Fandom

Civilization

XML/Documentation/GameInfo/CIV4EraInfos.xml

< XML/Documentation

6,958pages on
this wiki
Add New Page
Talk0 Share

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

This Page describes how to edit the Civ4EraInfos.xml

If you edit/delete an era then you need to edit the following files

CIV4BuildingInfos.xml, CIV4TechInfos.xml, CIV4LeaderHeadInfos.xml, CIV4CityLSystem.xml, CIV4PlotLSystem.xml


== Details on the file ==

<EraInfo> <Type>ERA_ANCIENT</Type> - used for linking to from other .xml files e.g. TechInfos telling which era techs belong to

<Description>TXT_KEY_ERA_ANCIENT</Description> - links to a gametext.xml for multi lingual naming

<Strategy>TXT_KEY_ERA_ANCIENT_STRATEGY</Strategy> - links to its strategy in a gametext.xml

<bNoGoodies>0</bNoGoodies> - says wether goody huts exist 0 means yes, 1 means no

<bNoAnimals>0</bNoAnimals> - same as above but about barbarian animals

<bNoBarbUnits>0</bNoBarbUnits> - same as above but about barbarian units

<bNoBarbCities>0</bNoBarbCities> - same as above but about barbarian cities

<iAdvancedStartPoints>600</iAdvancedStartPoints> - how many points it costs in an advanced start game

<iStartingUnitMultiplier>1</iStartingUnitMultiplier> -

<iStartingDefenseUnits>0</iStartingDefenseUnits> -

<iStartingWorkerUnits>0</iStartingWorkerUnits> - how many workers the player starts with

<iStartingExploreUnits>1</iStartingExploreUnits> - how many exploring units a player starts with

<iStartingGold>0</iStartingGold> - how much gold you start with

       <iFreePopulation>0</iFreePopulation> - 

<iStartPercent>0</iStartPercent> -

<iGrowthPercent>100</iGrowthPercent> -

<iTrainPercent>100</iTrainPercent> -

<iConstructPercent>100</iConstructPercent> -

<iCreatePercent>100</iCreatePercent> -

<iResearchPercent>100</iResearchPercent> -

<iBuildPercent>100</iBuildPercent> -

<iImprovementPercent>100</iImprovementPercent> -

<iGreatPeoplePercent>100</iGreatPeoplePercent> -

<iCulturePercent>100</iCulturePercent> -

<iAnarchyPercent>50</iAnarchyPercent> -

<iEventChancePerTurn>1</iEventChancePerTurn> -

<iSoundtrackSpace>0</iSoundtrackSpace> -

<bFirstSoundtrackFirst>0</bFirstSoundtrackFirst> -

<EraInfoSoundtracks> - list which sounds are used from audio 2d scripts

<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_1</EraInfoSoundtrack>

<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_2</EraInfoSoundtrack>

<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_3</EraInfoSoundtrack>

<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_4</EraInfoSoundtrack>

</EraInfoSoundtracks>

<CitySoundscapes> - lists the sounds heard depending on city size

<CitySoundscape>

<CitySizeType>CITYSIZE_SMALL</CitySizeType>

<SoundscapeScript>ASSS_CITY_ANCIENT_SMALL_SELECT_AMB</SoundscapeScript>

</CitySoundscape>

<CitySoundscape>

<CitySizeType>CITYSIZE_MEDIUM</CitySizeType>

<SoundscapeScript>ASSS_CITY_ANCIENT_SMALL_SELECT_AMB</SoundscapeScript>

</CitySoundscape>

<CitySoundscape>

<CitySizeType>CITYSIZE_LARGE</CitySizeType>

<SoundscapeScript>ASSS_CITY_ANCIENT_LARGE_SELECT_AMB</SoundscapeScript>

</CitySoundscape>

</CitySoundscapes>

<AudioUnitVictoryScript>AS2D_VICTORY_EARLY</AudioUnitVictoryScript> - sound for a victory

<AudioUnitDefeatScript>AS2D_LOSS_EARLY</AudioUnitDefeatScript> - sound for a defeat

</EraInfo>

Stevo32 15:49, 15 September 2008 (UTC)

Also on Fandom

Random Wiki