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Toronto is an industrial city-state in Civilization VI.

Under rulesets in which Canada is a playable civilization, Toronto becomes a Canadian city and is replaced with Mexico City.

Strategy[]

Being Suzerain of Toronto causes Amenity Amenity and Production Production buildings in your empire to affect City Centers 9 tiles away from their district instead of the usual 6. Becoming this city-state's Suzerain can strongly impact decisions about where to place your Entertainment Complexes, Industrial Zones, and in Rise and Fall, Water Parks. If Suzerainty of Toronto is contested, it is usually better to yield the bonus of the city-state and make do with the normal effect radius of Zoos, Stadiums, Factories, and Power Plants - the increased effect radius is helpful, but hardly ever game-breaking.

Civilopedia entry[]

The most populous city (2.6 million or so in 2011) in Canada, Toronto began as a minor French trading post in 1750 AD after the Iroquois had abandoned the region at the end of the Beaver Wars. But it must not have been a very good location, for the French abandoned it themselves in 1759. The Mississaugas inherited the area by default, but during that American colonial uprising an influx of British Loyalists arrived in the uncivilized frontier north of Lake Ontario. Thus, in 1787 the British negotiated the “Toronto Purchase” with the Mississaugas, securing over a quarter-million acres.

The British built Fort York at the entrance of Toronto’s harbor, just in time for it to be captured and destroyed by American forces during the war of 1812. (Little known fact: the sacking of York was a primary motivation for the burning of Washington by British troops.) After that unpleasantness – and the unsuccessful Upper Canada Rebellion led by Toronto’s William Mackenzie in 1837 – Toronto entered an age of growth, improvement and industrialization. The Grand Trunk and Northern railways joined forces to build Union Station; meanwhile, steamers and schooners on Lake Ontario made Toronto a major gateway to the resources of the interior of the continent.

All this contributed to Toronto becoming an industrial hub. For instance, a number of distilleries began operations, making the city the largest producer of alcohol in North America; the Gooderham & Worts distillery became the world’s largest whiskey factory in the world by the mid-1860s. The Great Fire of 1904 destroyed much of the downtown, but the area was rebuilt in a more genteel manner, and much of the industry was relocated to the suburbs. Factories and warehouses clustered around the rail yards and the port. Besides spirits, Toronto now produces automobiles, iron and steel, chemicals, paper, and packaged foods.

Trivia[]

See also[]

Civilization VI City-States [edit]
Cultural Antananarivo1Ayutthaya1Caguana1KumasiMohenjo-DaroNan MadolRapa Nui GS-OnlyVilnius
Industrial Auckland1BrusselsBuenos AiresCardiff GS-OnlyHong KongJohannesburg1Mexico City GS-OnlySingapore1Toronto
Militaristic Akkad GS-OnlyCarthageGranada1KabulLahore1Ngazargamu GS-OnlyPreslavVallettaWolin1
Religious Armagh1Chinguetti1JerusalemKandyLa VentaNazca GS-OnlyVatican City1Yerevan
Scientific Anshan1Babylon R&F-OnlyBologna GS-OnlyFez GS-OnlyGenevaHattusaMitla1Nalanda1Palenque1SeoulStockholmTaruga1
Trade AmsterdamAntioch R&F-OnlyBandar Brunei1Cahokia GS-OnlyHunza1JakartaLisbonMogadishu1Muscat1Samarkand1Venice1Zanzibar
1 Requires DLC

R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.

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