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Workshop (Civ5)

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Workshop

Workshop (Civ5)

Building of the Medieval era
Cost 120 20xProduction5
Maintenance 2 20xGold5
Technology

Metal casting (Civ5) Metal casting

Specialists

Engineer (Civ5)

Effect
  • +2 20xProduction5 Production
  • +10% 20xProduction5 Production

BackArrowGreen Back to the list of buildings

Game InfoEdit

Medieval Era production-boosting building.

  • Common traits:
    • +10% 20xProduction5 Production in this city
    • +2 20xProduction5 Production
    • 1 Engineer Specialist slot
    • Allows 20xProduction5 Production to be moved from this city along trade routes inside your civilization. (BNW-only)
    • +1 20xHappiness5 Happiness with Young Pioneers Order tenet

StrategyEdit

The Workshop is the first standard 20xProduction5 Production-boosting building; other 20xProduction5 Production-boosting buildings like the Stone Works or Stable require specific resources near the city, while the Workshop can be built in every city. It also allows the assignment of your first Engineer specialist, increasing the speed at which Great Engineers appear.

The Workshop is required to trade production (via a trade route) to a city in your civilization. You also need one in every city in order to build the Ironworks.

Historical InfoEdit

A workshop is a building dedicated to constructing stuff. It would contain raw materials, tools, and the skilled labor to build whatever was needed. A pottery workshop would create pottery (unsurprisingly), while a carpentry workshop might construct doors, cabinets, floors - anything wooden. In Renaissance Italy, many artists worked in workshops, where a great painter might take credit for a painting that was in fact painted by his employees and students who had learned to accurately mimic his style, a practice which gives art collectors and historians headaches even today.

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