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A tile (called a "square" in the earliest games) is the basic unit of space in all of the games covered by this wiki. Each unit or city or colony sits within a single tile at any one time. Tiles are generally either land or water, but some games have undersea and stratosphere tiles too.

In most games tiles are square, but:

The "radius" of a city or colony is the set of tiles it can directly exploit (in addition to the tile it sits on): usually the nearest 20 in Civilization games and the nearest 8 in Colonization games.

Civilization IV

Main article: Tile (Civ4)

Civilization VI

Main article: Tile (Civ6)

Civilization: Beyond Earth

Main article: Tile (CivBE)

Civilization Revolution

Main article: Tile (CivRev)

Other games

Tile is not present in (or the article has not been created for) the following games :

Game Article
Civilization Tile (Civ1)
Civilization II Tile (Civ2)
Civilization III Tile (Civ3)
Civilization V Tile (Civ5)
Civilization Revolution 2 Tile (CivRev2)
Freeciv Tile (Freeciv)
Civilization: Call to Power Tile (CTP1)
Call to Power II Tile (CTP2)
C-evo Tile (C-evo)
Colonization Tile (Col)
FreeCol Tile (Freecol)
Civilization IV: Colonization Tile (Civ4Col)
Sid Meier's Alpha Centauri‎ Tile (SMAC)

Future Technology (CivRev)This is a disambiguation page used to differentiate articles on different topics of the same name. If an internal link led you to this page, you may like to go back and edit it so that it points to the desired specific page.

See also

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