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In Sid Meier's Starships, all technologies are available for research right from the beginning. Each technology improves a particular aspect of your ships, and each technology can be researched multiple times to boost that aspect further and further. Each new level of a technology always costs more than the previous one. Technologies are paid with Science.
|Artificial Intelligence||Fighters gain a random module(s)|
|Field Theory||Increases the effectiveness of the Shield module|
|Ion Drive||Increases the effectiveness of the Engine module|
|Ion Energy||Increases the effectiveness of the Plasma Cannon module|
|Nano Electronics||Increases the effectiveness of the Laser module|
|Quantum Cognition||Increases the effectiveness of the Sensor module|
|Quantum Supression||Increases the effectiveness of the Stealth module|
|Thermal Compression||Increases the effectiveness of the Torpedo module|
|Xeno Materials||Increases the effectiveness of the Armor module|
|Sid Meier's Starships [Edit]|
|Based off Sid Meier's Civilization: Beyond Earth|
|Battle cards • Beyond Earth Unlockables • Leaders • Planetary improvements • Steam Achievements • Steam Trading Cards • Technology • Victory • Wonders|