A wonder is a mega-building, usually inspired by a real-world building or landmark, which may be unique in the world and provides potent bonuses to a civilization. All Wonders are inspired by, and named after, famous real world buildings. Wonders are the spectacular buildings, inventions, and concepts that have stood the test of time and changed the world forever. Wonders require time, energy, and effort to complete, but once constructed, they provide your civilization with many benefits.
Civilization VI adds a new feature that allows you to watch a wonder being constructed on the map in less than a minute.
Building a Wonder Edit
Building a World Wonder is an important achievement for a civilization. Each specific Wonder may exist only once in the whole world, so their construction is in fact a race between civilizations. Each player should plan their progression well if they want to be able to build the Wonder they covet!
In relation to previous games, Civilization VI adds a revolutionary new feature: Wonders are now constructed not inside a city (that is, on the city tile), but on a separate tile near a city (like a Planetary Wonder in Sid Meier's Civilization: Beyond Earth). What's more, there are now a slew of specific requirements for almost all Wonders, which could encompass terrain type, adjacency, or other game elements. Finally, many Wonders are now unlocked via the new Civics tree, instead of the normal tech tree.
With these new mechanics it becomes much more difficult to construct Wonders because, depending on their specific starting location and available nearby terrain, as well of their general development, players will have access to far fewer Wonders than before. We can expect to see much more strategy-specific Wonder construction, where each particular civilization will construct only Wonders which suit their overall strategy and/or terrain availability.
Wonders list Edit
|Wonder||Tech/or Civic Requirement||Yield||Bonus||Tile Requirement|
|Alhambra||Castles||+2 Amenities||+1 Military policy slot
Provides the same defensive bonuses as the Fort improvement
|Must be built on Hills adjacent to an Encampment district|
|Big Ben||Economics||+6 Gold||+1 Economic policy slot
Doubles current treasury
|Must be built next to a River adjacent to a Commercial Hub district with a Bank|
|Bolshoi Theatre||Opera and Ballet||+2 Great Writer points per turn.||Awards 2 randomly-chosen free civics when completed.||Must be built on flat land adjacent to a Theater Square district.|
|Broadway||Mass Media||Gain a free random Atomic Era civic boost||On flat land next to a theatre district|
|Chichen Itza||Guilds||+2 Culture and +1 Production to all Rainforest Tiles for this city||Must be built on Rainforest|
|Colosseum||Games and Recreation||+1 Culture, +1 Amenity||+1 Amenity and +1 Culture for all cities.||Must be built on flat land adjacent to an Entertainment Complex district.|
|Colossus||Shipbuilding||Grants a Trader unit.||Must be built on coast and adjacent to a harbor district.|
|Cristo Redentor||Mass Media||+4 Culture|| Tourism output from Relics and Holy Cities is not diminished by other civilizations who have researched The Enlightenment civic.
Doubles Tourism output of Seaside Resorts across your civilization.
|Must be built on Hills.|
|Eiffel Tower||Steel||All tiles in your civilization gain +2 Appeal||Must be built on flat land adjacent to City Center.|
|Estadio Do Maracanã||Professional Sports|
|Forbidden City||Printing||+5 Culture||Gain a permanent Wild Card policy slot||On flat land adjacent to city center|
|Great Library||Recorded History||+2 Science, +1 Great Scientist point per turn, 2 Great Works of Writing slots||Receives boost to all Ancient and Classical era technologies.||Must be built on flat land adjacent to a Campus with a Library|
|Great Lighthouse||Celestial Navigation||+3 Gold, +1 Great Admiral point per turn||+1 Movement for all naval units.||Must be built on the coast and adjacent to a harbor district with a lighthouse|
|Great Pyramids||Masonry||+2 Culture||Grants a free Builder. All Builders can build one extra improvement.||Must be built on desert (including floodplains) without hills.|
|Great Zimbabwe||Banking||+5 Gold+2 Great Merchant points per turn.||+1 Trade Route capacity.Your Trade Routes from this city get +2 Gold for every Bonus resource in this city's territory.||Must be built adjacent to a Commercial Hub district with a Market and adjacent to Cattle.|
|Hagia Sophia||Education||+4 Faith, +2 Great Prophet points per turn||Missionaries and Apostles can spread religion 1 extra time.||Must be built on flat land adjacent to a Holy Site district, and player must have founded a religion.|
|Hanging Gardens||Irrigation||Increases Growth by 15% in all cities.||Must be built next to a river.|
|Hermitage||Natural History||+3 Great Artist points per turn+4 Great Works of Art slots||Must be built next to a river.|
|Huey Teocalli||Military Tactics||+1 Amenity from Entertainment for each adjacent lake tile. +1 Food and +1 Production for each Lake tile in your empire||Must be built on a Lake tile adjacent to land.|
|Mahabodhi Temple||Theology||+4 Faith||Grant 2 Apostles.||Must be built on woods adjacent to a Holy Site district with a Temple, and player must have founded a religion.|
|Mont St Michel||Divine Right||+2 Faith, +2 Relic slots||All Apostles you create gain the Martyr ability in addition to a second ability you choose normally.||Must be built on Floodplains or Marsh|
|Oracle||Mysticism||+1 Culture, +1 Faith||Patronage of Great People cost 25% less Faith. Districts in this city provide +2 Great Person points of their type||Must be built on hills.|
|Oxford University||Scientific Theory||+3 Great Scientist points per turn, +2 Great Works of writing slots||+20% Science in city, and awards 2 randomly chosen free technologies when completed.||Must be built on Grasslands or Plains adjacent to a Campus district with a University.|
|Petra||Mathematics||+2 Food, +2 Gold, and +1 Production on all Desert tiles for this city (non-Floodplains)||Must be built on desert or floodplains without hills.|
|Potala Palace||Astronomy||+2 Culture, +3 Faith||+1 Diplomatic Policy slot||Must be built on a hill adjacent to a Mountain|
|Ruhr Valley||Industrialization||+30% Production in this city, and +1 Production for each Mine and Quarry in this city.||Must be built along a River adjacent to an Industrial Zone district with a Factory|
|Stonehenge||Astrology||+2 Faith||Grants a free Great Prophet. Great Prophets may found a religion on Stonehenge instead of a Holy Site.||Must be adjacent to Stone and on flat land.|
|Sydney Opera House||Cultural Heritage||+8 Culture+5 Great Musician points per turn
+3 Great Works of Music slots
|Must be built on coast adjacent to a Harbor. Cannot be built on a lake.|
|Terracotta Army||Construction||+2 Great General points per turn||All current land units gain a promotion level. All Archaeologists from the owner may enter foreign lands without Open Borders||Must be built on Grassland or Plains adjacent to an Encampment district with a Barracks or Stable.|
|Venetian Arsenal||Mass Production||+2 Great Engineer Points per turn||Receive a second naval unit each time you train a naval unit.||Must be built adjacent to the coast and adjacent to an Industrial zone district.|
|Civilization VI |