Civilization Wiki
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Revision as of 20:01, 30 January 2015

Each civilization has a starting bias which affects its spawn location. Often, this helps the civilization make better use of its unique ability, units, and/or structures that can get benefits from certain tiles. The bias is usually based on historical data.

List of starting biases

Starting Bias in Civilization V
Civilization Icon Starting bias
Byzantine Byzantine

Coast

Greek Greek

Coast

Korean Korean Coast
Japanese Japanese Coast
Indonesian Indonesian Coast
Portuguese Portuguese Coast
Venetian Venetian Coast
English English Coast
Danish Danish Coast
Ottoman Ottoman Coast
Carthaginian Carthaginian Coast
Spanish Spanish Coast
Polynesian Polynesian Coast
American American River
Arabian Arabian Desert
Moroccan Moroccan Desert
Aztec Aztec Jungle
Brazilian Brazilian Jungle
Iroquois Iroquois Forest
Celtic Celts Forest
Indian Indian Grassland
Dutch Dutch Grassland
Russian Russian Tundra
Swedish Swedish Tundra
Mongolian Mongolian Plains
Polish Polish Plains
Shoshone Shoshone Plains
Austrian Austrian Hill
Incan Incan Hill
Zulu Zulu Avoid Jungle.
Egyptian Egyptian Avoid Jungle and Forest.
Siamese Siamese Avoid Forest.
Hunnic Hunnic Avoid Forest and Jungle.
Assyrian Assyrian Avoid Tundra.
Babylonian Babylonian Avoid Tundra.
Songhai Songhai Avoid Tundra.