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Theming bonus (Civ5)

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Theming bonus (Civ5)

Example of the theming bonus from Great Library.

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Theming bonus is a tourism and culture bonus acquired by combining Great Works according to certain requirements in most cultural World Wonders and Museums. Culture bonus from theming is added to city's base culture which benefits from culture increase from buildings such as Hotel and Airport; the Tourism bonus applies directly to the total city output. 

Completing the Aesthetics policy tree doubles your theming bonus. The French unique ability City of Light doubles the theming bonus in their Capital.

Theming bonus detailsEdit

There are a total of nine Wonders and one building with theming bonuses in Civilization V.

Theming bonuses in Civilization V
Building Icon Theming bonus Theming requirements
Great Library Great Library (Civ5) 2 Fill the slots with Great Works of Writing from different civilizations and different eras.
Sistine Chapel Sistine Chapel (Civ5) 2 Fill the slots with Great Works of Art from the same civilization and the same era.
Globe Theatre Globe Theatre (Civ5) 2 Fill the slots with Great Works of Writing from the same civilization and the same era.
Uffizi Uffizi (Civ5) 3 Fill the slots with Great Works of Art from the same civilization and the same era.
Louvre Louvre (Civ5) 4 Fill the slots with 2 Great Works of Art and 2 Artifacts from different civilizations and different eras.
Broadway Broadway (Civ5) 3 Fill the slots with Great Works of Music from the same civilization and the same era.
Sydney Opera House Sydney Opera House (Civ5) 2 Fill the slots with Great Works of Music from the same civilization and different eras.
Oxford University Oxford University (Civ5) 2 Fill the slots with Great Works of Writing from other civilizations and different eras.
Hermitage Hermitage (Civ5) 3 Fill the slots with Great Works of Art from different civilizations and different eras.
Museum Museum (Civ5) 1 or 2 Fill the slots for Great Works of Art with the same type (you can also fill the slots with Artifacts), your civilization or both from civilizations other than the owners and same era. If you only fulfill 2 requirements, it provides +1 theming bonus.

StrategyEdit

It is important to acquire as many Great Works as possible for a cultural victory. Set up a high population city (usually your capital) with a lot of buildings and wonders that speed up Great Person generation. It is more efficient to house all the Guilds in one city because most of the Wonders that increase Great Person generation only have city-based bonuses. Use the World Congress to increase cultural Great Person generation, through the Arts Funding resolution.

Plan your Great Person generation depending on the wonders you are planning to get. Early game wonders focus on writing, mid game wonders on art and late game wonders on music. This is especially important with wonders that require multiple Great Works from the same era. You can delay going to the next era by changing your research until your last Great Person needed for the theming bonus spawns. You can also save Great People for an immediate theming bonus when you complete a late game wonder, because the Great Work era is determined by the Era when it was created, not when the Great Person was generated.

You can use the Great Writers' Political Treatise ability to complete Aesthetics faster and double your theming bonus as early as possible. It will be a greater increase of tourism compared to popping it for another Great Work (unless, of course, you've already completed the tree, in which case a Great Work is better). When you fill all your Wonders with Great Works of Art, and if your Archaeology is strong, use your Great Artists for Golden Ages instead of Great Works. The reason for this is that Museum bonuses can be fulfilled with Artifacts as well, and they are the only other building with Art slots. This is doubly valid if you're playing as Brazil, whose special ability doubles Tourism during Golden Ages.

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