Ideas for new Civ. VI Leaders Pt. II

Ad blocker interference detected!

Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Here are more possible Civ. VI leaders....

The Ottomans:

Ancient/Classical- Mehmed II

Medieval/Renaissance- Suleiman

Industrial/Modern/Future- Abdul Hamid II


Ancient/Classical- Cyaxares

Medieval/Renaissance- Cyrus

Industrial/Modern/Future- Darius III

And I have ideas for new Civs....

The Cossacks


Ancient/Classical- Bogdan Hmelnitski

Medieval/Renaissance- Petro Doroshenko

Industrial/Modern/Renaissance- Ivan Mazepa

Special Ability- Khmelnytski Uprising: Military units have a +50% combat bonus when defending and a +25% combat bonus when attacking with a non-military unit in the same or an ajacent tile. Non-military units can ONLY defend themselves with a strength of 10.

Unique Buildings/Units:

Cossack Horseman (Same abilities as previous unique unit)

Sich- Replaces Castle, same abilities of a Castle, but grants new military units a random promotion that relates to that unit (land units get land promotions, etc.), and promotions are at random levels.



Ancient/Classical- David

Medieval/Renaissance- Solomon

Industrial/Modern/Future- David Ben-Gurion

Special Ability- Temple on the Mount: Temples provide +50% Gold and +1 Happiness to a city, and have no Gold maintanence. +2 Faith in cities built on hills.

Unique Units/Buildings:

Temple Guard- Replaces Spearmen, retains bonus against mounted units, +100% combat bonus when the Capital has the state religion as the dominant religion. Gains 3 Faith to the empire whenever the Temple Guard defeats a unit from a civilization with a different religion.

Shin Bet HQ- Replaces Police Station, retains Police Station benefits, any spy who detects and eliminates an enemy spy in a city with a Shin Bet HQ gains the empire Gold and Science.

I'll think up more later...

  • December 27th, 2013 EDIT



Ancient/Classical- Stephen I

Medieval/Renaissance- Matthias Corvinus

Industrial/Modern/Future- Janos Kadar

Special Ability- Kadarism: All social policies cost 50% less Culture, and each Policy Tree adopted gives 5 Gold per turn.

Unique Units:

Hungarian Hussar- Replaces Knight, same abilities, slightly weaker, but can attack twice in one turn.

Freedom Fighter- Replaces Infantry, combat bonus in Rough Terrain and against units with a higher combat strength (+50%). Requires Freedom. If Freedom is not adopted (or no ideology available yet), regular Infantry will be produced.

Also on Fandom

Random Wiki