Game Info[]
Medieval Era production-boosting building.
- Common traits:
- +10% Production in this city
- +2 Production
- 1 Engineer slot
- Allows Production to be moved from this city along trade routes inside your civilization. ()
- +1 Happiness with Young Pioneers Order tenet
Strategy[]
The Workshop is the first standard Production-boosting building that doesn't require resources (like the Stone Works or Stable) and can be built in every city. It also allows the assignment of your first Engineer for another 2 Production (for a total of 4), increasing the speed at which Great Engineers appear.
In Brave New World, a Workshop is needed to trade Production (via a trade route) to another city in your empire. You also need one in every city in order to build the Ironworks, a useful National Wonder.
Civilopedia entry[]
A workshop is a building dedicated to constructing stuff. It would contain raw materials, tools, and the skilled labor to build whatever was needed. A pottery workshop would create pottery (unsurprisingly), while a carpentry workshop might construct doors, cabinets, floors - anything wooden. In Renaissance Italy, many artists worked in workshops, where a great painter might take credit for a painting that was in fact painted by his employees and students who had learned to accurately mimic his style, a practice which gives art collectors and historians headaches even today.
See also[]
- Workshop in other games