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Woods (Civ6)

Woods (or forests) are a type of terrain feature in Civilization VI. They are found on Grassland, Plains or Tundra.

  • Yield Modifier: +1 Civ6Production Production
  • Increases Appeal of surrounding tiles.
  • Confers bonus to Defense for units fighting in them.

The Conservation civic defines preexisting woods as "Old-growth Woods" (with increased Appeal), and permits Builders to plant "New-growth woods" (which retain their default Appeal rating).

StrategyEdit

Woods have many uses throughout the game. Forests ensure productivity and protection for civilizations living within them, and provide adjacency bonuses to Holy Sites. Once Machinery is researched, Lumber Mills can be built to increase their Civ6Production Production (especially along rivers).

Woods can become especially useful in flatlands (without Hills) as a major Civ6Production Production booster. They are also a major saving grace in the Tundra.

In contrast to Rainforests, Woods will increase the Appeal of nearby tiles, making them ideal for Neighborhoods or tourist attractions. The Conservation technology also allows workers to plant New-growth Woods; while they don't have as much appeal as Old-growth Woods, they can be used to dress up cities and improve tiles in tundra environments.

Woods can be Harvested (after researching Mining) to provide 100 Civ6Production Production (adjusted by game speed and difficulty) to the city owning the tile.

Civilopedia entryEdit

The bounty of woods has been crucial in the survival of more than one tribe, providing timber, animals, and plants in such variety as to stagger the imagination. Sadly, civilization has too often chopped them down to make room for farms, roads, and suburbs … and then there are those greedy corporations, looking to grow rich from pelts, logs, and metals.