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− | '''Specialists''' are citizens of your cities taken off work in the tiles around the cities and assigned to work in some of your buildings' specialist slots. Despite the fact that in this way less land is being taken advantage of, Specialists are '''very''' important for your civilization, because they are the main source of great people points and are thus central to your [[Great people (Civ5)|Great People]] generation! Depending on the building they're assigned to, they will also produce some stat - {{Production5}} Production, {{Gold5}} Gold, {{Culture5}} Culture or {{Science5}} Science. |
+ | '''Specialists''' are citizens of your cities taken off work in the tiles around the cities and assigned to work in some of your buildings' specialist slots. Despite the fact that in this way less land is being taken advantage of, Specialists are '''very''' important for your civilization, because they are the main source of great people points and are thus central to your [[Great people (Civ5)|Great People]] generation! Depending on the building they're assigned to, they will also produce some stat - {{Production5}} Production, {{Gold5}} Gold, {{Culture5}} Culture or {{Science5}} Science. Keep in mind that Specialists also cause a small amount of {{Unhappiness5}} Unhappiness that should be countered. |
Specialists are crucial for your [[Great people (Civ5)|Great Person]] generation, being the most important contributor to that end. If you want a certain Great Person generated, assign Specialists of the relevant type in your cities. But aside from that, Specialists produce valuable stats which aren't usually available in the Land (especially Culture and Science). Use them to enhance these sides of your empire's stat generation, particularly in cities that contain bonus buildings for the relevant stat. |
Specialists are crucial for your [[Great people (Civ5)|Great Person]] generation, being the most important contributor to that end. If you want a certain Great Person generated, assign Specialists of the relevant type in your cities. But aside from that, Specialists produce valuable stats which aren't usually available in the Land (especially Culture and Science). Use them to enhance these sides of your empire's stat generation, particularly in cities that contain bonus buildings for the relevant stat. |
Revision as of 07:18, 1 July 2015
Specialists are citizens of your cities taken off work in the tiles around the cities and assigned to work in some of your buildings' specialist slots. Despite the fact that in this way less land is being taken advantage of, Specialists are very important for your civilization, because they are the main source of great people points and are thus central to your Great People generation! Depending on the building they're assigned to, they will also produce some stat - Production Production, Gold Gold, Culture Culture or Science Science. Keep in mind that Specialists also cause a small amount of Unhappiness Unhappiness that should be countered.
Specialists are crucial for your Great Person generation, being the most important contributor to that end. If you want a certain Great Person generated, assign Specialists of the relevant type in your cities. But aside from that, Specialists produce valuable stats which aren't usually available in the Land (especially Culture and Science). Use them to enhance these sides of your empire's stat generation, particularly in cities that contain bonus buildings for the relevant stat.
Specialist enhancers
- See also: How to earn Great People
Enhancer | Effect |
---|---|
Statue of Liberty | +1 Production from Specialists in every city. |
Template:SocialPolicy5 | +2 Science to each specialist. |
Template:SocialPolicy5 | Specialists produce half the normal amount of Unhappiness Unhappiness. (only in Vanilla and G&K, Freedom Ideology Tenet in BNW) |
Template:SocialPolicy5 | Specialists consume only half the normal amount of Food Food, 1 instead of 2. (only in Vanilla and G&K, Freedom Ideology Tenet in BNW) |
Artist Artist
Artist (Vanilla and Gods & Kings)
+3 Culture
+3 Great People Great artist points
Building | Specialists |
---|---|
Temple | Artist Artist (only in Vanilla) |
Mud pyramid mosque | Artist Artist (only in Vanilla) |
Museum | Artist Artist (only in Vanilla and G&K) |
Opera house: Ceilidh hall | Artist (only in Vanilla and G&K) |
Cathedral | Artist (only in G&K) |
Amphitheater | Artist (only in G&K) |
Artist (Brave New World)
+3 Culture
+3 Great People Great artist points
In the Brave New World expansion pack, the Artist specialist has been split into three new kinds of Specialists: Writer, Artist and Musician. All of the cultural buildings providing Slots for the former Artist Specialists, have been altered - instead they now provide Great Work slots. Similarly, all Wonders that used to provide Great Artist points, have now been altered to provide Great Work slots of the three types.
Only the three Guilds now provide slots for Specialists, as well as GPPs towards the specific Great Person:
Building | Specialists |
---|---|
Artists' guild | Artist Artist |
Musician
+3 Culture
+3 Great People Great musician points
Building | Specialists |
---|---|
Musicians' guild | Musician Musician |
Writer
+3 Culture
+3 Great People Great writer points
Building | Specialists |
---|---|
Writers' guild | Writer Writer |
Engineer Engineer
+2 Production
+3 Great People Great engineer points
Building | Specialists |
---|---|
Workshop: Longhouse | Engineer |
Windmill: Coffee house | Engineer |
Factory | Engineer Engineer |
Merchant Merchant
+2 Gold
+3 Great People Great merchant points
Building | Specialists |
---|---|
Market: Bazaar | Merchant |
Bank: Satrap's court: Hanse | Merchant |
Stock exchange | Merchant Merchant |
Scientist Scientist
+3 Science
+3 Great People Great scientist points
Building | Specialists |
---|---|
University: Wat | Scientist Scientist |
Public school | Scientist |
Research lab | Scientist |
Added in the Gods & Kings expansion pack.
Added in the Brave New World expansion pack.