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A given tile may have only 1 tile improvement; any attempt to build another one on the same tile will result in the previous tile improvement being replaced.
Note that most tile improvements only improve the tile yield, and thus have effect only if the relevant tile is being worked by a Citizen from a nearby city. Strategic resource improvements, however, also add the number of the relevant strategic resource to your total (regardless of the tile being worked, or not), while transportation improvements work at all times.
Standard improvements Edit
These improvements can be built anywhere there is suitable terrain.
|Tile imp||Tech required||Built on||Yield||Maint|
+1, +1, +1 Orbital coverage
+2, heal adjacent friendly units for 20 HP per turn
|Terrascape||Terraforming||Any land without Miasma||
No yield from terrain
in Rising Tide
Resource improvements Edit
These improvements can only be built on an appropriate resource. In addition to what is listed, some can produce additional resources.
|Tile imp||Tech req||Built on||Yield||Maint|
|Paddock||Chitin or Resilin||-|
|Plantation||Fiber, Fruit, Fungus or Tubers||-|
|Work Barge||Planetary Survey||Algae or Coral||-|
|Xenomass Well||Alien Sciences||Xenomass||-2|
Transportation improvements Edit
These improvements can be built on any passable land tile. They can be built alongside any other improvement.
|Tile improvement||Tech required||Maintenance|
- ↑ 1.0 1.1 1.2 1.3 1.4 Does not include terrain that workers can not travel on such as canyons. Also, this improvement can not be built on coast or ocean without the Rising Tide expansion.
- Introduced in the Rising Tide expansion pack.
|Civilization: Beyond Earth [Edit]|
|Games: Base Beyond Earth • Rising Tide • Starships‡|
† Introduced in Rising Tide • ‡ Spin off game based in the same fictional universe