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Emptylord Emptylord 1 November 2016
1

Civilization VI: Aquaculture (Custom Expansion)

  • Larger variety of ocean tiles, similar to land tiles. Rough waters, reefs, polar waters, etc.
  • Canals, dams and bridges.
  • Fishing/Aquaculture.
  • More things for builders to do in the water (e.g. Lighthouses as a tile improvement instead of a Harbour building).
  • More things to do in the ocean (e.g. Fishing Trawlers that can operate outside your territory).

I became so accustomed in Rising Tide to having useful oceans that it feels really lame going back to them being an essentially barren expanse, even in later eras where things like tidal power stations would make sense!. While rivers are too thin to go all-out on humanity's historical relationship with rivers, fisheries could still be placed in adjacent tiles to provide an alternative to agricultur…

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Emptylord Emptylord 22 December 2015
0

Advanced Game Options

Map Type
  • Explained adequately within the client.
Map Size
  • Explained adequately within the client.
Difficulty Level
Full article: Difficulty levels in BNW.
  • Settler, Chieftain and Warlord have perks in benefit of the player; but in most cases do not reverse (i.e. become harder) for Prince+ difficulties. For example, base happiness is 15 / 12 / 12 / 9 / 9 / 9 / 9 / 9. The notable exception is the barbarian aggression range. Aforementioned difficulties also have a turn immunity to barbarians entering their land, which for settlers is functionally all game.
  • AI has a unique difficulty level that falls between Chieftain and Prince, mixing and matching various properties. AI also possess bonuses based on the player's difficulty.
Game Pace
  • Explained adequat…
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