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The Trading Post is a special building in Civilization VI.

Game Info Edit

Whenever a civilization finishes a TradeRoute6 Trade Route to a certain city for the first time (that is, the route runs its allotted number of turns), it creates a Trading Post in the City Center district of the destination city. Your merchants use the connections they've established and buy some property there, where they create a permanent support station for future commercial activities. This post has the following effects:

  • It extends the range of TradeRoute6 Trade Routes which pass through the city by 15 tiles, which is also the base trade route range. If a TradeRoute6 Trade Route reaches a city with a Trading Post, it may then continue up to fifteen additional tiles to reach another city. If that city also has a Trading Post, the route may extend a further fifteen tiles, and so on.
  • Each Trading Post also adds +1 Civ6Gold Gold to every route originating in the trader civilization which passes through this city.

Trading Posts can exist in both foreign and domestic cities, and multiple civilizations can establish Trading Posts in the same city. Civilizations cannot make use of Trading Posts established by other civilizations.

Strategy Edit

Trading Posts in foreign cities are vital for extending trade range far beyond a civilization's borders. Domestic Trading Posts can allow a particularly productive core city to supply a developing border city directly, and can also enable wealthy core cities to trade directly with foreign cities.

The Roman civilization ability All Roads Lead to Rome gives a further +1 Civ6Gold Gold to Roman TradeRoute6 Trade Routes which pass through a Roman city with a Trading Post. It also provides a free Trading Post to every city Rome founds or captures, as well as a road if the city is within trade range of the Capital6 Capital. This ensures all Roman TradeRoute6 Trade Routes, especially those originating in the Capital6 Capital, have long ranges and a wide choice of destination cities.