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Weaver's Shop (Civ4Col)

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Weaver's Shop
Weaver's Shop (Civ4Col)
Required building Weaver's House
Allows Textile Mill
Hammer required 90
Tools (Civ4Col) required 50
Notes

Allows 3 colonists to each produce 6 Cloth from 6 Cotton per turn.

BackArrowGreen See the list of buildings

CivilopediaEdit

Even with a contemporary loom, weaving could be an extremely complicated process, especially when your client wanted something a little more showy. Adding patterns to cloth required many hands, great precision and a specifically-designed loom. In the early English colonies, weavers in great part lucked out. Fashions were drab, colored simply, and required no pattern. But as the tastes and fortunes of the New World citizens matured, they sought to express their wealth in a variety of ways, including their clothing, and weavers were forced to adapt to the new tastes.

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