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Trading Post (Civ5)

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Trading Post
Trading post (Civ5)

Worker improvement

Requires

Guilds (Civ5) Guilds

Effect
  • +1 20xGold5 Gold.
  • +1 additional 20xGold5 Gold with Economics.
  • +1 additional 20xGold5 Gold with the Commerce Social policy finisher.
  • +1 20xScience5 Science with Free Thought Social policy.
Improves

N/A

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Trading post (Civ5)

A Trading Post in Civilization V

Game InfoEdit

Advanced trading improvement. Requires Trapping (Guilds in Gods & Kings and Brave New World).

  • Constructed on:
  • Effect:
    • +1 20xGold5 Gold
    • +1 additional 20xGold5 Gold after researching Economics
    • +1 additional 20xGold5 Gold with the Commerce Social policy finisher
    • +1 20xScience5 Science with Free Thought Social policy

StrategyEdit

Trading Posts are excellent improvements to build when you need to bolster your empire's economy. If you have a lot of jungle tiles in your borders, it's a great idea to build these improvements in the jungles instead of cutting them down. Your Workers won't have to remove the jungles to construct Trading Posts, and the jungle tiles will give you 20xScience5 Science once you have Universities. With the bonuses from the Commerce finisher and the Free Thought social policy, Trading Posts can be incredibly effective when combined with jungles.

Note that while Trading Posts can be built without cutting down jungles, they cannot be built on tiles that contain Bananas.

In the expansion packs, the prerequisite technology for Trading Posts changes from Trapping to Guilds, a Medieval Era tech.

Historical InfoEdit

Trading Posts are outposts where hunters and trappers may sell their wares to civilians in exchange for food, weapons, whiskey, gold, and all of the other trappings of society. They can generate a lot of wealth for a society.

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