Wonder (Civ6)

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Civ vi wonder movies

A Wonder is a mega-building, usually inspired by a real-world building or landmark, which may be unique in the world and provides potent bonuses to a civilization. All Wonders are inspired by, and named after, famous real world buildings that have stood the test of time and changed the world forever. Wonders require time, energy, and effort to complete, but once constructed, they provide your civilization with many benefits.

Civilization VI adds a new feature that allows you to watch a wonder being constructed on the map in less than a minute.

Building a Wonder Edit

Building a World Wonder is an important achievement for a civilization. Each specific Wonder may exist only once in the whole world, so their construction is in fact a race between civilizations. Each player should plan their progression well if they want to be able to build the Wonder they covet! Note that, unlike in Civilization V, there is no "consolation prize" (i.e. Civ6Gold Gold refund) if another player beats you to constructing a Wonder - you simply lose, the Wonder model is removed from the tile, and life goes on.

In relation to previous games, Civilization VI adds a revolutionary new feature: Wonders are now constructed not inside a city (that is, on the city tile), but on a separate tile near a city (like a Planetary Wonder in Sid Meier's Civilization: Beyond Earth). What's more, there are now a slew of specific requirements for almost all Wonders, which can encompass terrain type, adjacency, or other game elements. Finally, many Wonders are now unlocked via the new Civics tree, instead of the normal tech tree.

Wonders can only be built on valid land tiles (or Coastal tiles in some cases) that don't contain a district. You'll only be able to build a wonder on a Marsh if you have Irrigation or on a Rainforest if you have Bronze Working (because these are the techs which enable you to remove such features from the terrain). Also, any other existing improvements and resources will be removed from the tile, so it as advised you build them on flat land or hill tiles with no resources or features (like forests). Flat desert tiles with no resources are perfect for constructing wonders since they don't provide any yield normally anyway.

With these new mechanics it becomes much more difficult to construct Wonders because, depending on their specific starting location and available nearby terrain (as well as their general development), players will have access to far fewer Wonders than before. We can expect to see much more strategy-specific Wonder construction, where each particular civilization will construct only Wonders which suit its overall strategy and/or terrain availability (except in the early game, when it is still easy to grab Wonders due to their less restrictive demands on things like tile placement).

Starting the process of building a land-based Wonder also builds a road in (but not to) that tile, and unlike natural wonder tiles your units can move across them.

List of Wonders Edit

Wonder Req. Civ6Production Production Bonus Placement
Alhambra Castles 710
  • +2 Amenities6 Amenities
  • +1 General6 Great General point per turn
  • +1 Military policy slot
  • Provides the same defensive bonuses as the Fort improvement
Must be built on Hills adjacent to an Encampment district
Big Ben Economics 1760
  • +6 Civ6Gold Gold
  • +3 Merchant6 Great Merchant points per turn
  • +1 Economic policy slot
  • Doubles current treasury
Must be built next to a River adjacent to a Commercial Hub district with a Bank
Bolshoi Theatre Opera and Ballet 1450
  • +2 Writer6 Great Writer points per turn.
  • +2 Musician6 Great Musician points per turn.
  • +1 GreatWorkWriting6 Great Work of Writing slot.
  • +1 GreatWorkMusic6 Great Work of Music slot.
  • Awards 2 randomly-chosen free civics when completed.
Must be built on flat land adjacent to a Theater Square district.
Broadway Mass Media 2100
  • +3 Writer6 Great Writer points per turn.
  • +3 Musician6 Great Musician points per turn.
  • +1 GreatWorkWriting6 Great Work of Writing slot.
  • +2 GreatWorkMusic6 Great Work of Music slot.
  • Gain a free random Atomic Era civic boost
On flat land next to a theatre district
Chichen Itza Guilds 710
  • +2 Culture and +1 Production to all Rainforest Tiles for this city
Must be built on Rainforest
Colosseum Games and Recreation 400
  • +1 Civ6Culture Culture
  • +1 Amenities6 Amenity
  • +1 Amenity and +1 Culture for all cities within 6 tiles.
Must be built on flat land adjacent to an Entertainment Complex district.
Colossus Shipbuilding 400
  • +3 Civ6Gold Gold
  • +1 Great Merchant points per turn
  • Grants a Trader unit.
Must be built on coast and adjacent to a harbor district.
Cristo Redentor Mass Media 2100 Must be built on Hills.
Eiffel Tower Steel 2100
  • All tiles in your civilization gain +2 Appeal
Must be built on flat land adjacent to City Center.
Estadio Do Maracanã Professional Sports 2835
  • +4 Civ6Culture Culture
  • +2 Amenities6 Amenities in each city of your civilization
Forbidden City Printing 920
  • +5 Civ6Culture Culture
  • Gain a permanent Wild Card policy slot
On flat land adjacent to city center
Great Library Recorded History 400
  • +2 Civ6Science Science
  • +1 Great Scientist point per turn
  • 2 Great Works of Writing slots
  • Receives boost to all Ancient and Classical era technologies.
Must be built on flat land adjacent to a Campus with a Library
Great Lighthouse Celestial Navigation 290
  • +3 Civ6Gold Gold
  • +1 Great Admiral point per turn
  • * +1 Movement for all naval units.
Must be built on the coast and adjacent to a harbor district with a lighthouse
Great Pyramids Masonry 220
  • +2 Civ6Culture Culture
  • Grants a free Builder. All Builders can build one extra improvement.
Must be built on desert (including floodplains) without hills.
Great Zimbabwe Banking 920
  • +5 Civ6Gold Gold
  • +2 Great Merchant points per turn.
  • +1 Trade Route capacity.Your Trade Routes from this city get +2 Gold for every Bonus resource in this city's territory.
Must be built adjacent to a Commercial Hub district with a Market and adjacent to Cattle.
Hagia Sophia Education 710
  • +4 Civ6Faith Faith
  • +2 Great Prophet points per turn
  • Missionaries and Apostles can spread religion 1 extra time.
Must be built on flat land adjacent to a Holy Site district, and player must have founded a religion.
Hanging Gardens Irrigation 180
  • Increases Growth by 15% in all cities.
Must be built next to a river.
Hermitage Natural History 1760
  • +3 Great Artist points per turn+4 Great Works of Art slots
Must be built next to a river.
Huey Teocalli Military Tactics 710
  • +1 Amenity from Entertainment for each adjacent lake tile. +1 Food and +1 Production for each Lake tile in your empire
Must be built on a Lake tile adjacent to land.
Mahabodhi Temple Theology 400
  • +4 Civ6Faith Faith
  • Grant 2 Apostles.
Must be built on woods adjacent to a Holy Site district with a Temple, and player must have founded a religion.
Mont St. Michel Divine Right 710
  • +2 Civ6Faith Faith
  • +2 Relic slots
  • All Apostles you create gain the Martyr ability in addition to a second ability you choose normally.
Must be built on Floodplains or Marsh
Oracle Mysticism 290
  • +1 Civ6Culture Culture
  • +1 Civ6Faith Faith
  • Patronage of Great People cost 25% less Faith. Districts in this city provide +2 Great Person points of their type
Must be built on hills.
Oxford University Scientific Theory 1450
  • +3 Great Scientist points per turn, +2 Great Works of writing slots
  • +20% Science in city, and awards 2 randomly chosen free technologies when completed.
Must be built on flat[1] Grasslands or Plains adjacent to a Campus district with a University.
Petra Mathematics 400
  • +2 Food, +2 Gold, and +1 Production on all Desert tiles for this city (non-Floodplains)
Must be built on desert or floodplains without hills.
Potala Palace Astronomy 1170 Must be built on a hill adjacent to a Mountain
Ruhr Valley Industrialization 1450
  • +30% Production in this city, and +1 Production for each Mine and Quarry in this city.
Must be built along a River adjacent to an Industrial Zone district with a Factory
Stonehenge Astrology 180
  • +2 Civ6Faith Faith
  • Grants a free Great Prophet. Great Prophets may found a religion on Stonehenge instead of a Holy Site.
Must be adjacent to Stone and on flat land.
Sydney Opera House Cultural Heritage 3300
  • +8 Civ6Culture Culture
  • +5 Great Musician points per turn
  • +3 Great Works of Music slots
Must be built on coast adjacent to a Harbor. Cannot be built on a lake.
Terracotta Army Construction 400
  • +2 Great General points per turn
  • All current land units gain a promotion level. All Archaeologists from the owner may enter foreign lands without Open Borders
Must be built on Grassland or Plains adjacent to an Encampment district with a Barracks or Stable.
Venetian Arsenal Mass Production 920
  • +2 Great Engineer Points per turn
  • Receive a second naval unit each time you train a naval unit.[2]
Must be built on the coast[3] and adjacent to an Industrial zone district.
All Wonders - Civilization 6 - Some Wonders of the World 🗼09:34

All Wonders - Civilization 6 - Some Wonders of the World 🗼

  1. Note that "flat" is not specified in-game.
  2. This bonus applies to any city.
  3. Note that in-game it lists the requirement as "adjacent to the coast", but this is not correct.

See alsoEdit

Civilization VI [edit]

BeliefsBuildingsCity-StatesCivicsCivilizationsDistrictsLeadersImprovementsPolicy CardsPromotionsResourcesTechnologiesTerrainUnitsWonders

AgendaAmenitiesBarbariansBordersCityContinentCultureDiplomacyEspionageEureka MomentFaithFoodGoldGossipGovernmentGreat PeopleGreat WorksMapMovementProductionReligionScienceTourismTrade RoutesTileVictoryWarmongering

DLCModdingSoundtrackStarting a new gameSteam AchievementsSteam trading cards

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