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Urban Planning is an Economic Policy Card in Civilization VI.

StrategyEdit

This is one of the starting choices for Economic Policy and is great for an overall boost to city production, enabling you to mobilize military units to handle barbarian incursions, and create Settlers and Builder to facilitate early expansion. However, if the capital is blessed with extra production tiles (e.g. plains and hills), it may be more practical to use God King for monetary and spiritual gain.

Note that Urban Planning works for all cities and purposes, unlike God King, and may turn to be invaluable for boosting newly-founded cities from your first expansion effort.

Civilopedia Entry Edit

According to archeologists, there is evidence of urban planning – or at least something more than haphazard building – in a number of ancient towns found in Mesopotamia, Egypt, and the Indus Valley. They have uncovered paved streets laid out in a grid pattern, and from the 8th Century BC onward most Greek cities were laid out on orthogonal grid plans. But it was the Romans who were masters of urban planning – far more so than other civilizations. Roman city planning focused on military defense, public convenience, and ease of transport through the streets (connecting to those nice roads). As Rome declined, most of these nifty ideas disappeared for a time, although the great European cities still surround a Roman city center.