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|Possible features found||Forest|
|Possible resources found||Iron, horses, oil, aluminum, uranium, deer, stone, silver, gems, marble, furs, copper, salt|
Base terrain found in the north/south portions of the map.
- Base yield: 1 Food.
- + 1 Faith yield with Dance of the Aurora Religious belief (Tile must not contain a forest.)
Tundra tiles are not very good for settling because of their limited base yield. However, most of them are initially covered in forests, which adds another point of Production to the base yield, and allows construction of Lumber Mills for improved production. Try to preserve the forests at all costs and use Trading Posts to make bare tundra tiles more useful! Placing a Great Person's special improvement on a tundra tile is another good way to improve its output.
When founding a Pantheon in an area dominated by tundra, consider the value of Dance of the Aurora (+1 Faith from tundra tiles without forest) and Goddess of the Hunt (+1 from Camps) carefully: both can be very powerful, but you can choose only one. The former is ideal if you are pursuing a faith-based strategy, but the increased food from camps provided by Goddess of the Hunt should not be overlooked. Tundra areas tend to contain many resources on which Camps can be built, and the bonus food is especially important in such a harsh environment.
Tundra is the semi-frozen land found in the world's colder climates. It is less useful than plains or grassland, but slightly better than desert. Nobody builds cities in the tundra unless they're desperate for resources - or they've got nowhere else to go.