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Some civilizations have a starting bias which affects their spawn location. Often, this helps the civilization make better use of its unique ability, units, and/or infrastructure (i.e. buildings and tile improvements) that can get benefits from certain tiles. The bias is usually based on historical data. Starting biases can be disabled in the advanced options screen when setting up a new game.

List of starting biases

Starting Bias in Civilization V
Civilization Icon Starting bias
Byzantine Byzantine

Coast

Greek Greek

Coast

Korean Korean Coast
Japanese Japanese Coast
Indonesian Indonesian Coast
Portuguese Portuguese Coast
Venetian Venetian Coast
English English Coast
Danish Danish Coast
Ottoman Ottoman Coast
Carthaginian Carthaginian Coast
Spanish Spanish Coast
Polynesian Polynesian Coast
Arabian Arabian Desert
Moroccan Moroccan Desert
Aztec Aztec Jungle
Brazilian Brazilian Jungle
Iroquois Iroquois Forest
Celtic Celts Forest
Indian Indian Grassland
Dutch Dutch Grassland
Russian Russian Tundra
Swedish Swedish Tundra
Mongolian Mongolian Plains
Polish Polish Plains
Shoshone Shoshone Plains
Austrian Austrian Hill
Incan Incan Hill
Zulu Zulu Avoid Jungle
Egyptian Egyptian Avoid Jungle and Forest
Siamese Siamese Avoid Forest
Hunnic Hunnic Avoid Forest and Jungle
Assyrian Assyrian Avoid Tundra
Babylonian Babylonian Avoid Tundra
Songhai Songhai Avoid Tundra
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