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Windmill (Civ5)

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Windmill

Windmill (Civ5)

Building of the Renaissance era
Cost 250 20xProduction5
Maintenance 2 20xGold5
Technology

Economics (Civ5) Economics

Specialists

Engineer (Civ5)

Effect
  • +2 20xProduction5 Production
  • +10% 20xProduction5 Production in building construction
  • 1 Engineer specialist slot
  • City cannot be on hills

BackArrowGreen Back to the list of buildings

Game InfoEdit

Production-boosting building of the Renaissance Era. City must not be on a hill.

  • Common traits:
    • +2 20xProduction5 Production
    • 1 Engineer Specialist Slot
    • +10% 20xProduction5 Production when constructing buildings in this city

StrategyEdit

The Windmill is a mid-level Renaissance-era building which increases the 20xProduction5 Production output of a city, especially when constructing buildings. It also allows the second Engineer Specialist slot after the Workshop. Cities constructed on hills may not build Windmills.

Historical InfoEdit

Windmills are buildings which use the energy from wind to perform a variety of tasks. Historically, they've been used to power mills for grinding grain, but they have also been employed to run sawmills and to pump water for wells. Wind-powered machines have been in existence for at least 2000 years. The earliest known is a wind organ, constructed by Heron of Alexandria in the first century, AD. Wind-powered mills for grinding grain were probably invented in Central Asia sometime around the eighth century AD.

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