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A tile (called a "square" in the earliest games) is the basic unit of space in all of the games covered by this wiki. Each unit or city or colony sits within a single tile at any one time. Tiles are generally either land or water, but some games have undersea and stratosphere tiles too.

In most games tiles are square, but:

The "radius" of a city or colony is the set of tiles it can directly exploit (in addition to the tile it sits on): usually the nearest 20 in Civilization games and the nearest 8 in Colonization games.

Civilization II

Civilization IV

Civilization VI

Civilization: Beyond Earth

Civilization Revolution

Civilization Revolution 2


Other games

Tile is not present in (or the article has not been created for) the following games :

Game Article
Civilization Tile (Civ1)
Civilization III Tile (Civ3)
Civilization V Tile (Civ5)
CivWorld Tile (CivWorld)
Freeciv Tile (Freeciv)
Civilization: Call to Power Tile (CTP1)
Call to Power II Tile (CTP2)
C-evo Tile (C-evo)
Sid Meier's Colonization Tile (Col)
FreeCol Tile (FreeCol)
Civilization IV: Colonization Tile (Civ4Col)
Sid Meier's Alpha Centauri‎ Tile (SMAC)
Starships Tile (Starships)

Future technology (CivRev)
This is a disambiguation page used to differentiate articles on different topics of the same name. If an internal link led you to this page, you may want to go back and edit it so that it points to the desired specific page.

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