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:This illustrator wlll give you a good overview of the '''Tech Web: '''http://apolyton.net/civbe/techweb/
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* '''Tier 0'''
 
* '''Tier 0'''
 
** '''[[Habitation (CivBE)|Habitation]]''' (0): Worker unit, Explorer unit, Soldier unit, Old Earth Relic building, Clinic building
 
** '''[[Habitation (CivBE)|Habitation]]''' (0): Worker unit, Explorer unit, Soldier unit, Old Earth Relic building, Clinic building

Revision as of 19:43, 22 October 2014

The Tech Web is a feature in Civilization: Beyond Earth, previously introduced in Sid Meier's Alpha Centauri. Unlike previous Civilization games which featured linear tech trees, the tech web branches off in several directions.

Tech web (CivBE)

Tree Analysis

In Civilization V, icons in each technology node are ordered from left to right: Units, City Buildings, Wonders, Revealed Resources, Tile Improvements, Abilities, Projects. Beyond Earth appears to preserve this order, with the addition of a +Affinity Points type, which appears to the left of Units.

Unit icons are monochrome and borderless. Building icons have an octagonal border, and Wonder icons have a crescent border. Abilities appear as a star in a circle. Resource icons appear in color in a dark circle. Tile improvements appear borderless, but grayer than units.

In Beyond Earth the techs are structured as a web, thus replacing the tree-structure of earlier civ games. Additionally each tech-section is divided into 2 ranks:

The Tech Web is a feature in Civilization: Beyond Earth, previously introduced in Sid Meier's Alpha Centauri. Unlike previous Civilization games which featured linear tech trees, the tech web branches off in several directions.
Tech web (CivBE)

Tree Analysis

In Civilization V, icons in each technology node are ordered from left to right: Units, City Buildings, Wonders, Revealed Resources, Tile Improvements, Abilities, Projects. Beyond Earth appears to preserve this order, with the addition of a +Affinity Points type, which appears to the left of Units.

Unit icons are monochrome and borderless. Building icons have an octagonal border, and Wonder icons have a crescent border. Abilities appear as a star in a circle. Resource icons appear in color in a dark circle. Tile improvements appear borderless, but grayer than units.

In Beyond Earth the techs are structured as a web, thus replacing the tree-structure of earlier civ games. Additionally each tech-section is divided into 2 ranks:

Template loop detected: Primary Tech (CivBE)
And
Template loop detected: Secondary Tech (CivBE)
This illustrator wlll give you a good overview of the Tech Web: http://apolyton.net/civbe/techweb/
  • Tier 0
    • Habitation (0): Worker unit, Explorer unit, Soldier unit, Old Earth Relic building, Clinic building
      • Pioneering (76): Colonist unit, Trade Convoy unit, Trade Depot building
      • Planetary Survey (76): Work Barge improvement, Embarkation ability
  • Tier 1
    • Ecology (80): Miasmic Repulsor satellite, Ultrasonic Fence building, Vivarium building
      • Geophysics (190): Geothermal resource, Geothermal Well improvement
      • Alien Biology (190): +12 Harmony, Workers can clear Miasma, Worker Miasma Immunity
    • Genetics: Pharmalab building, Cytonursery building
    • Computing: Missile Rover unit, Gunboat unit, Spy Agency building, Network building
    • Engineering (80): Combat Rover unit, Thorium Reactor building, Repair Facility building, Titanium resource
      • Power Systems (190): +12 Supremacy, +Energy to Geothermal Wells, +Production to Mines
      • Defense Grid (190): (building), (wonder)
    • Physics (80): Ranger unit, Observatory, Launch Complex, ability: Quarry +1 production yield
      • Ballistics (243): Rocket Battery building, Stellar Codex wonder
    • Chemistry (95): Laboratory building, Recycler building, Petroleum resource, Petroleum Well improvement
      • Biochemistry: Water Refinery building, Petrochemical Plant building
  • Tier 2
    • Cognition: Neurolab building, Holosuite building, Academy tile improvement
    • Genetic Design: Gene Garden building, Cloning Plant building, Ectogenesis Pod wonder
      • Alien Genetics: +10 Purity, ability: improve Culture output of Biowells, ability: improve Science output of Xenowells
    • Alien Sciences: Xeno Fuel Plant building, Xeno Nursery building, Xenomass Well improvement
      • Alien Adaptation: +Harmony, Xeno Swarm unit
      • Alien Ecology: Miasmic Condenser orbital unit, Biowell improvement
    • Terraforming: (building), Floatstone Quarry improvement, Terrascape improvement
      • Biospheres: +25 Purity, ability: Improves energy output of Domes, carries over 10% of city's food after growth
      • Climate Control: +Supremacy, Weather Controller orbital unit
    • Communications: TacNet Hub, Command Center, Feedsite Hub, Communications Array tile improvement
      • Orbital Networks (657): Lasercom Satellite, Memetwork wonder
    • Artificial Intelligence: (building), (building), (wonder)
      • Synthetic Thought: +Supremacy, SABR unit, (wonder)
      • Swarm Intelligence: +Harmony, (The Human Hive)
    • Fabrication (624): Carrier unit, Alloy Foundry building, Magrail tile improvement
      • Civil Support: +Purity, (orbital unit)
    • Mechatronics: (building), (Crawler), (wonder)
      • Mobile Lev: +Purity, LEV Tank unit
      • Ballistic Lev: (wonder)
    • Robotics: Tacjet unit, (building), Firaxite Mine improvement, Manufactory improvement
      • Tactical Robotics (624): +18 Supremacy, CNDR unit
      • Swarm Robotics: +Harmony, (wonder)
    • Bionics: Bionics Lab, Institute, Biowell
      • Servomachinery: +Purity, Battlesuit unit
      • Tissue Engineering: +Harmony, (ability)
    • Biology: Biofuel Plant building, Growlab building, Dome tile improvement
      • Vertical Farming: +25 Purity, ability: +Energy and +Food to Farms
    • Organics: Biofactory building, Mass Digester building, ability: +Energy to Generators
      • Photosystems: +Harmony, Solar Collector orbital unit, (ability)
  • Tier 3
    • Social Dynamics: (building, (building), (building)
      • Human Idealism: (wonder)
      • Human Conservation: +Purity, (wonder)
      • Euthenics: +Supremacy, (wonder)
    • Transgenics: (building), The Promethean Wonder
      • Protogenetics: +Supremacy, (ability)
      • Alien Hybridization: +32 Harmony, ability: Allows Units to heal in Miasma
    • Alien Ethics: (building), (building), (wonder)
      • Alien Domestication: +Harmony, (Xeno Calvary), (ability)
    • Planetary Engineering (1657): Borehole building, +Production to Generators
      • Geoscaping: +Supremacy, (orbital unit)
      • Seismic Induction (1817): +40 Purity, Archimedes Lever wonder
    • Field Theory: Field Reactor, Mantle, Quantum Computer.
      • Exotic Matter : +Harmony, (wonder)
    • Hypercomputing: (building), (Supremacy Exit Warp Gate), (ability)
      • Hyperconductors: +Purity, (wonder)
      • Neural Uploading: +Supremacy, ANGEL unit
    • Cybernetics: (alien unit), (Phasal Transporter? orbital unit), (wonder)
      • Autogyros: +Supremacy, CARVR unit
      • Meta Materials: +Harmony, (wonder)
    • Astrodynamics: (Deep Space Telescope? orbital unit), (building), (building)
      • Orbital Automation: (Orbital Fabricator? orbital unit), (ability)
      • Dark Networks: (All-Seer? orbital unit)
    • Nanotechnology: Nanopasture, Nanothermite, Exodus Gate
      • Tactical LEV: +Purity, LEV Destroyer unit
    • Nano Robotics: +Harmony, (ability)
      • Augmentation: Augmentary, Daedalus Ladder, + 1 Energy from Generators
      • Surrogacy: +Purity, Aegis unit, (ability)
    • Bio Engineering: Molecular Forge, Bioglass Furnace, Xenomalleum
      • Industrial Ecology: +Purity, (ability)
      • Biometallurgy: +Supremacy, (ability), (ability)
    • Synergetics: Microbial Mine, Organ Printer, Armasail
      • Designer Lifeforms: +Harmony, Rocktopus unit
  • Tier 4
    • Artificial Evolution: (building), (Resurrection Device), (ability)
      • Alien Evolution: +Harmony, Xeno Titan unit
      • Alien Materials: +Supremacy, (wonder)
And
The Tech Web is a feature in Civilization: Beyond Earth, previously introduced in Sid Meier's Alpha Centauri. Unlike previous Civilization games which featured linear tech trees, the tech web branches off in several directions.
Tech web (CivBE)

Tree Analysis

In Civilization V, icons in each technology node are ordered from left to right: Units, City Buildings, Wonders, Revealed Resources, Tile Improvements, Abilities, Projects. Beyond Earth appears to preserve this order, with the addition of a +Affinity Points type, which appears to the left of Units.

Unit icons are monochrome and borderless. Building icons have an octagonal border, and Wonder icons have a crescent border. Abilities appear as a star in a circle. Resource icons appear in color in a dark circle. Tile improvements appear borderless, but grayer than units.

In Beyond Earth the techs are structured as a web, thus replacing the tree-structure of earlier civ games. Additionally each tech-section is divided into 2 ranks:

Template loop detected: Primary Tech (CivBE)
And
Template loop detected: Secondary Tech (CivBE)
This illustrator wlll give you a good overview of the Tech Web: http://apolyton.net/civbe/techweb/
  • Tier 0
    • Habitation (0): Worker unit, Explorer unit, Soldier unit, Old Earth Relic building, Clinic building
      • Pioneering (76): Colonist unit, Trade Convoy unit, Trade Depot building
      • Planetary Survey (76): Work Barge improvement, Embarkation ability
  • Tier 1
    • Ecology (80): Miasmic Repulsor satellite, Ultrasonic Fence building, Vivarium building
      • Geophysics (190): Geothermal resource, Geothermal Well improvement
      • Alien Biology (190): +12 Harmony, Workers can clear Miasma, Worker Miasma Immunity
    • Genetics: Pharmalab building, Cytonursery building
    • Computing: Missile Rover unit, Gunboat unit, Spy Agency building, Network building
    • Engineering (80): Combat Rover unit, Thorium Reactor building, Repair Facility building, Titanium resource
      • Power Systems (190): +12 Supremacy, +Energy to Geothermal Wells, +Production to Mines
      • Defense Grid (190): (building), (wonder)
    • Physics (80): Ranger unit, Observatory, Launch Complex, ability: Quarry +1 production yield
      • Ballistics (243): Rocket Battery building, Stellar Codex wonder
    • Chemistry (95): Laboratory building, Recycler building, Petroleum resource, Petroleum Well improvement
      • Biochemistry: Water Refinery building, Petrochemical Plant building
  • Tier 2
    • Cognition: Neurolab building, Holosuite building, Academy tile improvement
    • Genetic Design: Gene Garden building, Cloning Plant building, Ectogenesis Pod wonder
      • Alien Genetics: +10 Purity, ability: improve Culture output of Biowells, ability: improve Science output of Xenowells
    • Alien Sciences: Xeno Fuel Plant building, Xeno Nursery building, Xenomass Well improvement
      • Alien Adaptation: +Harmony, Xeno Swarm unit
      • Alien Ecology: Miasmic Condenser orbital unit, Biowell improvement
    • Terraforming: (building), Floatstone Quarry improvement, Terrascape improvement
      • Biospheres: +25 Purity, ability: Improves energy output of Domes, carries over 10% of city's food after growth
      • Climate Control: +Supremacy, Weather Controller orbital unit
    • Communications: TacNet Hub, Command Center, Feedsite Hub, Communications Array tile improvement
      • Orbital Networks (657): Lasercom Satellite, Memetwork wonder
    • Artificial Intelligence: (building), (building), (wonder)
      • Synthetic Thought: +Supremacy, SABR unit, (wonder)
      • Swarm Intelligence: +Harmony, (The Human Hive)
    • Fabrication (624): Carrier unit, Alloy Foundry building, Magrail tile improvement
      • Civil Support: +Purity, (orbital unit)
    • Mechatronics: (building), (Crawler), (wonder)
      • Mobile Lev: +Purity, LEV Tank unit
      • Ballistic Lev: (wonder)
    • Robotics: Tacjet unit, (building), Firaxite Mine improvement, Manufactory improvement
      • Tactical Robotics (624): +18 Supremacy, CNDR unit
      • Swarm Robotics: +Harmony, (wonder)
    • Bionics: Bionics Lab, Institute, Biowell
      • Servomachinery: +Purity, Battlesuit unit
      • Tissue Engineering: +Harmony, (ability)
    • Biology: Biofuel Plant building, Growlab building, Dome tile improvement
      • Vertical Farming: +25 Purity, ability: +Energy and +Food to Farms
    • Organics: Biofactory building, Mass Digester building, ability: +Energy to Generators
      • Photosystems: +Harmony, Solar Collector orbital unit, (ability)
  • Tier 3
    • Social Dynamics: (building, (building), (building)
      • Human Idealism: (wonder)
      • Human Conservation: +Purity, (wonder)
      • Euthenics: +Supremacy, (wonder)
    • Transgenics: (building), The Promethean Wonder
      • Protogenetics: +Supremacy, (ability)
      • Alien Hybridization: +32 Harmony, ability: Allows Units to heal in Miasma
    • Alien Ethics: (building), (building), (wonder)
      • Alien Domestication: +Harmony, (Xeno Calvary), (ability)
    • Planetary Engineering (1657): Borehole building, +Production to Generators
      • Geoscaping: +Supremacy, (orbital unit)
      • Seismic Induction (1817): +40 Purity, Archimedes Lever wonder
    • Field Theory: Field Reactor, Mantle, Quantum Computer.
      • Exotic Matter : +Harmony, (wonder)
    • Hypercomputing: (building), (Supremacy Exit Warp Gate), (ability)
      • Hyperconductors: +Purity, (wonder)
      • Neural Uploading: +Supremacy, ANGEL unit
    • Cybernetics: (alien unit), (Phasal Transporter? orbital unit), (wonder)
      • Autogyros: +Supremacy, CARVR unit
      • Meta Materials: +Harmony, (wonder)
    • Astrodynamics: (Deep Space Telescope? orbital unit), (building), (building)
      • Orbital Automation: (Orbital Fabricator? orbital unit), (ability)
      • Dark Networks: (All-Seer? orbital unit)
    • Nanotechnology: Nanopasture, Nanothermite, Exodus Gate
      • Tactical LEV: +Purity, LEV Destroyer unit
    • Nano Robotics: +Harmony, (ability)
      • Augmentation: Augmentary, Daedalus Ladder, + 1 Energy from Generators
      • Surrogacy: +Purity, Aegis unit, (ability)
    • Bio Engineering: Molecular Forge, Bioglass Furnace, Xenomalleum
      • Industrial Ecology: +Purity, (ability)
      • Biometallurgy: +Supremacy, (ability), (ability)
    • Synergetics: Microbial Mine, Organ Printer, Armasail
      • Designer Lifeforms: +Harmony, Rocktopus unit
  • Tier 4
    • Artificial Evolution: (building), (Resurrection Device), (ability)
      • Alien Evolution: +Harmony, Xeno Titan unit
      • Alien Materials: +Supremacy, (wonder)
This illustrator wlll give you a good overview of the Tech Web: http://apolyton.net/civbe/techweb/
  • Tier 0
    • Habitation (0): Worker unit, Explorer unit, Soldier unit, Old Earth Relic building, Clinic building
      • Pioneering (76): Colonist unit, Trade Convoy unit, Trade Depot building
      • Planetary Survey (76): Work Barge improvement, Embarkation ability
  • Tier 1
    • Ecology (80): Miasmic Repulsor satellite, Ultrasonic Fence building, Vivarium building
      • Geophysics (190): Geothermal resource, Geothermal Well improvement
      • Alien Biology (190): +12 Harmony, Workers can clear Miasma, Worker Miasma Immunity
    • Genetics: Pharmalab building, Cytonursery building
    • Computing: Missile Rover unit, Gunboat unit, Spy Agency building, Network building
    • Engineering (80): Combat Rover unit, Thorium Reactor building, Repair Facility building, Titanium resource
      • Power Systems (190): +12 Supremacy, +Energy to Geothermal Wells, +Production to Mines
      • Defense Grid (190): (building), (wonder)
    • Physics (80): Ranger unit, Observatory, Launch Complex, ability: Quarry +1 production yield
      • Ballistics (243): Rocket Battery building, Stellar Codex wonder
    • Chemistry (95): Laboratory building, Recycler building, Petroleum resource, Petroleum Well improvement
      • Biochemistry: Water Refinery building, Petrochemical Plant building
  • Tier 2
    • Cognition: Neurolab building, Holosuite building, Academy tile improvement
    • Genetic Design: Gene Garden building, Cloning Plant building, Ectogenesis Pod wonder
      • Alien Genetics: +10 Purity, ability: improve Culture output of Biowells, ability: improve Science output of Xenowells
    • Alien Sciences: Xeno Fuel Plant building, Xeno Nursery building, Xenomass Well improvement
      • Alien Adaptation: +Harmony, Xeno Swarm unit
      • Alien Ecology: Miasmic Condenser orbital unit, Biowell improvement
    • Terraforming: (building), Floatstone Quarry improvement, Terrascape improvement
      • Biospheres: +25 Purity, ability: Improves energy output of Domes, carries over 10% of city's food after growth
      • Climate Control: +Supremacy, Weather Controller orbital unit
    • Communications: TacNet Hub, Command Center, Feedsite Hub, Communications Array tile improvement
      • Orbital Networks (657): Lasercom Satellite, Memetwork wonder
    • Artificial Intelligence: (building), (building), (wonder)
      • Synthetic Thought: +Supremacy, SABR unit, (wonder)
      • Swarm Intelligence: +Harmony, (The Human Hive)
    • Fabrication (624): Carrier unit, Alloy Foundry building, Magrail tile improvement
      • Civil Support: +Purity, (orbital unit)
    • Mechatronics: (building), (Crawler), (wonder)
      • Mobile Lev: +Purity, LEV Tank unit
      • Ballistic Lev: (wonder)
    • Robotics: Tacjet unit, (building), Firaxite Mine improvement, Manufactory improvement
      • Tactical Robotics (624): +18 Supremacy, CNDR unit
      • Swarm Robotics: +Harmony, (wonder)
    • Bionics: Bionics Lab, Institute, Biowell
      • Servomachinery: +Purity, Battlesuit unit
      • Tissue Engineering: +Harmony, (ability)
    • Biology: Biofuel Plant building, Growlab building, Dome tile improvement
      • Vertical Farming: +25 Purity, ability: +Energy and +Food to Farms
    • Organics: Biofactory building, Mass Digester building, ability: +Energy to Generators
      • Photosystems: +Harmony, Solar Collector orbital unit, (ability)
  • Tier 3
    • Social Dynamics: (building, (building), (building)
      • Human Idealism: (wonder)
      • Human Conservation: +Purity, (wonder)
      • Euthenics: +Supremacy, (wonder)
    • Transgenics: (building), The Promethean Wonder
      • Protogenetics: +Supremacy, (ability)
      • Alien Hybridization: +32 Harmony, ability: Allows Units to heal in Miasma
    • Alien Ethics: (building), (building), (wonder)
      • Alien Domestication: +Harmony, (Xeno Calvary), (ability)
    • Planetary Engineering (1657): Borehole building, +Production to Generators
      • Geoscaping: +Supremacy, (orbital unit)
      • Seismic Induction (1817): +40 Purity, Archimedes Lever wonder
    • Field Theory: Field Reactor, Mantle, Quantum Computer.
      • Exotic Matter : +Harmony, (wonder)
    • Hypercomputing: (building), (Supremacy Exit Warp Gate), (ability)
      • Hyperconductors: +Purity, (wonder)
      • Neural Uploading: +Supremacy, ANGEL unit
    • Cybernetics: (alien unit), (Phasal Transporter? orbital unit), (wonder)
      • Autogyros: +Supremacy, CARVR unit
      • Meta Materials: +Harmony, (wonder)
    • Astrodynamics: (Deep Space Telescope? orbital unit), (building), (building)
      • Orbital Automation: (Orbital Fabricator? orbital unit), (ability)
      • Dark Networks: (All-Seer? orbital unit)
    • Nanotechnology: Nanopasture, Nanothermite, Exodus Gate
      • Tactical LEV: +Purity, LEV Destroyer unit
    • Nano Robotics: +Harmony, (ability)
      • Augmentation: Augmentary, Daedalus Ladder, + 1 Energy from Generators
      • Surrogacy: +Purity, Aegis unit, (ability)
    • Bio Engineering: Molecular Forge, Bioglass Furnace, Xenomalleum
      • Industrial Ecology: +Purity, (ability)
      • Biometallurgy: +Supremacy, (ability), (ability)
    • Synergetics: Microbial Mine, Organ Printer, Armasail
      • Designer Lifeforms: +Harmony, Rocktopus unit
  • Tier 4
    • Artificial Evolution: (building), (Resurrection Device), (ability)
      • Alien Evolution: +Harmony, Xeno Titan unit
      • Alien Materials: +Supremacy, (wonder)