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Wonders of the Ancient World

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The Wonders of the Ancient World is a DLC released on 11 August 2011 for Civilization V. It adds three new wonders and a scenario.

ScenarioEdit

GameplayEdit

Wonders of the Ancient World - Wonder Status screen

The special Wonder Status screen of the scenario

The scenario is a contest between five ancient civilizations to have the highest score when the nine available wonders are built. The wonders in the scenario are the Seven Wonders of the Ancient World: the Great Pyramid of Giza, the Hanging Gardens of Babylon, the Temple of Artemis at Ephesus, the Statue of Zeus at Olympia, the Mausoleum of Halicarnassus, the Colossus of Rhodes, and the Lighthouse of Alexandria; plus two additional wonders, the Oracle of Delphi and the Library of Alexandria.

The wonders are not unlocked by technologies, but rather by earning the right to build them through the accumulation of various points, such as Total Gross Income, Total Accumulated Culture, Total Accumulated Great General Points, and Number of Technologies. The exception to this is the Oracle, which is available from the start. Bringing a Great Person within 2 hexes of the city that built the Oracle will allow you to see the wonder progress of your rivals for five turns. Doing this will not expend the Great Person, but will make him unable to consult the Oracle again, so if you have built the Oracle, it is advisable to have every Great Person you acquire consult the Oracle before you expend him.

The pace of research and policy acquisition is slowed so players can "immerse [themselves] in this distant age." Cities cannot be razed, so wonders cannot be destroyed. For every wonder owned by a civ, they gain 500 victory points, but building a wonder grants the civ that built it 1,000 victory points. This means, if you build a wonder and prevent it from being taken over, you will get 1,500 victory points for it. Therefore, it is recommended that you should try to aggressively build the wonders, instead of trying to conquer them. However, you can still win by conquering all four enemy capitals before all nine wonders are built, even if you don't have the highest score.

CivilizationsEdit

You can play as one of five civilizations in the scenario, three of which are already present in the game (Egypt, Persia, and Greece), while the other two are unique to the scenario (Sumer and the Hittites). Some of the city lists have been changed in this scenario to better reflect their locations on the scenario's Historical map. The Egyptian ability has been changed so as to not give them an unfair advantage when building wonders in the scenario, and their unique building has also been changed for unknown reasons.

  • Persia
    • Leader: Darius I
    • Unique Ability: Achaemenid Legacy (20xGoldenAge5 Golden Ages last 50% longer. During a 20xGoldenAge5 Golden Age, units receive +1 20xMovement5 Movement and a +10% 20xStrength5 Combat Strength bonus.)
    • Unique Unit(s): Immortal (replaces Spearman)
    • Unique Building: Satrap's Court (replaces Bank)
    • Capital: Ecbatana

City-StatesEdit

There are thirteen City-States in the scenario. They are:

  • Byblos (Cultured and Grey)
  • Cyrene (Maritime)
  • Elam (Cultured and Blue)
  • Enkomi (Maritime and Cyan)
  • Knossos (Maritime and Green)
  • Nakhchivan (Militaristic and Light Green)
  • Seuthopolis (Militaristic and Lavender)
  • Sharuhen (Militaristic and Yellow)
  • Stobi (Militaristic and Light Green)
  • Troy (Militaristic and White)
  • Tyre (Militaristic and Green)
  • Ugarit (Cultured and Tan)
  • Washukanni (Militaristic and Light Orange)

In the Historical map, the city-states are located as close to their historical locations as possible.

Special FeaturesEdit

The scenario also uses four renamed Natural Wonders: Cappadocia (a reused Grand Mesa), Mount Ararat (a reused Mt. Fuji), Mount Olympus (a reused Rock of Gibraltar), and Mount Thera (a reused Krakatoa). They appear in their historic location in the Historical map. The randomized map uses some of the original Natural Wonders as well.

New WondersEdit

The new wonders added in this DLC are as follows:

They can be built in both the scenario and in standard games.

GalleryEdit

Related achievements

Steam achievement Wonderwall (Civ5)
Wonderwall
Build 3 Wonders in the same city in the Wonders of the Ancient World scenario.
Steam achievement Know Thy Enemy (Civ5)
Know Thy Enemy
Consult the Oracle 2 times in a single game in the Wonders of the Ancient World scenario.
Steam achievement Thoughtful Telemachus (Civ5)
Thoughtful Telemachus
Win on Prince in the Wonders of the Ancient World scenario.
Steam achievement Party in hattUSA (Civ5)
Party in hattUSA
Win as Muwatallis in the Wonders of the Ancient World scenario.
Steam achievement Ra's Mighty Truth (Civ5)
Ra's Mighty Truth
Win as Ramesses II in the Wonders of the Ancient World scenario.
Steam achievement Epic Gilgamesh (Civ5)
Epic Gilgamesh
Win as Gilgamesh in the Wonders of the Ancient World scenario.
Steam achievement Grecian Formula (Civ5)
Grecian Formula
Win as Alexander in the Wonders of the Ancient World scenario.
Steam achievement It satrap! (Civ5)
It satrap!
Win as Darius I in the Wonders of the Ancient World scenario.
Steam achievement Reverse Engineer (Civ5)
Reverse Engineer
Gain possession of 3 Wonders by conquering cities in a single game in the Wonders of the Ancient World scenario.
Steam achievement Odysseus the Great Tactician (Civ5)
Odysseus the Great Tactician
Win on King in the Wonders of the Ancient World scenario.
Steam achievement All-Achieving Zeus (Civ5)
All-Achieving Zeus
Win on Deity in the Wonders of the Ancient World scenario.
Steam achievement Bright-Eyed Athena (Civ5)
Bright-Eyed Athena
Win on Immortal in the Wonders of the Ancient World scenario.
Steam achievement Far-Shooting Apollo (Civ5)
Far-Shooting Apollo
Win on Emperor in the Wonders of the Ancient World scenario.

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