the Capital
Germany - Furor Teutonicus
- Land Unit maintenance costs are reduced by 25%
- Defeating a Barbarian Unit within an Encampment has a 50% chance of converting the unit to your side and providing a reward of 25 Gold
Greece - Hellenic League
- City-State Influence degrades half as fast (while allied) and recovers twice as fast (while angry)
Huns - Scourge of God
- Start the game with Animal Husbandry already discovered
- Pastures yield a +1 Production bonus
- Raze conquered cities twice as fast
Inca - Great Andean Road
- Units ignore Movement costs of Hill tiles (but not Forest/Hill or Jungle/Hill tiles)
- Roads and Railroads built on Hills have no Maintenance cost
- Roads and Railroads not built on Hills have half the normal Maintenance cost
India - Population Growth
- Unhappiness from Population is halved
- Unhappiness from Cities is doubled
Indonesia - Spice Islanders
- The first two cities to be settled by Indonesia on a continent other than their capital's grant +2 unique luxury resources. These cities cannot be razed.
Iroquois - The Great Warpath
- Forest and Jungle tiles within friendly territories provide a Movement bonus equal to that of a Road
- Upon discovering The Wheel, Forest and Jungle tiles within friendly territories serve as if they had a Road built on them when determining Trade Routes
Japan - Bushido
- Units fight at full Strength even while damaged
Korea - Scholars of the Jade Hall
- Specialists yield a +2 Science bonus
- Great Person Improvements yield a +2 Science bonus
- A tech boost is awarded whenever a Science Building or Science National Wonder is completed at the Capital (equal to Research Agreement tech boost, Scientific World Wonders do not count)
Maya - The Long Count
- Upon discovering Theology, a Great Person of your choice appears at your Capital every 394 years (equal to the length of a Mayan calendar cycle; not to be confused with turns)
Mongolia - Mongol Terror
- Military Units gain +30% combat bonus against City-States and their Units
- Mounted Units gain +1 Movement
Morocco - Gateway to Africa
- Receive +3 Gold and +1 Culture for each international trade route with a different civ or city-state.
- The trade route owners receive +2 Gold for each trade route sent to Morocco.
Netherlands - East India Company
- Retain 50% of the happiness benefits from a luxury resource if your last copy of it is traded away
Ottoman - Barbary Corsairs
- Naval Unit maintenance costs are reduced by 67%
- Only in vanilla: Moving adjacent to a Barbarian Naval Unit has a 50% chance of converting it to your side and providing a reward of 25 Gold
- Updated in Gods & Kings: All Melee Naval Units start with the "Prize Ships" promotion
Persia - Achaemenid Legacy
- Golden Ages last 50% longer
- During a Golden Age, all Units gain +1 Movement and +10% combat bonus while attacking (movement bonus also applies to civilian units)
Poland - Solidarity
- Receive a free social policy whenever you advance to the next era
Polynesia - Wayfinding
- Units can immediately Embark over Coasts and Oceans
- Embarked Units gain +1 Sight
- Moais you control provide +10% combat bonus to nearby Units (multiple Moais don't stack, and this bonus does not stack with the Maori Warrior bonus either)
Portugal - Mare Clausum
- Resource diversity grants twice as much Gold for Portugal in international trade routes.
Rome - The Glory of Rome
- Cities gain a +25% Production bonus while constructing a Building that has already been built at your Capital
Russia - Siberian Riches
- Tiles with Strategic Resources yield a +1 Production bonus
- Horse, Iron, and Uranium resources provide double quantities
Siam - Father Governs Children
- Food, Faith, and Culture from City-States are increased by 50%
Songhai - River Warlord
- Receive triple Gold when pillaging Cities and clearing Barbarian Encampments (double in vanilla)
- Only in vanilla: Embarked units can defend themselves
- Updated in Gods & Kings: All Land Units start with the "Amphibious" and "War Canoes" promotions
Spain - Seven Cities of Gold
- Receive 100 Gold when discovering a Natural Wonder (500 Gold if you are the first to discover it)
- Happiness from discovering Natural Wonders is doubled
- Tile yields from Natural Wonders are doubled
Sweden - Nobel Prize
- Gain 90 Influence with a Great Person gift to a City-State
- Birth rate of Great People is increased by 10% while declaring friendship (the Civilization you declared friendship also gets this bonus)
Zulu - ?
- Melee Units maintenance costs are reduced by 50%
- All Military Units receive a +25% experience bonus from combat