Tile improvement (CivBE)

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Back arrow (CivBE) Civilization: Beyond Earth

Tile improvements are created by Workers on most terrain types. All improvements, except Roads and Magrails, can only be built on terrain owned by the player's colony.

A given tile may have only 1 tile improvement; any attempt to build another one on the same tile will result in the previous tile improvement being replaced.

Note that most tile improvements only improve the tile yield, and thus have effect only if the relevant tile is being worked by a Citizen from a nearby city. Strategic resource improvements, however, also add the number of the relevant strategic resource to your total (regardless of the tile being worked, or not), while transportation improvements work at all times.

Standard improvements Edit

These improvements can be built anywhere there is suitable terrain.

Tile imp Tech required Built on Yield Maint
Academy (CivBE) Academy Cognition Any[1]

+120xCultureBE with Protogenetics
+120xScienceBE with Learning Centers

Array (CivBE) Array Communications Flatland

+120xScienceBE, +120xEnergyBE, +1 Orbital coverage
+120xScienceBE with Orbital Automation

Biowell (CivBE) Biowell Bionics Any[1]

+220xFoodBE, +120xHealthBE
+120xCultureBE with Alien Genetics

Dome (CivBE) Dome Biology Any[1]

+10 City Hitpoints
+120xEnergyBE with Biospheres

Farm (CivBE) Farm

Grassland, Plains or Desert without Forest or Marsh
Hills or Tundra with Fresh Water
Ocean RT only and Coasts RT only

+120xProductionBE with Industrial Ecology
+120xScienceBE with Artificial Evolution
+120xFoodBE, +120xEnergyBE with Vertical Farming

Generator (CivBE) Generator Any[1]

+120xEnergyBE with Organics
+120xProductionBE with Planetary Engineering
+120xScienceBE with Biometallurgy

Manufactory (CivBE) Manufactory Robotics Any land

+120xScienceBE with Nanorobotics
+220xProductionBE with Social Investment



Mine (CivBE) Mine

Copper, Gold, Silica or 20xTitaniumBE Titanium

+120xEnergyBE on Copper
+120xScienceBE on Copper with Network
+120xCultureBE on Gold
+120xScienceBE on Silica
+120xHealthBE on Silica with Optical Surgery
+320xProductionBE on 20xTitaniumBE Titanium
+220xProductionBE on 20xTitaniumBE Titanium with Alloy Foundry
+120xEnergyBE with Biometallurgy

Node (CivBE) Node Autonomous Systems Any[1]

+220xEnergyBE, heal adjacent friendly units for 20 HP per turn
+120xScienceBE with Hypercomputing

Terrascape (CivBE) Terrascape Terraforming Any land without Miasma

No yield from terrain
+220xFoodBE, +220xProductionBE, +220xCultureBE
+120xFoodBE, +120xProductionBE, +120xCultureBE with Ecoscaping



in Rising Tide

Resource improvements Edit

These improvements can only be built on an appropriate resource. In addition to what is listed, some can produce additional resources.

Tile imp Tech req Built on Yield Maint
Bed (CivBE) Bed RT only Shell, Eggs

+1 20xCultureBE Culture from Shell
+120xProductionBE Production from Eggs
+120xScienceBE with Biology

Firaxite Mine (CivBE) Firaxite Mine Robotics 20xFiraxiteBE Firaxite

+1 20xCultureBE with Holosuite
+120xScienceBE with Observatory
+120xScienceBE with Neurolab

Fishery (CivBE) Fishery RT only Plankton, Chelonia

+1 20xEnergyBE Energy from Plankton
+120xScienceBE Science from Chelonia
+120xFoodBE with Swarm Robotics

Floatstone Quarry (CivBE) Floatstone Quarry Terraforming 20xFloatstoneBE Floatstone


Geothermal Well (CivBE) Geothermal Well Geophysics 20xGeothermalBE Geothermal

+120xEnergyBE with Power Systems

Paddock (CivBE) Paddock 20xChitinBE Chitin or 20xResilinBE Resilin

+120xProductionBE on 20xChitinBE Chitin
+120xScienceBE on 20xResilinBE Resilin
+120xProductionBE on Resilin with Bionics Lab +120xCultureBE with Alien Lifeforms

Petroleum Well (CivBE) Petroleum Well Chemistry 20xPetroleumBE Petroleum

+220xEnergyBE, +120xProductionBE
+120xEnergyBE, +120xProductionBE with Petrochemical Plant



Plantation (CivBE) Plantation Fiber, Fruit, 20xFungusBE Fungus or 20xTubersBE Tubers

+120xProductionBE on Fiber
+120xFoodBE on Fruit
+120xFoodBE on 20xFungusBE Fungus
+120xFoodBE on Fungus with Growlab
+220xFoodBE on 20xTubersBE Tubers
+120xFoodBE with Photosystems

Quarry (CivBE) Quarry Basalt

+120xProductionBE on Basalt
+120xProductionBE with Power Systems

Sea Well (CivBE) Sea Well RT only Vents

+120xEnergyBE Energy
+120xScienceBE Science
+120xEnergyBE with Mobile LEV

Work Barge (CivBE) Work Barge Planetary Survey 20xAlgaeBE Algae or 20xCoralBE Coral

+120xFoodBE on 20xAlgaeBE Algae in Base BE
+120xEnergyBE on 20xAlgaeBE Algae in Rising TideRT only
+120xScienceBE, +120xProductionBE on 20xCoralBE Coral
+120xFoodBE, +120xProductionBE with Water Refinery
+120xScienceBE with Tissue Engineering

Xenomass Well (CivBE) Xenomass Well Alien Sciences 20xXenomassBE Xenomass

+120xScienceBE with Alien Genetics
+120xCultureBE with Alien Domestication
+120xEnergyBE with Xenofuel Plant
+120xProductionBE with Cloning Plant


Transportation improvements Edit

These improvements can be built on any passable land tile. They can be built alongside any other improvement.

Tile improvement Tech required Maintenance
Roads (CivBE) Roads - 120xEnergyBE Energy
Magrails (CivBE) Magrails Fabrication 220xEnergyBE Energy


  1. 1.0 1.1 1.2 1.3 1.4 Does not include terrain that workers can not travel on such as canyons. Also, this improvement can not be built on coast or ocean without the Rising Tide expansion.
RT only Introduced in the Rising Tide expansion pack.
Civilization: Beyond Earth [Edit]
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† Introduced in Rising Tide‡ Spin off game based in the same fictional universe