Textile Mill (Civ4Col)

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Textile Mill
Textile Mill (Civ4Col)
Required building Weaver's Shop
Allows N/A
Hammer required 270
Tools (Civ4Col) required 100

+50% Cloth production.
Allows 3 colonists to each produce 6 Cloth from 6 Cotton per turn.
+25% production of Liberty Bells.

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The textile industry was experiencing a revolution at the end of the 18th century. In 1768, Richard Arkwright had invented a spinning wheel that could be powered by a waterwheel. If properly installed, a single waterwheel could power dozens of "water frames" as they became known, turning a single mill with a waterwheel into a highly profitable factory. With the invention of the cotton gin 25 years later, textile mills would begin to litter the North American landscape, as abundant cotton cloth flooded the European markets, turning the United States into the most significant producer of textiles on Earth.