Woodsman IEdit

Woodsman (Civ4) I
Woodsman I (Civ4)
Requires Nothing
Leads to Woodsman II
Available to Recon, Melee, Gunpowder
  • +20% Jungle Defense
  • +20% Forests Defense

This promotion means that the unit, if defending in woodlands or jungles, will be 20% stronger.

The Jaguar unique unit for the Aztec and the Explorer recon unit both start with this promotion. No others do.

Woodsman IIEdit

Woodsman (Civ4) II
Woodsman II (Civ4)
Requires Woodsman I
Leads to Woodsman III
Available to Recon, Melee, Gunpowder
  • +30% Jungle Defense
  • +30% Forests Defense
  • Double Movement in Jungle and Forests

This promotion will make the unit 50% stronger if defending in jungle or forest tiles. More importantly, it will allow the unit to move twice as fast in those tiles. For units with 2 or more moves, this stacks with Mobility for even further movement.

This promotion is commonly used to assist choke tactics, using a fast-moving melee unit to pillage and retreat into favourable terrain.

Woodsman IIIEdit

Woodsman (Civ4) III
Woodsman I (Civ4)
Requires Woodsman II
Leads to Nothing
Available to Recon, Melee, Gunpowder

This promotion will mean that the unit with it will be not only 50% better at defending forest and jungle units than an unpromoted unit, but also at attacking them. This is useful to counter another Woodsman unit or a well-defended wooded point.

On top of that, the healing effect is like a free and more potent Medic I promotion - 15% vs 10%, but it also stacks. Woodsman III and Medic I will heal the same as Medic III, (except on tiles adjacent to the healer) and doesn't require a Great General. Of course, these can all stack together for a massive bonus, and make a particularly potent healer.

Finally, 2 first strikes helps reduce the risk of your super-Medic dying if they attack (and it makes it even better at attacking woods)