Theming bonus is a tourism and culture bonus acquired by fulfilling Great Works requirements in most cultural World Wonders and Museums. Culture bonus from theming is added to city's base culture which benefits from culture increase from buildings such as Hotel and Airport, but the Tourism bonus remains unchanged.
Completing the Aesthetics policy tree doubles your theming bonus. The French unique ability City of Light doubles the theming bonus in their Capital.
List of theming bonusesEdit
There are a total of 10 buildings with theming bonuses in Civilization V.
|Building||Icon||Theming bonus||Theming requirements|
|Great Library||2||Fill the slots with Great Works of Writing from different civlizations and different eras.|
|Sistine Chapel||2||Fill the slots with Great Works of Art from the same civilization and the same era.|
|Globe Theatre||2||Fill the slots with Great Works of Writing from the same civilization and the same era.|
|Uffizi||3||Fill the slots with Great Works of Art from the same civilization and the same era.|
|Louvre||4||Fill the slots with 2 Great Works of Art and 2 Artifacts from different civilizations and different eras.|
|Broadway||3||Fill the slots with Great Works of Music from the same civilization and the same era.|
|Sydney Opera House||2||Fill the slots with Great Works of Music from the same civilization and different eras.|
|Oxford University||2||Fill the slots with Great Works of Writing from other civilizations and different eras.|
|Hermitage||3||Fill the slots with Great Works of Art from different civilizations and different eras.|
|Museum||1 or 2||Fill the slots for Great Works of Art with the same type (you can also fill the slots with Artifacts), same civilization and same era. If you only fulfill 2 requirements, it provides +1 theming bonus.|
It is important to acquire as many Great Works as possible for a cultural victory. Set up a high population city (usually your capital) that has a lot of buildings and wonders that speed up Great Person generation. It is more efficient to house all the Artist's Guilds in one city because most of the Wonders that increase Great Person generation only have city based bonuses. Use the World Congress to increase cultural Great Person generation.
Plan your Great Person generation depending on the wonders you are planning to get. Early game wonders focus on writing, mid game wonders on art and late game wonders on music. This is especially important with wonders that require multiple Great Works from the same era. You can delay going to the next era by changing your research until your last Great Person needed for the theming bonus spawns. You can also save Great Persons for an immediate theming bonus when you complete a late game wonder, because the Great Work era is determined when it was created, not when the Great Person was generated.
You can use writers to complete Aesthetics via their Political Threatise ability to double your theming bonus as early as possible. It will be a greater increase of tourism compared to popping it for another Great Work (unless, of course, you've already completed the tree, in which case a Great Work is better). When you fill all your art World Wonders with theming bonuses, and if your Archaeology is strong, use your artists for Golden Ages instead of Great Works. The reason for this is that Museum bonuses can be fulfilled with Artifacts as well, and they are the only other building with Art slots. This is doubly valid if you're playing as Brazil, whose special ability doubles Tourism during Golden Ages.