| Leonardo's Workshop|
|Other attributes||Ignores enemy Zone of Control.|
The Spy is a more advanced version of the Diplomat. Like their predecessors, Spies are able to steal technology, provide a more detailed view of the city, establish embassies, and so on.
Spies have significant benefits over Diplomats: first, they have 3 movement points instead of 2, so they can move faster. In addition, the preexisting function that Diplomats are able to do Spies do better: Spies may establish embassies or investigate the city for just 1/3 of a movement point, can survive an attempt at stealing technology or industrial sabotage with bonuses, and lastly can directly harm the opponent by sabotaging units, poisoning water supplies or planting a nuclear device.
|Civilization II Units|
Alpine Troops • Archers • Armor • Artillery • Cannon • Caravan • Catapult • Cavalry • Chariot • Crusaders • Diplomat • Dragoons • Elephant • Engineers • Explorer • Fanatics • Freight • Horsemen • Howitzer • Knights • Legion • Marines • Mech. Inf. • Musketeers • Paratroopers • Partisans • Phalanx • Pikemen • Riflemen • Settlers • Spy • Warriors