- Air Defense Initiative
- +25 Combat Strength to anti-air support units within the city's territory when defending against aircraft and ICBMs.
- Defense Logistics
- City cannot be put under siege.
- City gains an additional Ranged Strike per turn.
- Garrison Commander
- Units defending within the city's territory get +5 Combat Strength.
- Security Expert
- Enemy Spies operate at 2 levels below normal in this city.
Military focused, once established in a city, Victor is instrumental in strengthening, preserving, and defending it from foreign threats.
Because Victor has little offensive ability, he is often seen as one of the less useful Governors. Nevertheless, he can be a great pickup for the cities you have closest to an aggressive neighbor. Although Victor doesn't allow his city to produce units quicker, he can often slow down an advance enough so that all of your cities can produce units to bring to the front before his city falls. His other advantage is that he can be established in a city quicker than all other Governors: he is established in a city in 3 turns, while all other Governors take 5. If you are looking to play more aggressively, Victor's quick establishment time can be the difference between keeping or losing a city during wartime.
A Castellan is a military officer responsible for directing the day-to-day affairs of a castle or fortress and the territory immediately around it. As castles were massive investments of treasure and important points of military power, the castellan had to be both competent and politically reliable. In times of war, a competent castellan could determine the fate of campaigns, and with that, the historical outcome.