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Technologies (Civ6)

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Technologies represent new scientific advancements or inventions for your civilization. Each technology you research unlocks new buildings, units, or other advancements, and expands the power of your nation.

Technologies are developed through a continuous research process, the key to which is the Civ6Science Science stat. However, they can also be "hurried" through Eureka moments. For more info on that, check the Science article.

The Tech Tree Edit

Similarly to previous games in the series, technologies are organized into a "tech tree," which means that certain technologies are prerequisites for others. Technologies which are available for research appear dark gray, while the ones not yet available appear light gray. Technologies which have been researched already appear teal. In most cases, all technologies form a continuous system, where each one is connected to others, both lower down and higher up the tree. Unlike previous games, you can now advance continuously in some areas, while leaving behind other areas (i.e. not all areas of the tree are connected to each other, and are thus not required for advancement). However, if you're striving for a Scientific Victory, you will have to develop the entire tree.

Also, there are a few technologies that do not lead further up the tree, which are known as "leaf techs." You can disregard these techs if you have no particular use for them - for example, Celestial Navigation is a leaf tech, and if you have a landlocked civilization you may not need it at all!

Unlike previous games, technologies are now focused only on the civilization's technological development, for things like tools, techniques, machines and weapons, whereas the social development of a civilization is separated into the brand new Civics tree. Thus, a civilization advances in two separate trees at the same time.

List of technologiesEdit

Ancient Era Edit

Technology Prerequisites Eureka Unlocks
Pottery (Civ6) Pottery - - Granary
Animal Husbandry (Civ6) Animal Husbandry - - Pasture, Camp, Kurgan (Scythia only)
Mining (Civ6) Mining - - Mine, Quarry
Sailing (Civ6) Sailing - Found a city on the Coast Fishing Boats, Galley, Viking Longship (Norway only)
Astrology (Civ6) Astrology - Find a Natural Wonder Holy Site, Lavra (Russia only), Shrine, Stonehenge
Irrigation (Civ6) Irrigation Pottery Farm a resource Plantation, Stepwell (India only), Hanging Gardens
Writing (Civ6) Writing Pottery Meet another civilization Campus, Library
Archery (Civ6) Archery Animal Husbandry Kill a unit with a Slinger Archer
Masonry (Civ6) Masonry Mining Build a Quarry Battering Ram, Ancient Walls, Pyramids, Great Wall (China only)
Bronze Working (Civ6) Bronze Working Mining Kill 3 Barbarians Encampment, Barracks, Spearman, Hoplite (Greece only)
Wheel (Civ6) Wheel Mining Mine a resource Heavy Chariot, Maryannu Chariot Archer (Egypt only), Water Mill

Classical Era Edit

Technology Prerequisites Eureka Unlocks
Celestial Navigation (Civ6) Celestial Navigation Sailing

Astrology

Improve 2 Sea Resources Harbor, Royal Navy Dockyard (England only), Lighthouse, Great Lighthouse
Currency (Civ6) Currency Writing Make a Trade Route Commercial Hub, Market
Horseback Riding (Civ6) Horseback Riding Animal Husbandry Build a Pasture Horseman, Saka Horse Archer (Scythia only), Varu (India only), Stable
Iron Working (Civ6) Iron Working Bronze Working Build an Iron Mine Swordsman, Ngao Mbeba (Kongo only), Legion (Rome only)
Shipbuilding (Civ6) Shipbuilding Sailing Own 2 Galleys Quadrireme, Colossus
Mathematics (Civ6) Mathematics Currency Build 3 Specialty Districts Petra
Construction (Civ6) Construction Horseback Riding
Masonry
Build a Water Mill Siege Tower, Terracotta Army
Engineering (Civ6) Engineering Wheel Build Ancient Walls Catapult, Aqueduct, Bath (Rome only)

Medieval Era Edit

Technology Prerequisites Eureka Unlocks
Military Tactics (Civ6) Military Tactics Mathematics Kill a unit with a Spearman Pikeman, Samurai (Japan only), Berserker (Norway only)
Apprenticeship (Civ6) Apprenticeship Currency

Horseback Riding

Build 3 Mines Industrial Zone, Hansa (Germany only), Workshop
Stirrups (Civ6) Stirrups Horseback Riding Have the Feudalism civic Knight, Mamluk (Arabia only)
Machinery (Civ6) Machinery Iron Working
Engineering
Own 3 Archers Crossbowman, Crouching Tiger (China only), Lumber Mill
Education (Civ6) Education Apprenticeship
Mathematics
Earn a Great Scientist University, Madrasa (Arabia only), Hagia Sophia
Military Engineering (Civ6) Military Engineering Construction Build an Aqueduct Military Engineer, Armory
Castles (Civ6) Castles Iron Working Have a government with 6 policy slots Medieval Walls, Alhambra

Renaissance Era Edit

Technology Prerequisites Eureka Unlocks
Cartography (Civ6) Cartography Shipbuilding Build 2 Harbors Caravel
Mass Production (Civ6) Mass Production Education
Shipbuilding
Build a Lumber Mill Shipyard, Venetian Arsenal
Banking (Civ6) Banking Education
Apprenticeship
Stirrups
Have the Guilds civic Bank, Great Zimbabwe
Gunpowder (Civ6) Gunpowder Military Engineering
Stirrups
Apprenticeship
Build an Armory Musketman, Conquistador (Spain only)
Printing (Civ6) Printing Machinery Build 2 Universities Forbidden City
Square Rigging (Civ6) Square Rigging Cartography Kill a unit with a Musketman Frigate
Astronomy (Civ6) Astronomy Education Build a University next to a Mountain Potala Palace
Metal Casting (Civ6) Metal Casting Gunpowder Own 2 Crossbowmen Bombard
Siege Tactics (Civ6) Siege Tactics Castles Own 2 Bombards Renaissance Walls, Fort

Industrial Era Edit

Technology Prerequisites Eureka Unlocks
Industrialization (Civ6) Industrialization Mass Production Build 3 Workshops Factory, Electronics Factory (Japan only), Ruhr Valley
Scientific Theory (Civ6) Scientific theory Astronomy Have The Enlightenment civic Oxford University
Ballistics (Civ6) Ballistics Metal Casting Have 2 Forts in your territory Field Cannon
Military Science (Civ6) Military Science Siege Tactics
Printing
Kill a unit with a Knight Cavalry, Cossack (Russia only), Garde Imperiale (France only), Redcoat (England only), Military Academy
Steam Power (Civ6) Steam Power Square Rigging
Industrialization
Build 2 Shipyards Ironclad
Sanitation (Civ6) Sanitation Scientific Theory Build 2 Neighborhoods Sewer, Medic
Economics (Civ6) Economics Banking
Metal Casting
Scientific Theory
Build 2 Banks Stock Exchange, Big Ben
Rifling (Civ6) Rifling Ballistics
Military Science
Build a Niter Mine Ranger, Rough Rider (America only)

Modern Era Edit

Technology Prerequisites Eureka Unlocks
Flight (Civ6) Flight Industrialization
Scientific Theory
Build an Industrial era or later wonder Airstrip, Aerodrome, Hangar, Biplane, Observation Balloon
Replaceable Parts (Civ6) Replaceable Parts Economics Own 3 Musketmen Infantry
Steel (Civ6) Steel Ballistics Build a Coal Mine Artillery, Battleship, Eiffel Tower
Electricity (Civ6) Electricity Steam Power Own 3 Privateers Submarine, Power Plant, Seaport
Radio (Civ6) Radio Steam Power
Flight
Build a National Park Seaside Resort, Broadcast Center, Film Studio (America only)
Chemistry (Civ6) Chemistry Sanitation Complete a Research Agreement AT Crew, Research Lab
Combustion (Civ6) Combustion Steel
Rifling
Extract an Artifact Oil Well, Tank

Atomic Era Edit

Technology Prerequisites Eureka Unlocks
Advanced Flight (Civ6) Advanced Flight Radio Build 3 Biplanes
Rocketry (Civ6) Rocketry Radio
Chemistry
Boost through Great Scientist or Spy Launch Earth Satellite (first step toward Science Victory)
Advanced Ballistics (Civ6) Advanced Ballistics Steel
Replaceable Parts
Build 2 Power Plants
Combined Arms (Civ6) Combined Arms Steel
Combustion
Build an Airstrip
Plastics (Civ6) Plastics Combustion Build an Oil Well
Computers (Civ6) Computers Electricity Have a government with 8 policy slots
Nuclear Fission (Civ6) Nuclear Fission Advanced Ballistics
Combined Arms
Boost through Great Scientist or Spy Manhattan Project
Synthetic Materials (Civ6) Synthetic Materials Plastics Build 2 Aerodromes

Information Era Edit

Technology Prerequisites Eureka Unlocks
Telecommunications (Civ6) Telecommunications Computers Build 2 Broadcast Centers
Satellites (Civ6) Satellites Advanced Flight
Rocketry
Boost through Great Scientist or Spy Launch Moon Landing (second step towards Science Victory)
Guidance Systems (Civ6) Guidance Systems Rocketry
Advanced Ballistics
Kill a Fighter
Lasers (Civ6) Lasers Nuclear Fission Boost through Great Scientist or Spy
Composites (Civ6) Composites Synthetic Materials Own 3 Tanks
Stealth Technology (Civ6) Stealth Technology Synthetic Materials Boost through Great Scientist or Spy
Robotics (Civ6) Robotics Computers Have the Globalization civic Launch Mars Habitation (1/3 of the final step of the Science Victory)
Nuclear Fusion (Civ6) Nuclear Fusion Lasers Boost through Great Scientist or Spy Launch Mars Reactor (1/3 of the final step of the Science Victory)
Operation Ivy
Nanotechnology (Civ6) Nanotechnology Composites Build an Aluminum Mine Launch Mars Hydroponics (1/3 of the final step of the Science Victory)
Future Tech (Civ6) Future Tech Robotics
Nuclear Fusion
Nanotechnology
N/A Can be completed multiple times, increasing your points towards the Score Victory
Civilization VI [edit]

Lists
AgendasBeliefsBuildingsCity-StatesCivicsCivilizationsDistrictsImprovementsLeadersPantheonsPolicy CardsPromotionsResourcesScenariosTechnologiesTerrainUnits (Unique Units) • Wonders (Natural)

Eras
AncientClassicalMedievalRenaissanceIndustrialModernAtomicInformation

Concepts
AmenitiesBarbariansCityCombatDiplomacy (Gossip, Warmongering) • EspionageEureka MomentGovernmentGreat PeopleGreat WorksMap (AppealBordersContinentTile) • MovementReligionTrade RoutesVictory

Statistics
Civ6Culture CultureCiv6Faith FaithCiv6Food FoodCiv6Gold GoldCiv6Production ProductionCiv6Science ScienceTourism6 Tourism

Miscellaneous
DLCModdingSoundtrackStarting a new gameSteam AchievementsSteam trading cards

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