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In Sid Meier's Starships, all technologies are available for research right from the beginning. Each technology improves a particular aspect of your ships, and each technology can be researched multiple times to boost that aspect further and further. Each new level of a technology always costs more than the previous one. Technologies are paid with Science.

Name Description
Artificial Intelligence (Starships) Artificial Intelligence Fighters gain a random module(s)
Field Theory (Starships) Field Theory Increases the effectiveness of the Shield module
Ion Drive (Starships) Ion Drive Increases the effectiveness of the Engine module
Ion Energy (Starships) Ion Energy Increases the effectiveness of the Plasma Cannon module
Nano Electronics (Starships) Nano Electronics Increases the effectiveness of the Laser module
Quantum Cognition (Starships) Quantum Cognition Increases the effectiveness of the Sensor module
Quantum Supression (Starships) Quantum Supression Increases the effectiveness of the Stealth module
Thermal Compression (Starships) Thermal Compression Increases the effectiveness of the Torpedo module
Xeno Materials (Starships) Xeno Materials Increases the effectiveness of the Armor module
Sid Meier's Starships [Edit]
Based off Sid Meier's Civilization: Beyond Earth
Battle cardsBeyond Earth UnlockablesLeadersPlanetary improvementsSteam AchievementsSteam Trading CardsTechnologyVictoryWonders
Affinities

Harmony (CivBE) HarmonyPurity (CivBE) PuritySupremacy (CivBE) Supremacy