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Workshop

Workshop (Civ5)

Building of the Medieval era
Cost 120 20xProduction5
Maintenance 2 20xGold5
Technology

Metal casting (Civ5) Metal casting

Specialists Engineer (Civ5)
Effect
  • +2 20xProduction5 Production
  • +10% 20xProduction5 Production

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Game InfoEdit

Medieval Era production-boosting building.

  • Common traits:
    • +10% 20xProduction5 Production in this city
    • +2 20xProduction5 Production
    • 1 Engineer Specialist slot
    • Allows 20xProduction5 Production to be moved from this city along trade routes inside your civilization. (BNW-only)
    • +1 20xHappiness5 Happiness with Young Pioneers Order tenet

StrategyEdit

The Workshop is the first standard 20xProduction5 Production-boosting building that doesn't require resources (like the Stone Works or Stable) and can be built in every city. It also allows the assignment of your first Engineer specialist for another 2 20xProduction5 Production (for a total of 4), increasing the speed at which Great Engineers appear.

In Brave New World, a Workshop is needed to trade 20xProduction5 Production (via a trade route) to another city in your empire. You also need one in every city in order to build the Ironworks, a useful National Wonder.

Civilopedia entryEdit

A workshop is a building dedicated to constructing stuff. It would contain raw materials, tools, and the skilled labor to build whatever was needed. A pottery workshop would create pottery (unsurprisingly), while a carpentry workshop might construct doors, cabinets, floors - anything wooden. In Renaissance Italy, many artists worked in workshops, where a great painter might take credit for a painting that was in fact painted by his employees and students who had learned to accurately mimic his style, a practice which gives art collectors and historians headaches even today.