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A Wonder is a mega-building, usually inspired by a real-world building or landmark, which may be unique in the world and provides potent bonuses to a civilization. All Wonders are inspired by, and named after, famous real world buildings that have stood the test of time and changed the world forever. Wonders require time, energy, and effort to complete, but once constructed, they provide your civilization with many benefits.
Building a Wonder Edit
Building a World Wonder is an important achievement for a civilization. Each specific Wonder may exist only once in the whole world, so their construction is in fact a race between civilizations. Each player should plan their progression well if they want to be able to build the Wonder they covet! Note that, unlike in Civilization V, there is no "consolation prize" (i.e. Gold refund) if another player beats you to constructing a Wonder - you simply lose, the Wonder model is removed from the tile, and life goes on.
In relation to previous games, Civilization VI adds a revolutionary new feature: Wonders are now constructed not inside a city (that is, on the city tile), but on a separate tile near a city (like a Planetary Wonder in Sid Meier's Civilization: Beyond Earth). What's more, there are now a slew of specific requirements for almost all Wonders, which can encompass terrain type, adjacency, or other game elements. Finally, many Wonders are now unlocked via the new Civics tree, instead of the normal tech tree.
Wonders can only be built on valid land tiles (or Coastal tiles in some cases) that don't contain a district. You'll only be able to build a wonder on a Marsh if you have Irrigation or on a Rainforest if you have Bronze Working (because these are the techs which enable you to remove such features from the terrain). Also, any other existing improvements and resources will be removed from the tile, so it as advised you build them on flat land or hill tiles with no resources or features (like forests). Flat desert tiles with no resources are perfect for constructing wonders since they don't provide any yield normally anyway.
With these new mechanics it becomes much more difficult to construct Wonders because, depending on their specific starting location and available nearby terrain (as well as their general development), players will have access to far fewer Wonders than before. We can expect to see much more strategy-specific Wonder construction, where each particular civilization will construct only Wonders which suit its overall strategy and/or terrain availability (except in the early game, when it is still easy to grab Wonders due to their less restrictive demands on things like tile placement).
Starting the process of building a land-based Wonder also builds a road in (but not to) that tile, and unlike natural wonder tiles your units can move across them.
List of Wonders Edit
|Alhambra||Castles||710||Must be built on Hills adjacent to an Encampment district|
||Must be built next to a River adjacent to a Commercial Hub district with a Bank|
|Bolshoi Theatre||Opera and Ballet||1450||
||Must be built on flat land adjacent to a Theater Square district.|
|Broadway||Mass Media||2100||On flat land next to a theatre district|
||Must be built on Rainforest|
|Colosseum||Games and Recreation||400||
||Must be built on flat land adjacent to an Entertainment Complex district.|
||Must be built on coast and adjacent to a harbor district.|
|Cristo Redentor||Mass Media||2100||Must be built on Hills.|
||Must be built on flat land adjacent to City Center.|
|Estadio Do Maracanã||Professional Sports||2835||
||On flat land adjacent to city center|
|Great Library||Recorded History||400||
||Must be built on flat land adjacent to a Campus with a Library|
|Great Lighthouse||Celestial Navigation||290||
||Must be built on the coast and adjacent to a harbor district with a lighthouse|
||Must be built on desert (including floodplains) without hills.|
||Must be built adjacent to a Commercial Hub district with a Market and adjacent to Cattle.|
||Must be built on flat land adjacent to a Holy Site district, and player must have founded a religion.|
||Must be built next to a river.|
||Must be built next to a river.|
|Huey Teocalli||Military Tactics||710||
||Must be built on a Lake tile adjacent to land.|
||Must be built on woods adjacent to a Holy Site district with a Temple, and player must have founded a religion.|
|Mont St. Michel||Divine Right||710||
||Must be built on Floodplains or Marsh|
|Oracle||Mysticism||290||Must be built on hills.|
|Oxford University||Scientific Theory||1450||
||Must be built on flat Grasslands or Plains adjacent to a Campus district with a University.|
||Must be built on desert or floodplains without hills.|
|Potala Palace||Astronomy||1170||Must be built on a hill adjacent to a Mountain|
||Must be built along a River adjacent to an Industrial Zone district with a Factory|
|Stonehenge||Astrology||180||Must be adjacent to Stone and on flat land.|
|Sydney Opera House||Cultural Heritage||3300||
||Must be built on coast adjacent to a Harbor. Cannot be built on a lake.|
||Must be built on Grassland or Plains adjacent to an Encampment district with a Barracks or Stable.|
|Venetian Arsenal||Mass Production||920||
||Must be built on the coast and adjacent to an Industrial zone district.|
- ↑ Note that "flat" is not specified in-game.
- ↑ This bonus applies to any city.
- ↑ Note that in-game it lists the requirement as "adjacent to the coast", but this is not correct.
|Civilization VI |