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- +1 Production
- +1 Housing
- +1 Citizen slot
- +1 Great General point per turn
- +25% combat experience for all cavalry units trained in this city
- Cannot be built in an Encampment district that already has a Barracks.
A Stable offers the same bonuses as Barracks, but boosts mounted units, instead of infantry. It also becomes available a little later, in the beginning of the Classical Era. Note that you can't have both Stable and Barracks in the same District!
Historical Context Edit
What the barracks were for cavalry soldiers, stables were for their mounts. Indeed, the horses and mules of the military were generally better off than those peasants that took care of them. In most places, the stables also encompassed the barracks of the cavalry unit, from the Imperial Roman turma to Britain’s Household Cavalry. In addition to the stalls, mangers, feed storage rooms, grooms’ quarters (unless they slept with the horses), the military stables also provided large enclosures for training and drill, and of course there were the veterinarian’s quarters. In time, in some places such as England, the term “stable” even came to refer to the headquarters of a cavalry regiment. Besides the military stables of the land, there were often royal stables and mews, where the monarch’s personal mounts and carriages were kept; these usually had some form of mounted royal guard stationed within. Today, most cavalry stables have been replaced with the less glamorous “motor pools.”