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There are five different victory conditions in Civilization VI: Science, Culture, Domination, Religion, and Score. In order to win, you must reach one of these victory conditions (apart from score victory) before any other player.

Each player's ranking towards the different victory conditions can be tracked using the "World Rankings" panel on the top right. Unlike Civilization V, the game will not produce a notification of when other players have achieved major milestones towards a certain victory condition.

Science

CIVILIZATION_VI_-_Science_Win_(Victory_Movies)

CIVILIZATION VI - Science Win (Victory Movies)

To achieve a science victory, you must accomplish three major milestones:

All of the associated projects are accessed through the Spaceport district. Launch Earth Satellite must be completed before work on Launch Moon Landing can begin, and Launch Moon Landing must be completed before work on Launch Mars Habitation/Hydroponics/Reactor (collectively known as the Mars modules) can begin. These last three projects, however, may be completed in any order.

Once you have produced all three Mars modules, you win the game. While it obviously requires a lot of Science Science to obtain the necessary tech, the amount of Production Production required for the Mars modules can be really massive, so it's advisable to have two or three cities with Spaceports and high Production Production potential. Furthermore, it is a very good idea to have Spies protecting your Spaceports, and perhaps your Industrial Zones, from sabotage.

Useful bonuses to look out for when accomplishing this goal:

Culture

CIVILIZATION_VI_-_Culture_Win_(Victory_Movies)

CIVILIZATION VI - Culture Win (Victory Movies)

To achieve a cultural victory, you must attract visiting tourists by generating high amounts of Culture Culture and Tourism Tourism. Victory is achieved when you attract more visiting tourists from every single civilization than they have domestic tourists at home.

Your domestic tourists represent the tourists from your civilization that are currently happily vacationing within your borders. Your visiting tourists represent the number of citizens you've attracted from the domestic tourist pools of other civilizations.

Notable ways to increase Tourism Tourism:

There are also ways to increase your Tourism Tourism output towards specific civilizations, such as having Trade Route Trade Route Trade Routes with them or sharing the same government type.

Domination

CIVILIZATION_VI_-_Domination_Win_(Victory_Movies)

CIVILIZATION VI - Domination Win (Victory Movies)

To achieve a domination victory, you must conquer the original Capital Capital Capital of every other civilization, whether or not they are still in play. A strong military is obviously highly recommended, as are the necessary technologies to have up-to-date units.

It is advisable to use the appropriate Casus Belli to avoid the worst warmongering penalties. Additionally, conquering the last city of any civilization will give you a humongous warmongering penalty, practically ensuring that every other civilization will hate you for the rest of the game.

Since waging war also carries a cumulative penalty to Amenities Amenities Amenities, it is useful to build Entertainment Complexes, gain access to more Luxury Resources or simply take a break in the fighting every now and then; otherwise your cities will sooner or later revolt and start mass-producing barbarians.

There is a sixth, related form of victory, identified simply as "Victory". This occurs when all other players have been defeated. This is usually only the case when a game is started without the domination victory condition and the player defeats all other players. In this case, the domination victory is shown.

Religion

CIVILIZATION_VI_-_Religion_Win_(Victory_Movies)

CIVILIZATION VI - Religion Win (Victory Movies)

To achieve a religious victory, your Religion must become the predominant Religion in every civilization in the game. A Religion is considered predominant in a civilization if it is followed by more than 50% of the cities in that civilization.

There are three ways to convert a city to your religion:

  • A city will naturally spread its religions towards cities within 10 tiles. This applies both to minority and majority religions. This process is dependent on the size of the religious population, and applies for both majority and minority religions. If two cities have different religion, they will both attempt to spread it to each other, often building up a minority religion in the other city. In general, it is not possible to solely rely on this method to win a religious victory.
  • Missionaries and Apostles can move adjacent to a city and spread its religion. This is much more effective if there is still a decent amount of the population that is not religious.
  • Whenever a religious unit is killed, any cities nearby will lose pressure from the "dead" unit's religion. If the unit was killed in Theological Combat, the pressure of the winning unit's religion will increase. If the unit was killed in regular combat, there will be no increased pressure.

In order to kill a religious unit in regular combat, you need to be at war with the enemy civilization and move any combat unit into the same tile as the religious unit. Unlike theological combat, this occurs automatically without any actual combat occurring, and the combat unit never takes any damage. For this reason, it is important to escort your religious units whenever you are at war with a nearby civilization.

Barbarians can also kill religious units, but unlike enemy civilizations they never intentionally target those units. They just kill them if they happen to move into the same square for other reasons. In fact, most of the time it is perfectly safe to walk past a barbarian camp with a religious unit, without being bothered.

Notable ways to make this victory type easier:

  • Picking the Founder Beliefs Itinerant Preachers or Scripture will increase the pressure of your city's religion, allowing them to win the pressure race against evenly sized cities.
  • Picking the religious building Mosque will grant your Missionaries and Apostles an additional charge, increasing their effectiveness by 50% for purposes of spreading the religion.
  • Possessing the Hagia Sophia gives your Missionaries and Apostles an additional charge.
  • Being the Suzerain of Jerusalem will automatically convert it to your religion and cause it to radiate pressure as if it was a Holy City of your religion.
  • Picking the Proselytizer promotion for an Apostle will make the unit's "Spread Religion" charges remove all other religions in the target city. This is an extremely effective way to convert a city, particularly combined with another Apostle with the Translator promotion.
  • Having the Theocracy government reduces the cost of purchasing religious units, and for that matter everything else as well.

After being converted, other civilizations may undertake Holy Wars against you, particularly if they no longer have a single city predominant with their own religion.

Mvemba a Nzinga is notable for loving your efforts to convert his cities, though he himself cannot win a religious victory.

There is an alternate way to convert a civilization, if everything else fails: conquer and raze their heathen cities to the ground. Since you need at least half of any civilization's cities converted to your religion, by definition if you remove one of their non-converted cities, the converted cities now account for more of their total number of cities.

It is also possible to lose converted civilizations in the same way. If, for example, another civilization only has a single city (converted) and founds another (which by default is not religious), you no longer have the majority (>50%) of their cities converted.

Score

Time_Win_(Victory_Movies)

Time Win (Victory Movies)

A score victory occurs when no civilization has achieved any other victory by 2050 AD. In this case, the civilization with the highest overall score will win.

In a standard game, each player's score is calculated as follows:

  • 5 points for each city owned.
  • 5 points for each wonder owned.
  • 3 points for each district owned.
  • 3 points for each Great Person Great Person Great Person earned.
  • 2 points for each civic researched.
  • 2 points for each city following the player's religion.
  • 2 points for each technology researched.
  • 1 point for each Citizen Citizen in the player's empire.

If two or more players have the same score, civics are the highest-priority tiebreaker, followed by cities, districts, Citizen Population, Great Person Great Person Great People, religion, technologies, and wonders.

If this type of victory is not desirable, it may be turned off in the settings under Advanced Setup when starting a game.

Ranking

Scores are also used to determine each player's Ranking, which compares him or her to one of the following historical figures at the end of the game:

Rank Leader Score
1 Augustus Caesar 2,500+
2 Hammurabi 2,250-2,499
3 Abraham Lincoln 2,000-2,249
4 Charlemagne 1,900-1,999
5 Winston Churchill 1,800-1,899
6 Nelson Mandela 1,700-1,799
7 Marcus Aurelius 1,600-1,699
8 Joan of Arc 1,500-1,599
9 Charles de Gaulle 1,400-1,499
10 Simón Bolívar 1,300-1,399
11 Lech Wałęsa 1,200-1,299
12 Ivan the Terrible 1,100-1,199
13 Henry VIII 1,000-1,099
14 Herbert Hoover 900-999
15 Louis XVI 800-899
16 Neville Chamberlain 700-799
17 Andrew Jackson 600-699
18 Nero 500-599
19 Warren G. Harding 400-499
20 Ethelred the Unready 300-399
21 Dan Quayle < 300

Gallery

Related achievements

Just by victory type

Buying Your Blue Jeans and Listening to Your Pop Music
Buying Your Blue Jeans and Listening to Your Pop Music
Win a regular game with a Culture victory on any difficulty with any leader.
Part of a quote used by AI leaders in Civilization V: Brave New World when the player achieved cultural dominance over their civilization.
Mission to Mars
Mission to Mars
Win a regular game with a Science victory on any difficulty with any leader.
The Science Victory is achieved after establishing a base on Mars. Possibly a reference to the 2000 film Mission to Mars.
Nirvana
Nirvana
Win a regular game with a Religious victory on any difficulty with any leader.
In Hinduism and Buddhism, Nirvana is the highest spiritual state that anyone can attain.
Veni, vidi, vici
Veni, vidi, vici
Win a regular game with a Domination victory on any difficulty with any leader.
"Veni, vidi, vici" ("I came; I saw; I conquered") is a Latin phrase popularly attributed to Julius Caesar.

By victory type with a twist

Island Hopping
Island Hopping
Win a regular game with a Domination victory on any difficulty with any leader on a Huge Island Plates map.
Tactic used by Douglas MacArthur against the Japanese during World War II.
Man on the Moon
Man on the Moon
Win a regular game with a Science victory on any difficulty with any leader with a captured Egyptian city -- having also activated Newton and Darwin
The R.E.M. song 'Man on the Moon' mentions Egypt, Newton, and Darwin in one verse.
Selfie
Selfie
Win a regular game with a Culture victory with your leader in the game as your opponent as well.
Selfies are when you take a picture of yourself, typically with a smart phone.
We Are The Champions
We Are The Champions
Win a regular game with a Religious victory with your dominant religion being Zoroastrianism and at the time of victory you are the Suzerain of Zanzibar
A reference to Freddie Mercury from the band Queen, who was born and raised in the Sultanate of Zanzibar and practised the Zoroastrian religion.
Civilization VI [edit]
Rise and FallGathering StormNew Frontier PassLeader Pass
Lists
Concepts
Miscellaneous
R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.
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