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{{Icon5|Coast|35}} |
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Revision as of 20:01, 30 January 2015
Each civilization has a starting bias which affects its spawn location. Often, this helps the civilization make better use of its unique ability, units, and/or structures that can get benefits from certain tiles. The bias is usually based on historical data.
List of starting biases
Civilization | Icon | Starting bias |
---|---|---|
Byzantine | ||
Greek | ||
Korean | ||
Japanese | ||
Indonesian | ||
Portuguese | ||
Venetian | ||
English | ||
Danish | ||
Ottoman | ||
Carthaginian | ||
Spanish | ||
Polynesian | ||
American | River | |
Arabian | ||
Moroccan | ||
Aztec | ||
Brazilian | ||
Iroquois | ||
Celtic | ||
Indian | ||
Dutch | ||
Russian | ||
Swedish | ||
Mongolian | ||
Polish | ||
Shoshone | ||
Austrian | ||
Incan | ||
Zulu | Avoid Jungle. | |
Egyptian | Avoid Jungle and Forest. | |
Siamese | Avoid Forest. | |
Hunnic | Avoid Forest and Jungle. | |
Assyrian | Avoid Tundra. | |
Babylonian | Avoid Tundra. | |
Songhai | Avoid Tundra. |