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Unique ability (Civ5)

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Unique abilities are a new feature added into Civilization V that give civilizations certain bonuses. Unique abilities were made to replace traits from Civilization IV (most likely to make civilizations more unique instead of two civilizations sharing one similar bonus).

America - Manifest Destiny

  • Land Military Units receive +1 Sight
  • 20xGold5 Gold costs of Tiles are reduced by 50%

Arabia

  • Trade Caravans (Vanilla)
    • Trade Routes provide +1 20xGold5 Gold
    • 20xOil Oil resources provide double quantities
  • Ships of the Desert (Updated in BNW-only)
    • Can create Land Trade Routes with 50% greater range than usual
    • Religious pressure of your religion from Trade Routes is doubled in the destination city
    • 20xOil Oil resources provide double quantities

Assyria - Treasures of Nineveh

  • Steal an enemy technology when capturing a City (Cannot be done when you recapture the same city or when you acquired a city through a trade deal)

Austria - Diplomatic Marriage

  • May purchase an allied City-State with 20xGold5 Gold to annex or puppet it (The City-State must be allied for 5 consecutive turns)

The Aztecs - Sacrificial Captives

  • Killing an enemy unit grants a one-time 20xCulture5 Culture bonus equal to the Strength of the killed unit (Does not apply to Cities)

Babylon - Ingenuity

  • Birth rate of Great Scientists is increased by 50%
  • Upon discovering Writing, a Great Scientist appears at your Capital5 Capital

Brazil - Carnival

Byzantium - Patriarchate of Constantinople

  • Choose one more Belief than usual when you found a Religion

Carthage - Phoenician Heritage

The Celts - Druidic Lore

  • Cities with an adjacent unimproved Forest tile provide +1 20xfaith5 Faith
  • Bonus increases to +2 20xfaith5 Faith in Cities with 3 or more adjacent unimproved Forest tiles

China - Art of War

  • Birth rate of Great Generals is increased by 50%
  • Great Generals provide +30% combat bonus (instead of the normal +15%)

Denmark - Viking Fury

  • Embarked Units receive +1 20xMovement5 Movement (even when disembarking)
  • Disembarkation does not incur a 20xMovement5 Movement penalty
  • Melee Units have no 20xMovement5 Movement cost to pillage Improvements

Egypt - Monument Builders

  • Cities receive a +20% 20xProduction5 Production bonus when constructing a Wonder (Also applies to National Wonders, but not Projects)

England - Sun Never Sets

  • Vanilla:
  • Updated in GodsKings5 clear:
    • Naval and Embarked Units receive +2 20xMovement5 Movement
    • Get one additional Spy

Ethiopia - Spirit of Adwa

France

  • Ancien Régime (Vanilla)
  • City of Light (Updated in BNW-only)
    • Great Work theme bonuses from Museums and wonders are doubled in your Capital5 Capital

Germany - Furor Teutonicus

  • Land Unit maintenance costs are reduced by 25%
  • Defeating a Barbarian Unit within an Encampment has a 67% chance of converting the unit to your side and providing a reward of 25 20xGold5 Gold

Greece - Hellenic League

  • Influence (Civ5) Influence with City-States degrades at half the normal rate and recovers at double the normal rate

The Huns - Scourge of God

The Inca - Great Andean Road

  • All units ignore movement costs when moving on to any Hill tile
  • Roads and railroads built on Hills have no Maintenance cost
  • Roads and railroads not built on Hills have half the normal Maintenance cost

India - Population Growth

  • Unhappiness (Civ5) Unhappiness from Cities is doubled
  • Unhappiness (Civ5) Unhappiness from 20xPopulation5 Population is halved

Indonesia - Spice Islanders

  • The first three cities you found on new continents that do not contain your Capital5 Capital grant 2 free unique luxury resources (These cities cannot be razed)

The Iroquois - The Great Warpath

  • Vanilla:
    • Forest and Jungle tiles within friendly territories provide a movement bonus equal to that of a Road
    • Upon discovering The Wheel, Forest and Jungle tiles within friendly territories serve as if they had a Road built on them when determining Trade Routes
  • Updated in BNW-only:
    • Forest and Jungle tiles within friendly territories provide a movement bonus equal to that of a Road
    • Upon discovering The Wheel, Forest and Jungle tiles within friendly territories serve as if they had a Road built on them when determining Road Connections between cities
    • Caravans move through Forest and Jungle tiles as if a Road had been built there

Japan - Bushido

  • Vanilla:
    • Units fight at full Strength even when damaged
  • Updated in BNW-only:
    • Units fight at full Strength even when damaged
    • +1 20xCulture5 Culture from Fishing Boats and +2 20xCulture5 Culture from Atolls

Korea - Scholars of the Jade Hall

The Maya - The Long Count

  • Upon discovering Theology, a Great Person of your choice appears at your Capital5 Capital every 394 years (Equal to the length of a Mayan calendar cycle; not to be confused with turns)

Mongolia - Mongol Terror

  • Military Units receive +30% combat bonus against City-States and their Units
  • Mounted Units receive +1 20xMovement5 Movement

Morocco - Gateway to Africa

The Netherlands - Dutch East India Company (formerly East India Company)

  • Retain 50% of the happiness benefits from a luxury resource if you trade away the last copy of it

The Ottomans - Barbary Corsairs

  • Vanilla:
    • Moving adjacent to a Barbarian Naval Unit has a 50% chance of converting it to your side and providing a reward of 25 20xGold5 Gold
    • Naval Unit maintenance costs are reduced by 67%
  • Updated in GodsKings5 clear:
    • All Melee Naval Units start with the "Prize Ships" promotion
    • Naval Unit maintenance costs are reduced by 67%

Persia - Achaemenid Legacy

  • 20xGoldenAge5 Golden Ages last 50% longer
  • During a 20xGoldenAge5 Golden Age, all Units have +1 20xMovement5 Movement and +10% combat bonus when attacking (Movement bonus also applies to civilian units)

Poland - Solidarity

Polynesia - Wayfinding

  • Units can immediately Embark over Coasts and Oceans
  • Embarked Units receive +1 Sight
  • Moais in your own territory provide +10% combat bonus to nearby friendly Units (Multiple Moais don't stack, and this bonus does not stack with the Maori Warrior bonus either)

Portugal - Mare Clausum

Rome - The Glory of Rome

  • Cities receive a +25% 20xProduction5 Production bonus when constructing a Building that has already been built at your Capital5 Capital

Russia - Siberian Riches (Motherland Calls in the game manual)

  • Worked Strategic Resources provide +1 20xProduction5 Production
  • 20xHorse5 Horse, 20xIron5 Iron, and 20xUranium5 Uranium resources provide double quantities

The Shoshone - Great Expanse

  • Cities you found start with additional territory
  • Units receive +15% combat bonus when fighting in your own territory

Siam - Father Governs Children

  • Vanilla:
    • 20xFood5 Food and 20xCulture5 Culture from City-States are increased by 50%
  • Updated in GodsKings5 clear:
    • 20xFood5 Food, 20xCulture5 Culture, and 20xfaith5 Faith from City-States are increased by 50%

Songhai - River Warlord

  • Vanilla:
  • Updated in GodsKings5 clear:
    • Receive three times as much 20xGold5 Gold when capturing a City or clearing a Barbarian Encampment
    • All Land Units start with the "Amphibious" and "War Canoes" promotions

Spain - Seven Cities of Gold

  • Receive 100 20xGold5 Gold when discovering a Natural Wonder (500 20xGold5 Gold if you are the first to discover it)
  • 20xHappiness5 Happiness from discovering Natural Wonders is doubled
  • Tile yields from Natural Wonders are doubled

Sweden - Nobel Prize

  • Gain 90 Influence (Civ5) Influence from a Great Person gift to a City-State
  • Birth rate of Great People is increased by 10% when declaring friendship (The Civilization you declared friendship also gets this bonus)

Venice - Serenissima

The Zulus - Iklwa

  • Melee Units maintenance costs are reduced by 50%
  • Military Units require 25% less experience to acquire a new promotion
Civilization V [edit]
Gods & KingsBrave New World

Lists
BuildingsCivsDLCImprovementsPromotionsResourcesScenariosSocial PoliciesTechnologiesTerrainUnique AbilitiesUnitsWonders

Eras
AncientClassicalMedievalRenaissanceIndustrialModernFuture† • Atomic‡ • Information

Concepts
City-StateCultureEspionage‡ • FoodGoldGreat PeopleHappinessProductionReligion‡ • ScienceTourism

Guides etc.
AchievementsMathematicsModdingMajor PatchesSoundtrackCivilopedia

† Only in vanilla Civ5
‡ Only in Gods & Kings and Brave New World

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