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The following is a list of technologies in Civilization VI and its expansions, sorted by era.

Ancient Era[]

Technology Prerequisites Eureka Infrastructure Units Effects
Pottery
Pottery
None None Granary, Mekewap (Cree only), Great Bath Allows harvesting Maize, Rice, Wheat
Animal Husbandry
Animal Husbandry
None None Pasture, Camp, Kurgan (Scythia only) Reveals Horses. Allows harvesting Cattle, Sheep, Deer
Mining
Mining
None None Mine, Quarry Allows chopping Woods and harvesting Copper
Sailing
Sailing
None Found a city on the Coast Fishing Boats Galley, Viking Longship (Harald Hardrada only), Bireme (Dido only) Allows embarking Builders
Astrology
Astrology
None Find a Natural Wonder Holy Site, Lavra (Russia only), Shrine, Stonehenge
Irrigation
Irrigation
Pottery Farm a resource Plantation, Stepwell (India only), Palgum (Babylon only), Hanging Gardens Allows clearing Marsh and harvesting Bananas
Writing
Writing
Pottery Meet another civilization Campus, Library, Seowon (Korea only), Observatory (Maya only)
Archery
Archery
Animal Husbandry Kill a unit with a Slinger Temple of Artemis Archer, Pítati Archer (Nubia only), Hul'che (Maya only)
Masonry
Masonry
Mining Build a Quarry Ancient Walls, Pyramids, Great Wall (China only), Nubian Pyramid (Nubia only), Canal (Qin Shi Huang's China only) Battering Ram Allows harvesting Stone
Bronze Working
Bronze Working
Mining Kill 3 Barbarians Encampment, Barracks, Basilikoi Paides (Macedon only), Ikanda (Zulu only), Thành (Vietnam only) Spearman, Hoplite (Greece only) Reveals Iron and allows chopping Rainforest
Wheel
Wheel
Mining Mine a resource Water Mill Heavy Chariot, Maryannu Chariot Archer (Egypt only)

Classical Era[]

Technology Prerequisites Eureka Infrastructure Units Effects
Celestial Navigation
Celestial Navigation
Sailing

Astrology

Improve 2 Sea Resources Harbor, Royal Navy Dockyard (England only), Cothon (Phoenicia only), Lighthouse, Great Lighthouse Allows embarking Traders and harvesting Fish, Crabs
Currency
Currency
Writing Make a Trade Route Trade Route Commercial Hub, Market, Sukiennice (Poland only)
Horseback Riding
Horseback Riding
Archery Build a Pasture Stable, Ordu (Mongolia only) Horseman, Saka Horse Archer (Scythia only), Varu (India only), Hetairoi (Macedon only)
Iron Working
Iron Working
Bronze Working Build an Iron Mine Jebel Barkal, Oppidum (Gaul only) Swordsman, Ngao Mbeba (Kongo only), Legion (Rome only), Immortal (Persia only), Hypaspist (Macedon only)
Shipbuilding
Shipbuilding
Sailing Own 2 Galleys Kampung (Indonesia only), Colossus Quadrireme, Dromon (Byzantium only) Allows embarking all land units
Mathematics
Mathematics
Currency Build 3 Different Specialty Districts Petra, Diplomatic Quarter, Consulate +1 Movement for all naval units
Construction
Construction
Horseback Riding
Masonry
Build a Water Mill Terracotta Army Siege Tower, Toa (Mãori only)
Engineering
Engineering
Wheel Build Ancient Walls Aqueduct, Bath (Rome only), Machu Picchu Catapult

Medieval Era[]

Technology Prerequisites Eureka Infrastructure Units Effects
Military Tactics
Military Tactics
Mathematics Kill a unit with a Spearman Huey Teocalli Pikeman, Berserker (Norway only), Khevsur (Georgia only), Impi (Zulu only)
Buttress
Buttress (GS-Only)
Shipbuilding
Mathematics
Build a Classical Era or later Wonder Dam, Hagia Sophia (GS-Only)
Apprenticeship
Apprenticeship
Currency
Horseback Riding
Build 3 Mines Industrial Zone, Hansa (Germany only), Workshop Man-At-Arms +1 Production on Mines
Stirrups
Stirrups
Horseback Riding Have the Feudalism civic Knight, Mamluk (Arabia only), Keshig (Mongolia only), Mandekalu Cavalry (Mali only) +1 Food on Pastures
Machinery
Machinery
Iron Working
Engineering
Own 3 Archers Lumber Mill, Kilwa Kisiwani (R&F-Only) Crossbowman, Crouching Tiger (China only), Voi Chiến (Vietnam only), Skirmisher, Warak'aq (Inca only)
Education
Education
Apprenticeship
Mathematics
Earn a Great Scientist University, Hagia Sophia (Vanilla and R&F-Only), University of Sankore
Military Engineering
Military Engineering
Construction Build an Aqueduct Armory Military Engineer, Trebuchet, Domrey (Khmer only) Reveals Niter
Castles
Castles
Construction Have a government with 6 policy slots (Vanilla and R&F-Only)

Adopt a government with 6 inherent policy slots (GS-Only)

Medieval Walls, Alhambra Courser, Black Army (Hungary only) (GS-Only), Oromo Cavalry (Ethiopia only) Bonus culture on Great Wall, +1 Spy as Catherine de Medici

Renaissance Era[]

Technology Prerequisites Eureka Infrastructure Units Effects
Cartography
Cartography
Shipbuilding (Vanilla and R&F-Only)
Buttress (GS-Only)
Build 2 Harbors Casa de Contratación Caravel, Nau (Portugal only) +1(R&F-Only +2) gold on Fishing Boats. Allows ocean movement.
Mass Production
Mass Production
Education
Shipbuilding (Vanilla and R&F-Only)

Buttress
Military Tactics (GS-Only)

Build a Lumber Mill Shipyard, Venetian Arsenal
Banking
Banking
Education
Stirrups
Have the Guilds civic Bank, Grand Bazaar, Great Zimbabwe +2 Gold on Quarries (vanilla and R&F-Only)
Gunpowder
Gunpowder
Military Engineering
Stirrups
Apprenticeship
Build an Armory Musketman, Conquistador (Spain only), Hwacha (Korea only), Malón Raider (Mapuche only), Janissary (Suleiman only) +1 Production on Quarries
Printing
Printing
Machinery Build 2 Universities Forbidden City +1 Diplomatic Visibility on all other civilizations and double Tourism on Great Works of Writing
Square Rigging
Square Rigging
Cartography Kill a unit with a Musketman Frigate, De Zeven Provinciën (Dutch only) +1 Movement for Embarked units
Astronomy
Astronomy
Education Build a University next to a Mountain Potala Palace
Metal Casting
Metal Casting
Gunpowder Own 2 Crossbowmen Bombard, Pike and Shot, Carolean (Sweden only)
Siege Tactics
Siege Tactics
Castles Own 2 Trebuchets Renaissance Walls, Fort, Tsikhe (Georgia only)

Industrial Era[]

Technology Prerequisites Eureka Infrastructure Units Effects
Industrialization
Industrialization
Mass Production
Square Rigging
Build 3 (GS-Only 2) Workshops Factory, Electronics Factory (Japan only), Ruhr Valley, Coal Power Plant (GS-Only) Reveals Coal and +1 Production on Mines
Scientific Theory
Scientific Theory
Astronomy Have The Enlightenment civic Oxford University Allows Research Agreements and +1 Food on Plantations
Ballistics
Ballistics
Metal Casting Have 2 Forts in your territory Field Cannon, Cuirassier, Rough Rider (Teddy Roosevelt only)
Military Science
Military Science
Siege Tactics
Printing
Kill a unit with a Knight Military Academy Cavalry, Cossack (Russia only), Garde Impériale (France only), Redcoat (Victoria only), Line Infantry
Steam Power
Steam Power
Square Rigging
Industrialization
Build 2 Shipyards Railroad, Canal, Panama Canal Ironclad +2 Movement for embarked units
Sanitation
Sanitation
Scientific Theory Build 2 Neighborhoods Sewer, Országház Medic
Economics
Economics
Metal Casting
Scientific Theory
Build 2 Banks Stock Exchange, Big Ben
Rifling
Rifling
Ballistics
Military Science
Build a Niter Mine Ranger, Highlander (Scots only)

Modern Era[]

Technology Prerequisites Eureka Infrastructure Units Effects
Flight
Flight
Industrialization
Scientific Theory
Build an Industrial era or later wonder Airstrip, Aerodrome, Hangar Biplane, Observation Balloon Tourism from Improvement Culture
Replaceable Parts
Replaceable Parts
Economics Own 3 Line Infantries Food Market Infantry, Digger (Australia only) +1 Food on Farms for each adjacent farm, +1 Production on Pastures
Steel
Steel
Rifling Build a Coal Mine and an Ironclad Eiffel Tower, (vanilla and R&F-Only) Oil Well Battleship (Vanilla and R&F-Only), Artillery +1 Production on Lumber Mill, unlocks Urban Defenses, (vanilla and R&F-Only) reveals Oil
Refining
Refining (GS-Only)
Rifling Build 1 Coal Power Plant Oil Well Battleship Reveals Oil
Electricity
Electricity
Steam Power Own 3 (GS-Only 2) Privateers Seaport, (vanilla and R&F-Only) Power Plant, (GS-Only) Oil Power Plant, Hydroelectric Dam Submarine, U-Boat (Germany only), Allows Convert to Oil Power project
Radio
Radio
Steam Power
Flight
Build a National Park Seaside Resort, Broadcast Center, Film Studio (America only) Reveals Aluminum
Chemistry
Chemistry
Sanitation (GS-Only)
Replaceable Parts
Complete a Research Agreement
R&F-Only Have a level two Alliance.
Research Lab, Mountain Tunnel (GS-Only) AT Crew
Combustion
Combustion
Steel
Refining (GS-Only)
Rifling (Vanilla and R&F-Only)
Extract an Artifact Artifact Oil Well (Vanilla and R&F-Only), Golden Gate Bridge Tank, Supply Convoy

Atomic Era[]

Technology Prerequisites Eureka Infrastructure Units Effects
Advanced Flight
Advanced Flight
Radio Build 3 Biplanes

Build 2 Biplanes (GS-Only)

Airport Fighter, Bomber, P-51 Mustang (America only)
Rocketry
Rocketry
Radio
Chemistry
Boost through Great Scientist or Spy Missile Silo, Spaceport, Launch Earth Satellite (first step toward Science Victory), +1 Production on Quarries
Advanced Ballistics
Advanced Ballistics
Steel
Replaceable Parts
Build 2 Power Plants
Build 1 Oil Power Plant (GS-Only)
Machine Gun, Anti-air Gun
Combined Arms
Combined Arms
Steel
Combustion
Build an Airstrip (Vanilla and R&F-Only)
Have 3 Armies or Armadas (GS-Only)
Destroyer, Aircraft Carrier Reveals Uranium
Plastics
Plastics
Combustion Build an Oil Well Offshore Oil Rig Spec Ops +1 Food on Fishing Boats
Computers
Computers
Electricity Have a government with 8 policy slots (Vanilla and R&F-Only)
Adopt a government with 8 inherent policy slots (GS-Only)
Flood Barrier Drone +1 Spy, (vanilla and R&F-Only) +100% Tourism, (GS-Only) +25% Tourism
Nuclear Fission
Nuclear Fission
Advanced Ballistics
Combined Arms
Boost through Great Scientist or Spy Nuclear Power Plant Manhattan Project, Build Nuclear Device
Synthetic Materials
Synthetic Materials
Plastics Build 2 Aerodromes Geothermal Plant, Biosphère Helicopter +1 (GS-Only +2) Gold on Camps

Information Era[]

Technology Prerequisites Eureka Infrastructure Units Effects
Telecommunications
Telecommunications
Computers Build 2 Broadcast Centers
Boost through Great Scientist or Spy (GS-Only)
Nuclear Submarine
Satellites
Satellites
Advanced Flight
Rocketry
Boost through Great Scientist or Spy
Build 2 Broadcast Centers (GS-Only)
Solar Farm Mechanized Infantry, Launch Moon Landing (second step towards Science Victory)
Guidance Systems
Guidance Systems
Rocketry
Advanced Ballistics
Kill a Fighter Rocket Artillery, Mobile SAM
Lasers
Lasers
Nuclear Fission Boost through Great Scientist or Spy
Build 2 Drones (GS-Only)
Jet Fighter, Missile Cruiser
Composites
Composites
Synthetic Materials Own 3 Tanks Wind Farm Modern Armor, Modern AT
Stealth Technology
Stealth Technology
Synthetic Materials Boost through Great Scientist or Spy Jet Bomber
Robotics
Robotics
Computers Satellites (GS-Only)
Guidance Systems (GS-Only)
Lasers (GS-Only)
Have the Globalization civic Giant Death Robot (GS-Only) +1 Production on Pastures, (vanilla and R&F-Only) Launch Mars Habitation (1/3 of the final step of the Science Victory)
Nuclear Fusion
Nuclear Fusion
Lasers Boost through Great Scientist or Spy (vanilla and R&F-Only) Launch Mars Reactor (1/3 of the final step of the Science Victory),
Operation Ivy, Build Thermonuclear Device
Nanotechnology
Nanotechnology
Composites Build an Aluminum Mine (vanilla and R&F-Only) Launch Mars Hydroponics (1/3 of the final step of the Science Victory)
(GS-Only) Launch Mars Colony
Future Tech
Future Tech*
Robotics (Vanilla and R&F-Only)
Nuclear Fusion (Vanilla and R&F-Only)
Nanotechnology (Vanilla and R&F-Only)
N/A Can be completed multiple times, increasing your points towards the Score Victory
(GS-Only) +5% Production to city projects each time it is completed

* This technology will appear in the following era if you have Gathering Storm installed.

Future Era[]

Note that this era of technology, unlike all other eras, is semi-randomized: all 7 technologies will appear in the game; however, the prerequisites to unlock them (and thus, how the tech tree looks in this era) vary each time.

The exact Science Science costs of Future Era technologies will also vary based on the exact tech tree structure, with earlier techs costing less than base cost and later techs costing more. The cost is 2200 or 2300 Science Science, or 2500 Science Science for Offworld Mission.

Technology Eureka Giant Death Robot upgrades Other effects
Advanced AI
Advanced AI
Boost through Spy Drone Air Defense: Anti-Air Strength Anti-Air Defense Strength increased to 130.
Advanced Power Cells
Advanced Power Cells
Boost through Spy Particle Beam Siege Cannon: Ranged attacks against cities and encampments are 100% effective and gain +30 Ranged Strength Ranged Strength Carbon emission from units is reduced by 50%.
Cybernetics
Cybernetics
Boost through Spy Enhanced Mobility: +3 Movement Movement, can perform a Jump action to cross over Mountains terrain
Offworld Mission
Offworld Mission
Boost through Spy Lagrange Laser Station, Terrestrial Laser Station
Predictive Systems
Predictive Systems
Boost through Spy Offshore Wind Farm
Seasteads
Seasteads
Boost through Spy Seastead, +1 Diplomatic Victory point
Smart Materials
Smart Materials
Boost through Spy Reinforced Armor Plating: +10 Strength Combat Strength when defending against land and naval units Exoplanet Expedition

R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.

Civilization VI [edit]
Rise and FallGathering StormNew Frontier PassLeader Pass
Lists
Concepts
Miscellaneous
R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.
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