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Terrain (Civ5)

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Base terrainEdit

Base terrain worked by a city citizen will provide up to 2 basic resources (food, production, gold).  The resource yield of terrain can be modified through buildings, technologies, or worker improvements.

The effectiveness and mobility of combat units is affected by the type of terrain they occupy. Mobility is improved on tiles with Roads or Railroads.

Name Base Resource Improvements Combat
20xFood5 20xProduction5 20xGold5 20xFood5 Food 20xProduction5 Production 20xGold5 Gold 20xMovement5 Modifiers
Atoll (Civ5) Atoll 1 1
Coast (Civ5) Coast 1 1 Lighthouse (+1) 1
Desert (Civ5) Desert Farm (+1, +2, +2) Trading Post (+2), River (+1) 1 -20%
Lakes (Civ5) Lakes 2 1 1
Ocean (Civ5) Ocean 1 1 Lighthouse (+1) 1
Ice (Civ5) Ice
Mountain (Civ5) Mountain
Oasis (Civ5) Oasis 3 1 1 -20%
Flood plains (Civ5) Flood plains 2 0 Farm (+1, +2, +2) Trading Post (+2), River (+1) 1 -20%
Grassland (Civ5) Grassland 2 0 Farm (+1, +2, +2) Trading Post (+2), River (+1) 1 -20%
Hill (Civ5) Hill 2 Farm (+2) Mine (+1) Trading Post (+2), River (+1) 2 +25%
Plains (Civ5) Plains 1 1 Farm (+1, +2, +2) Trading Post (+2), River (+1) 1 -20%
Snow (Civ5) Snow Farm (+1, +2, +2) Trading Post (+2), River (+1) 1 -20%
Tundra (Civ5) Tundra 1 Farm (+1, +2, +2) Trading Post (+2), River (+1) 1 -20%
Forest (Civ5) Forest* 1 1 Clear-cut (+1, -1) Lumber Mill (+1, +2, +2) or Clear-cut (+1, -1) Trading Post (+2), River (+1) 2** +25%
Jungle (Civ5) Jungle* 2 Clear-cut (-1, -2) Clear-cut (+2, +1) Trading Post (+2), River (+1) 2** +25%
Marsh (Civ5) Marsh* 1 Drain (+1, -1) Drain (+2, +1) Trading Post (+2), River (+1) 2 +25%

*The terrain tooltip indicates what Jungle/Marsh/Forest tiles will turn into when slashed/drained/cut (respectively)
**Iroquois move through friendly Forest and Jungle tiles as if a road was present

Natural wondersEdit

Main article: Natural wonder (Civ5)

Natural wonders are unique terrain features that provide various benefits to whoever controls them. They provide a permanent boost to your civilization happiness when discovered. Their bonuses apply only if they are worked by a city, the only exception is the Fountain of Youth, which gives its benefits once it is in your territory. Natural wonders are impassable, and cannot be improved in any way. There are a limited number of natural wonders to discover on each map.

Name Yield
Barringer Crater (Civ5) Barringer Crater
  • 2 20xGold5 3 20xScience5
Cerro de Potosi (Civ5) Cerro de Potosi
  • 10 20xGold5
El Dorado (Civ5) El Dorado
  • 500 20xGold5 to the first civilization that discovers it.
  • 5 20xCulture5
Fountain of Youth (Civ5) Fountain of Youth
  • 10 20xHappiness5
  • All units that are next to it heal at double rate for the rest of the game.
Grand Mesa (Civ5) Grand Mesa
  • 2 20xProduction5 3 20xGold5
Great Barrier Reef (Civ5) Great Barrier Reef
  • 2 20xFood5 1 20xProduction5 1 20xGold5 2 20xScience5
Krakatoa (Civ5) Krakatoa
  • 5 20xScience5
Mt. Fuji (Civ5) Mt. Fuji
  • 1 20xGold5 5 20xCulture5
  • 2 20xGold5 3 20xCulture5 3 20xfaith5 GodsKings5 clear
Old Faithful (Civ5) Old Faithful
  • 2 20xScience5 3 20xHappiness5
Rock of Gibraltar (Civ5) Rock of Gibraltar
  • 2 20xFood5 5 20xGold5
Sri Pada (Civ5) Sri Pada GodsKings5 clear
  • 2 20xFood5 4 20xfaith5 2 20xHappiness5
Mt. Sinai (Civ5) Mt. Sinai GodsKings5 clear
  • 8 20xfaith5
Mt. Kailash (Civ5) Mt. Kailash GodsKings5 clear
  • 6 20xfaith5 2 20xHappiness5
Uluru (Civ5) Uluru GodsKings5 clear
  • 2 20xFood5 6 20xfaith5

GodsKings5 clear Valid only in the Gods and Kings expansion pack.


Civilization V

Lists

Buildings Civs Improvements Promotions Resources

Social policies Technologies Terrains Units Wonders

Eras

Ancient Classical Medieval Renaissance

Industrial Modern Atomic Future

Concepts

City-states Culture Happiness Faith

Food Production Gold Great people

Guides etc.

Achievements Mathematics

Modding Major patches


GodsKings5 This article is lacking and might not have accurate information on both Civilization V and Gods & Kings. You can help the Civilization Wiki by expanding it. See how to do so here.

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