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In Version 1.1.1 they are:
- Palace - given to your capital but can be rebuilt elsewhere; cost 75 (no maintenance cost); acts as Courthouse and Town Hall (allowing trade with no limit) there; its position determines corruption factors under some governments
- Great Wall - needs Engineering; cost 300 + 4 per turn; acts as a city wall for all of your cities on the same continent
- Colosseum - needs Construction; cost 150 + 4 per turn; gives each citizen one extra morale point
- Observatory - needs Astronomy; cost 225 + 4 per turn; doubles research output
- Military Academy - needs Tactics; cost 225 + 4 per turn; creates ground units already elite; speeds ground unit recovery; obsoletes and sells Barracks
- Command Bunker - needs Steel; cost 150 + 2 per turn; doubles defenders' strength
- Algae Plant - needs Synthetic Food; cost 90 + 2 per turn; adds 12 Food "for this city"
- Stock Exchange - needs The Corporation; cost 240 + 4 per turn; doubles effect of all banks
- Space Port - needs Space Flight; cost 300 (no maintenance cost); doubles all special resources; allows you to build a space ship (which you lose if the city is captured)