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Woods (sometimes called forests) are a terrain feature in Civilization VI. Woods appear on flat and hilled Grassland, Plains, and Tundra tiles.

Woods increase the base yield of a tile by +1 Civ6Production Production. Woods raise the Appeal of surrounding tiles by +1, and increase the combat strength of defending units by +3 Civ6StrengthIcon. Woods also provide +0.5 Civ6Faith Faith to adjacent Holy Site districts (rounded down).

Once the Conservation civic has been unlocked, Builders gain the ability to plant Woods on appropriate tiles. "New-growth woods" (that is, woods planted by Builders) provide the standard +1 Appeal bonus, while the appeal bonus of "Old-growth woods" increases to +2.


Woods have many uses throughout the game. Forests ensure productivity and protection for civilizations living within them, and provide adjacency bonuses to Holy Sites. Once Machinery is researched, Lumber Mills can be built to increase their Civ6Production Production (especially along rivers).

Woods can become especially useful in flatlands (without Hills) as a major Civ6Production Production booster. They are also a major saving grace in the Tundra.

In contrast to Rainforests, Woods will increase the Appeal of nearby tiles, making them ideal for Neighborhoods or tourist attractions. The Conservation technology also allows workers to plant New-growth Woods; while they don't have as much appeal as Old-growth Woods, they can be used to dress up cities and improve tiles in tundra environments.

Woods can be Harvested (after researching Mining) to provide 100 Civ6Production Production (adjusted by game speed and difficulty) to the city owning the tile.

Civilopedia entryEdit

The bounty of woods has been crucial in the survival of more than one tribe, providing timber, animals, and plants in such variety as to stagger the imagination. Sadly, civilization has too often chopped them down to make room for farms, roads, and suburbs … and then there are those greedy corporations, looking to grow rich from pelts, logs, and metals.